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Diffstat (limited to 'gfx/layers/opengl/CompositorOGL.h')
-rw-r--r-- | gfx/layers/opengl/CompositorOGL.h | 502 |
1 files changed, 502 insertions, 0 deletions
diff --git a/gfx/layers/opengl/CompositorOGL.h b/gfx/layers/opengl/CompositorOGL.h new file mode 100644 index 000000000..da204b12e --- /dev/null +++ b/gfx/layers/opengl/CompositorOGL.h @@ -0,0 +1,502 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_COMPOSITOROGL_H +#define MOZILLA_GFX_COMPOSITOROGL_H + +#include "ContextStateTracker.h" +#include "gfx2DGlue.h" +#include "GLContextTypes.h" // for GLContext, etc +#include "GLDefs.h" // for GLuint, LOCAL_GL_TEXTURE_2D, etc +#include "OGLShaderProgram.h" // for ShaderProgramOGL, etc +#include "Units.h" // for ScreenPoint +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc +#include "mozilla/Attributes.h" // for override, final +#include "mozilla/RefPtr.h" // for already_AddRefed, RefPtr +#include "mozilla/gfx/2D.h" // for DrawTarget +#include "mozilla/gfx/BaseSize.h" // for BaseSize +#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4 +#include "mozilla/gfx/Point.h" // for IntSize, Point +#include "mozilla/gfx/Rect.h" // for Rect, IntRect +#include "mozilla/gfx/Triangle.h" // for Triangle +#include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc +#include "mozilla/layers/Compositor.h" // for SurfaceInitMode, Compositor, etc +#include "mozilla/layers/CompositorTypes.h" // for MaskType::MaskType::NumMaskTypes, etc +#include "mozilla/layers/LayersTypes.h" +#include "nsCOMPtr.h" // for already_AddRefed +#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING +#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc +#include "nsTArray.h" // for AutoTArray, nsTArray, etc +#include "nsThreadUtils.h" // for nsRunnable +#include "nsXULAppAPI.h" // for XRE_GetProcessType +#include "nscore.h" // for NS_IMETHOD + +class nsIWidget; + +namespace mozilla { + +namespace layers { + +class CompositingRenderTarget; +class CompositingRenderTargetOGL; +class DataTextureSource; +class GLManagerCompositor; +class TextureSource; +struct Effect; +struct EffectChain; +class GLBlitTextureImageHelper; + +/** + * Interface for pools of temporary gl textures for the compositor. + * The textures are fully owned by the pool, so the latter is responsible + * calling fDeleteTextures accordingly. + * Users of GetTexture receive a texture that is only valid for the duration + * of the current frame. + * This is primarily intended for direct texturing APIs that need to attach + * shared objects (such as an EGLImage) to a gl texture. + */ +class CompositorTexturePoolOGL +{ +protected: + virtual ~CompositorTexturePoolOGL() {} + +public: + NS_INLINE_DECL_REFCOUNTING(CompositorTexturePoolOGL) + + virtual void Clear() = 0; + + virtual GLuint GetTexture(GLenum aTarget, GLenum aEnum) = 0; + + virtual void EndFrame() = 0; +}; + +/** + * Agressively reuses textures. One gl texture per texture unit in total. + * So far this hasn't shown the best results on b2g. + */ +class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL +{ +public: + explicit PerUnitTexturePoolOGL(gl::GLContext* aGL) + : mTextureTarget(0) // zero is never a valid texture target + , mGL(aGL) + {} + + virtual ~PerUnitTexturePoolOGL() + { + DestroyTextures(); + } + + virtual void Clear() override + { + DestroyTextures(); + } + + virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) override; + + virtual void EndFrame() override {} + +protected: + void DestroyTextures(); + + GLenum mTextureTarget; + nsTArray<GLuint> mTextures; + RefPtr<gl::GLContext> mGL; +}; + +/** + * Reuse gl textures from a pool of textures that haven't yet been + * used during the current frame. + * All the textures that are not used at the end of a frame are + * deleted. + * This strategy seems to work well with gralloc textures because destroying + * unused textures which are bound to gralloc buffers let drivers know that it + * can unlock the gralloc buffers. + */ +class PerFrameTexturePoolOGL : public CompositorTexturePoolOGL +{ +public: + explicit PerFrameTexturePoolOGL(gl::GLContext* aGL) + : mTextureTarget(0) // zero is never a valid texture target + , mGL(aGL) + {} + + virtual ~PerFrameTexturePoolOGL() + { + DestroyTextures(); + } + + virtual void Clear() override + { + DestroyTextures(); + } + + virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) override; + + virtual void EndFrame() override; + +protected: + void DestroyTextures(); + + GLenum mTextureTarget; + RefPtr<gl::GLContext> mGL; + nsTArray<GLuint> mCreatedTextures; + nsTArray<GLuint> mUnusedTextures; +}; + +// If you want to make this class not final, first remove calls to virtual +// methods (Destroy) that are made in the destructor. +class CompositorOGL final : public Compositor +{ + typedef mozilla::gl::GLContext GLContext; + + friend class GLManagerCompositor; + friend class CompositingRenderTargetOGL; + + std::map<ShaderConfigOGL, ShaderProgramOGL*> mPrograms; +public: + explicit CompositorOGL(CompositorBridgeParent* aParent, + widget::CompositorWidget* aWidget, + int aSurfaceWidth = -1, int aSurfaceHeight = -1, + bool aUseExternalSurfaceSize = false); + +protected: + virtual ~CompositorOGL(); + +public: + virtual CompositorOGL* AsCompositorOGL() override { return this; } + + virtual already_AddRefed<DataTextureSource> + CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override; + + virtual bool Initialize(nsCString* const out_failureReason) override; + + virtual void Destroy() override; + + virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override + { + TextureFactoryIdentifier result = + TextureFactoryIdentifier(LayersBackend::LAYERS_OPENGL, + XRE_GetProcessType(), + GetMaxTextureSize(), + mFBOTextureTarget == LOCAL_GL_TEXTURE_2D, + SupportsPartialTextureUpdate()); + return result; + } + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) override; + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTargetFromSource(const gfx::IntRect &aRect, + const CompositingRenderTarget *aSource, + const gfx::IntPoint &aSourcePoint) override; + + virtual void SetRenderTarget(CompositingRenderTarget *aSurface) override; + virtual CompositingRenderTarget* GetCurrentRenderTarget() const override; + + virtual void DrawQuad(const gfx::Rect& aRect, + const gfx::IntRect& aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + virtual void DrawTriangle(const gfx::TexturedTriangle& aTriangle, + const gfx::IntRect& aClipRect, + const EffectChain& aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + virtual void EndFrame() override; + virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override; + + virtual bool SupportsPartialTextureUpdate() override; + + virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) override + { + if (!mGLContext) + return false; + int32_t maxSize = GetMaxTextureSize(); + return aSize <= gfx::IntSize(maxSize, maxSize); + } + + virtual int32_t GetMaxTextureSize() const override; + + /** + * Set the size of the EGL surface we're rendering to, if we're rendering to + * an EGL surface. + */ + virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override; + + virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override { + mRenderOffset = aOffset; + } + + virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override; + +#ifdef MOZ_DUMP_PAINTING + virtual const char* Name() const override { return "OGL"; } +#endif // MOZ_DUMP_PAINTING + + virtual LayersBackend GetBackendType() const override { + return LayersBackend::LAYERS_OPENGL; + } + + virtual void Pause() override; + virtual bool Resume() override; + + virtual bool HasImageHostOverlays() override + { + return false; + } + + virtual void AddImageHostOverlay(ImageHostOverlay* aOverlay) override + { + } + + virtual void RemoveImageHostOverlay(ImageHostOverlay* aOverlay) override + { + } + + GLContext* gl() const { return mGLContext; } + /** + * Clear the program state. This must be called + * before operating on the GLContext directly. */ + void ResetProgram(); + + gfx::SurfaceFormat GetFBOFormat() const { + return gfx::SurfaceFormat::R8G8B8A8; + } + + GLBlitTextureImageHelper* BlitTextureImageHelper(); + + /** + * The compositor provides with temporary textures for use with direct + * textruing like gralloc texture. + * Doing so lets us use gralloc the way it has been designed to be used + * (see https://wiki.mozilla.org/Platform/GFX/Gralloc) + */ + GLuint GetTemporaryTexture(GLenum aTarget, GLenum aUnit); + + const gfx::Matrix4x4& GetProjMatrix() const { + return mProjMatrix; + } + + void SetProjMatrix(const gfx::Matrix4x4& aProjMatrix) { + mProjMatrix = aProjMatrix; + } + + const gfx::IntSize GetDestinationSurfaceSize() const { + return gfx::IntSize (mSurfaceSize.width, mSurfaceSize.height); + } + + const ScreenPoint& GetScreenRenderOffset() const { + return mRenderOffset; + } + +private: + template<typename Geometry> + void DrawGeometry(const Geometry& aGeometry, + const gfx::IntRect& aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect); + + void PrepareViewport(CompositingRenderTargetOGL *aRenderTarget); + + /** Widget associated with this compositor */ + LayoutDeviceIntSize mWidgetSize; + RefPtr<GLContext> mGLContext; + UniquePtr<GLBlitTextureImageHelper> mBlitTextureImageHelper; + gfx::Matrix4x4 mProjMatrix; + + /** The size of the surface we are rendering to */ + gfx::IntSize mSurfaceSize; + + ScreenPoint mRenderOffset; + + already_AddRefed<mozilla::gl::GLContext> CreateContext(); + + /** Texture target to use for FBOs */ + GLenum mFBOTextureTarget; + + /** Currently bound render target */ + RefPtr<CompositingRenderTargetOGL> mCurrentRenderTarget; +#ifdef DEBUG + CompositingRenderTargetOGL* mWindowRenderTarget; +#endif + + /** + * VBO that has some basics in it for a textured quad, including vertex + * coords and texcoords. + */ + GLuint mQuadVBO; + + + /** + * VBO that stores dynamic triangle geometry. + */ + GLuint mTriangleVBO; + + bool mHasBGRA; + + /** + * When rendering to some EGL surfaces (e.g. on Android), we rely on being told + * about size changes (via SetSurfaceSize) rather than pulling this information + * from the widget. + */ + bool mUseExternalSurfaceSize; + + /** + * Have we had DrawQuad calls since the last frame was rendered? + */ + bool mFrameInProgress; + + /* + * Clear aRect on current render target. + */ + virtual void ClearRect(const gfx::Rect& aRect) override; + + /* Start a new frame. If aClipRectIn is null and aClipRectOut is non-null, + * sets *aClipRectOut to the screen dimensions. + */ + virtual void BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::IntRect *aClipRectIn, + const gfx::IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion, + gfx::IntRect *aClipRectOut = nullptr, + gfx::IntRect *aRenderBoundsOut = nullptr) override; + + ShaderConfigOGL GetShaderConfigFor(Effect *aEffect, + MaskType aMask = MaskType::MaskNone, + gfx::CompositionOp aOp = gfx::CompositionOp::OP_OVER, + bool aColorMatrix = false, + bool aDEAAEnabled = false) const; + + ShaderProgramOGL* GetShaderProgramFor(const ShaderConfigOGL &aConfig); + + void ApplyPrimitiveConfig(ShaderConfigOGL& aConfig, + const gfx::Rect&) + { + aConfig.SetDynamicGeometry(false); + } + + void ApplyPrimitiveConfig(ShaderConfigOGL& aConfig, + const gfx::TexturedTriangle&) + { + aConfig.SetDynamicGeometry(true); + } + + /** + * Create a FBO backed by a texture. + * Note that the texture target type will be + * of the type returned by FBOTextureTarget; different + * shaders are required to sample from the different + * texture types. + */ + void CreateFBOWithTexture(const gfx::IntRect& aRect, bool aCopyFromSource, + GLuint aSourceFrameBuffer, + GLuint *aFBO, GLuint *aTexture, + gfx::IntSize* aAllocSize = nullptr); + + GLuint CreateTexture(const gfx::IntRect& aRect, bool aCopyFromSource, + GLuint aSourceFrameBuffer, + gfx::IntSize* aAllocSize = nullptr); + + gfx::Point3D GetLineCoefficients(const gfx::Point& aPoint1, + const gfx::Point& aPoint2); + + void ActivateProgram(ShaderProgramOGL *aProg); + + void CleanupResources(); + + void BindAndDrawQuads(ShaderProgramOGL *aProg, + int aQuads, + const gfx::Rect* aLayerRect, + const gfx::Rect* aTextureRect); + + void BindAndDrawQuad(ShaderProgramOGL *aProg, + const gfx::Rect& aLayerRect, + const gfx::Rect& aTextureRect = + gfx::Rect(0.0f, 0.0f, 1.0f, 1.0f)) + { + gfx::Rect layerRects[4]; + gfx::Rect textureRects[4]; + layerRects[0] = aLayerRect; + textureRects[0] = aTextureRect; + BindAndDrawQuads(aProg, 1, layerRects, textureRects); + } + + void BindAndDrawGeometry(ShaderProgramOGL* aProgram, + const gfx::Rect& aRect, + const gfx::Rect& aTextureRect = + gfx::Rect(0.0f, 0.0f, 1.0f, 1.0f)); + + void BindAndDrawGeometry(ShaderProgramOGL* aProgram, + const gfx::TexturedTriangle& aTriangle, + const gfx::Rect& aTextureRect = + gfx::Rect(0.0f, 0.0f, 1.0f, 1.0f)); + + void BindAndDrawGeometryWithTextureRect(ShaderProgramOGL *aProg, + const gfx::Rect& aRect, + const gfx::Rect& aTexCoordRect, + TextureSource *aTexture); + + void BindAndDrawGeometryWithTextureRect(ShaderProgramOGL *aProg, + const gfx::TexturedTriangle& aTriangle, + const gfx::Rect& aTexCoordRect, + TextureSource *aTexture); + + void InitializeVAO(const GLuint aAttribIndex, const GLint aComponents, + const GLsizei aStride, const size_t aOffset); + + gfx::Rect GetTextureCoordinates(gfx::Rect textureRect, + TextureSource* aTexture); + + /** + * Bind the texture behind the current render target as the backdrop for a + * mix-blend shader. + */ + void BindBackdrop(ShaderProgramOGL* aProgram, GLuint aBackdrop, GLenum aTexUnit); + + /** + * Copies the content of our backbuffer to the set transaction target. + * Does not restore the target FBO, so only call from EndFrame. + */ + void CopyToTarget(gfx::DrawTarget* aTarget, const nsIntPoint& aTopLeft, const gfx::Matrix& aWorldMatrix); + + /** + * Implements the flipping of the y-axis to convert from layers/compositor + * coordinates to OpenGL coordinates. + * + * Indeed, the only coordinate system that OpenGL knows has the y-axis + * pointing upwards, but the layers/compositor coordinate system has the + * y-axis pointing downwards, for good reason as Web pages are typically + * scrolled downwards. So, some flipping has to take place; FlippedY does it. + */ + GLint FlipY(GLint y) const { return mViewportSize.height - y; } + + RefPtr<CompositorTexturePoolOGL> mTexturePool; + + ContextStateTrackerOGL mContextStateTracker; + + bool mDestroyed; + + /** + * Size of the OpenGL context's primary framebuffer in pixels. Used by + * FlipY for the y-flipping calculation and by the DEAA shader. + */ + gfx::IntSize mViewportSize; + + ShaderProgramOGL *mCurrentProgram; +}; + +} // namespace layers +} // namespace mozilla + +#endif /* MOZILLA_GFX_COMPOSITOROGL_H */ |