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-rw-r--r--gfx/skia/skia/include/private/SkChecksum.h70
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diff --git a/gfx/skia/skia/include/private/SkChecksum.h b/gfx/skia/skia/include/private/SkChecksum.h
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+++ b/gfx/skia/skia/include/private/SkChecksum.h
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+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkChecksum_DEFINED
+#define SkChecksum_DEFINED
+
+#include "SkString.h"
+#include "SkTLogic.h"
+#include "SkTypes.h"
+
+// #include "SkOpts.h"
+// It's sort of pesky to be able to include SkOpts.h here, so we'll just re-declare what we need.
+namespace SkOpts {
+ extern uint32_t (*hash_fn)(const void*, size_t, uint32_t);
+}
+
+class SkChecksum : SkNoncopyable {
+public:
+ /**
+ * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
+ * suspect its low bits aren't well mixed.
+ *
+ * This is the Murmur3 finalizer.
+ */
+ static uint32_t Mix(uint32_t hash) {
+ hash ^= hash >> 16;
+ hash *= 0x85ebca6b;
+ hash ^= hash >> 13;
+ hash *= 0xc2b2ae35;
+ hash ^= hash >> 16;
+ return hash;
+ }
+
+ /**
+ * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
+ * suspect its low bits aren't well mixed.
+ *
+ * This version is 2-lines cheaper than Mix, but seems to be sufficient for the font cache.
+ */
+ static uint32_t CheapMix(uint32_t hash) {
+ hash ^= hash >> 16;
+ hash *= 0x85ebca6b;
+ hash ^= hash >> 16;
+ return hash;
+ }
+};
+
+// SkGoodHash should usually be your first choice in hashing data.
+// It should be both reasonably fast and high quality.
+struct SkGoodHash {
+ template <typename K>
+ SK_WHEN(sizeof(K) == 4, uint32_t) operator()(const K& k) const {
+ return SkChecksum::Mix(*(const uint32_t*)&k);
+ }
+
+ template <typename K>
+ SK_WHEN(sizeof(K) != 4, uint32_t) operator()(const K& k) const {
+ return SkOpts::hash_fn(&k, sizeof(K), 0);
+ }
+
+ uint32_t operator()(const SkString& k) const {
+ return SkOpts::hash_fn(k.c_str(), k.size(), 0);
+ }
+};
+
+#endif