diff options
Diffstat (limited to 'gfx/skia/skia/src/effects/gradients/Sk4fGradientBase.cpp')
-rw-r--r-- | gfx/skia/skia/src/effects/gradients/Sk4fGradientBase.cpp | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/effects/gradients/Sk4fGradientBase.cpp b/gfx/skia/skia/src/effects/gradients/Sk4fGradientBase.cpp new file mode 100644 index 000000000..fa9364a60 --- /dev/null +++ b/gfx/skia/skia/src/effects/gradients/Sk4fGradientBase.cpp @@ -0,0 +1,444 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "Sk4fGradientBase.h" + +#include <functional> + +namespace { + +Sk4f pack_color(SkColor c, bool premul, const Sk4f& component_scale) { + const SkColor4f c4f = SkColor4f::FromColor(c); + const Sk4f pm4f = premul + ? c4f.premul().to4f() + : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA}; + + return pm4f * component_scale; +} + +template<SkShader::TileMode> +SkScalar tileProc(SkScalar t); + +template<> +SkScalar tileProc<SkShader::kClamp_TileMode>(SkScalar t) { + // synthetic clamp-mode edge intervals allow for a free-floating t: + // [-inf..0)[0..1)[1..+inf) + return t; +} + +template<> +SkScalar tileProc<SkShader::kRepeat_TileMode>(SkScalar t) { + // t % 1 (intervals range: [0..1)) + return t - SkScalarFloorToScalar(t); +} + +template<> +SkScalar tileProc<SkShader::kMirror_TileMode>(SkScalar t) { + // t % 2 (synthetic mirror intervals expand the range to [0..2) + return t - SkScalarFloorToScalar(t / 2) * 2; +} + +class IntervalIterator { +public: + IntervalIterator(const SkColor* colors, const SkScalar* pos, int count, bool reverse) + : fColors(colors) + , fPos(pos) + , fCount(count) + , fFirstPos(reverse ? SK_Scalar1 : 0) + , fBegin(reverse ? count - 1 : 0) + , fAdvance(reverse ? -1 : 1) { + SkASSERT(colors); + SkASSERT(count > 0); + } + + void iterate(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { + if (!fPos) { + this->iterateImplicitPos(func); + return; + } + + const int end = fBegin + fAdvance * (fCount - 1); + const SkScalar lastPos = 1 - fFirstPos; + int prev = fBegin; + SkScalar prevPos = fFirstPos; + + do { + const int curr = prev + fAdvance; + SkASSERT(curr >= 0 && curr < fCount); + + // TODO: this sanitization should be done in SkGradientShaderBase + const SkScalar currPos = (fAdvance > 0) + ? SkTPin(fPos[curr], prevPos, lastPos) + : SkTPin(fPos[curr], lastPos, prevPos); + + if (currPos != prevPos) { + SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); + func(fColors[prev], fColors[curr], prevPos, currPos); + } + + prev = curr; + prevPos = currPos; + } while (prev != end); + } + +private: + void iterateImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { + // When clients don't provide explicit color stop positions (fPos == nullptr), + // the color stops are distributed evenly across the unit interval + // (implicit positioning). + const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1); + const int end = fBegin + fAdvance * (fCount - 2); + int prev = fBegin; + SkScalar prevPos = fFirstPos; + + while (prev != end) { + const int curr = prev + fAdvance; + SkASSERT(curr >= 0 && curr < fCount); + + const SkScalar currPos = prevPos + dt; + func(fColors[prev], fColors[curr], prevPos, currPos); + prev = curr; + prevPos = currPos; + } + + // emit the last interval with a pinned end position, to avoid precision issues + func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos); + } + + const SkColor* fColors; + const SkScalar* fPos; + const int fCount; + const SkScalar fFirstPos; + const int fBegin; + const int fAdvance; +}; + +} // anonymous namespace + +SkGradientShaderBase::GradientShaderBase4fContext:: +Interval::Interval(const Sk4f& c0, SkScalar p0, + const Sk4f& c1, SkScalar p1) + : fP0(p0) + , fP1(p1) + , fZeroRamp((c0 == c1).allTrue()) { + + SkASSERT(p0 != p1); + // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals. + SkASSERT(SkScalarIsFinite(p0) || SkScalarIsFinite(p1)); + + const auto dp = p1 - p0; + + // Clamp edge intervals are always zero-ramp. + SkASSERT(SkScalarIsFinite(dp) || fZeroRamp); + const Sk4f dc = SkScalarIsFinite(dp) ? (c1 - c0) / dp : 0; + + c0.store(&fC0.fVec); + dc.store(&fDc.fVec); +} + +SkGradientShaderBase:: +GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, + const ContextRec& rec) + : INHERITED(shader, rec) + , fFlags(this->INHERITED::getFlags()) +#ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING + , fDither(true) +#else + , fDither(rec.fPaint->isDither()) +#endif +{ + const SkMatrix& inverse = this->getTotalInverse(); + fDstToPos.setConcat(shader.fPtsToUnit, inverse); + fDstToPosProc = fDstToPos.getMapXYProc(); + fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPos)); + + if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { + fFlags |= kOpaqueAlpha_Flag; + } + + fColorsArePremul = + (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) + || shader.fColorsAreOpaque; +} + +bool SkGradientShaderBase:: +GradientShaderBase4fContext::isValid() const { + return fDstToPos.isFinite(); +} + +void SkGradientShaderBase:: +GradientShaderBase4fContext::buildIntervals(const SkGradientShaderBase& shader, + const ContextRec& rec, bool reverse) { + // The main job here is to build a specialized interval list: a different + // representation of the color stops data, optimized for efficient scan line + // access during shading. + // + // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) + // + // The list may be inverted when requested (such that e.g. points are sorted + // in increasing x order when dx < 0). + // + // Note: the current representation duplicates pos data; we could refactor to + // avoid this if interval storage size becomes a concern. + // + // Aside from reordering, we also perform two more pre-processing steps at + // this stage: + // + // 1) scale the color components depending on paint alpha and the requested + // interpolation space (note: the interval color storage is SkPM4f, but + // that doesn't necessarily mean the colors are premultiplied; that + // property is tracked in fColorsArePremul) + // + // 2) inject synthetic intervals to support tiling. + // + // * for kRepeat, no extra intervals are needed - the iterator just + // wraps around at the end: + // + // ->[P0,P1)->..[Pn-1,Pn)-> + // + // * for kClamp, we add two "infinite" intervals before/after: + // + // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) + // + // (the iterator should never run off the end in this mode) + // + // * for kMirror, we extend the range to [0..2] and add a flipped + // interval series - then the iterator operates just as in the + // kRepeat case: + // + // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> + // + // TODO: investigate collapsing intervals << 1px. + + SkASSERT(shader.fColorCount > 0); + SkASSERT(shader.fOrigColors); + + const float paintAlpha = rec.fPaint->getAlpha() * (1.0f / 255); + const Sk4f componentScale = fColorsArePremul + ? Sk4f(paintAlpha) + : Sk4f(1.0f, 1.0f, 1.0f, paintAlpha); + const int first_index = reverse ? shader.fColorCount - 1 : 0; + const int last_index = shader.fColorCount - 1 - first_index; + const SkScalar first_pos = reverse ? SK_Scalar1 : 0; + const SkScalar last_pos = SK_Scalar1 - first_pos; + + if (shader.fTileMode == SkShader::kClamp_TileMode) { + // synthetic edge interval: -/+inf .. P0 + const Sk4f clamp_color = pack_color(shader.fOrigColors[first_index], + fColorsArePremul, componentScale); + const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity; + fIntervals.emplace_back(clamp_color, clamp_pos, + clamp_color, first_pos); + } else if (shader.fTileMode == SkShader::kMirror_TileMode && reverse) { + // synthetic mirror intervals injected before main intervals: (2 .. 1] + addMirrorIntervals(shader, componentScale, false); + } + + const IntervalIterator iter(shader.fOrigColors, + shader.fOrigPos, + shader.fColorCount, + reverse); + iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) { + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0); + + fIntervals.emplace_back(pack_color(c0, fColorsArePremul, componentScale), + p0, + pack_color(c1, fColorsArePremul, componentScale), + p1); + }); + + if (shader.fTileMode == SkShader::kClamp_TileMode) { + // synthetic edge interval: Pn .. +/-inf + const Sk4f clamp_color = pack_color(shader.fOrigColors[last_index], + fColorsArePremul, componentScale); + const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity; + fIntervals.emplace_back(clamp_color, last_pos, + clamp_color, clamp_pos); + } else if (shader.fTileMode == SkShader::kMirror_TileMode && !reverse) { + // synthetic mirror intervals injected after main intervals: [1 .. 2) + addMirrorIntervals(shader, componentScale, true); + } +} + +void SkGradientShaderBase:: +GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shader, + const Sk4f& componentScale, bool reverse) { + const IntervalIterator iter(shader.fOrigColors, + shader.fOrigPos, + shader.fColorCount, + reverse); + iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) { + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0); + + fIntervals.emplace_back(pack_color(c0, fColorsArePremul, componentScale), + 2 - p0, + pack_color(c1, fColorsArePremul, componentScale), + 2 - p1); + }); +} + +void SkGradientShaderBase:: +GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { + if (fColorsArePremul) { + this->shadePremulSpan<DstType::L32, ApplyPremul::False>(x, y, dst, count); + } else { + this->shadePremulSpan<DstType::L32, ApplyPremul::True>(x, y, dst, count); + } +} + +void SkGradientShaderBase:: +GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { + if (fColorsArePremul) { + this->shadePremulSpan<DstType::F32, ApplyPremul::False>(x, y, dst, count); + } else { + this->shadePremulSpan<DstType::F32, ApplyPremul::True>(x, y, dst, count); + } +} + +template<DstType dstType, ApplyPremul premul> +void SkGradientShaderBase:: +GradientShaderBase4fContext::shadePremulSpan(int x, int y, + typename DstTraits<dstType, premul>::Type dst[], + int count) const { + const SkGradientShaderBase& shader = + static_cast<const SkGradientShaderBase&>(fShader); + + switch (shader.fTileMode) { + case kClamp_TileMode: + this->shadeSpanInternal<dstType, + premul, + kClamp_TileMode>(x, y, dst, count); + break; + case kRepeat_TileMode: + this->shadeSpanInternal<dstType, + premul, + kRepeat_TileMode>(x, y, dst, count); + break; + case kMirror_TileMode: + this->shadeSpanInternal<dstType, + premul, + kMirror_TileMode>(x, y, dst, count); + break; + } +} + +template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode> +void SkGradientShaderBase:: +GradientShaderBase4fContext::shadeSpanInternal(int x, int y, + typename DstTraits<dstType, premul>::Type dst[], + int count) const { + static const int kBufSize = 128; + SkScalar ts[kBufSize]; + TSampler<dstType, tileMode> sampler(*this); + + SkASSERT(count > 0); + do { + const int n = SkTMin(kBufSize, count); + this->mapTs(x, y, ts, n); + for (int i = 0; i < n; ++i) { + const Sk4f c = sampler.sample(ts[i]); + DstTraits<dstType, premul>::store(c, dst++); + } + x += n; + count -= n; + } while (count > 0); +} + +template<DstType dstType, SkShader::TileMode tileMode> +class SkGradientShaderBase::GradientShaderBase4fContext::TSampler { +public: + TSampler(const GradientShaderBase4fContext& ctx) + : fFirstInterval(ctx.fIntervals.begin()) + , fLastInterval(ctx.fIntervals.end() - 1) + , fInterval(nullptr) { + SkASSERT(fLastInterval >= fFirstInterval); + } + + Sk4f sample(SkScalar t) { + const SkScalar tiled_t = tileProc<tileMode>(t); + + if (!fInterval) { + // Very first sample => locate the initial interval. + // TODO: maybe do this in ctor to remove a branch? + fInterval = this->findFirstInterval(tiled_t); + this->loadIntervalData(fInterval); + } else if (tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1) { + fInterval = this->findNextInterval(t, tiled_t); + this->loadIntervalData(fInterval); + } + + fPrevT = t; + return lerp(tiled_t); + } + +private: + Sk4f lerp(SkScalar t) { + SkASSERT(t >= fInterval->fP0 && t < fInterval->fP1); + return fCc + fDc * (t - fInterval->fP0); + } + + const Interval* findFirstInterval(SkScalar t) const { + // Binary search. + const Interval* i0 = fFirstInterval; + const Interval* i1 = fLastInterval; + + while (i0 != i1) { + SkASSERT(i0 < i1); + SkASSERT(t >= i0->fP0 && t < i1->fP1); + + const Interval* i = i0 + ((i1 - i0) >> 1); + + if (t >= i->fP1) { + i0 = i + 1; + } else { + i1 = i; + } + } + + SkASSERT(t >= i0->fP0 && t <= i0->fP1); + return i0; + } + + const Interval* findNextInterval(SkScalar t, SkScalar tiled_t) const { + SkASSERT(tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1); + SkASSERT(tiled_t >= fFirstInterval->fP0 && tiled_t < fLastInterval->fP1); + + const Interval* i = fInterval; + + // Use the t vs. prev_t signal to figure which direction we should search for + // the next interval, then perform a linear search. + if (t >= fPrevT) { + do { + i += 1; + if (i > fLastInterval) { + i = fFirstInterval; + } + } while (tiled_t < i->fP0 || tiled_t >= i->fP1); + } else { + do { + i -= 1; + if (i < fFirstInterval) { + i = fLastInterval; + } + } while (tiled_t < i->fP0 || tiled_t >= i->fP1); + } + + return i; + } + + void loadIntervalData(const Interval* i) { + fCc = DstTraits<dstType>::load(i->fC0); + fDc = DstTraits<dstType>::load(i->fDc); + } + + const Interval* fFirstInterval; + const Interval* fLastInterval; + const Interval* fInterval; + SkScalar fPrevT; + Sk4f fCc; + Sk4f fDc; +}; |