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-rw-r--r--gfx/layers/d3d9/DeviceManagerD3D9.cpp966
1 files changed, 966 insertions, 0 deletions
diff --git a/gfx/layers/d3d9/DeviceManagerD3D9.cpp b/gfx/layers/d3d9/DeviceManagerD3D9.cpp
new file mode 100644
index 000000000..09778bc9c
--- /dev/null
+++ b/gfx/layers/d3d9/DeviceManagerD3D9.cpp
@@ -0,0 +1,966 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "DeviceManagerD3D9.h"
+#include "LayerManagerD3D9Shaders.h"
+#include "nsIServiceManager.h"
+#include "nsIConsoleService.h"
+#include "nsPrintfCString.h"
+#include "Nv3DVUtils.h"
+#include "plstr.h"
+#include <algorithm>
+#include "gfx2DGlue.h"
+#include "gfxPlatform.h"
+#include "gfxWindowsPlatform.h"
+#include "TextureD3D9.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/gfx/Point.h"
+#include "mozilla/layers/CompositorThread.h"
+#include "gfxPrefs.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+
+const LPCWSTR kClassName = L"D3D9WindowClass";
+
+#define USE_D3D9EX
+
+struct vertex {
+ float x, y;
+};
+
+static StaticAutoPtr<mozilla::Mutex> sDeviceManagerLock;
+static StaticRefPtr<DeviceManagerD3D9> sDeviceManager;
+
+/* static */ void
+DeviceManagerD3D9::Init()
+{
+ MOZ_ASSERT(!sDeviceManagerLock);
+ sDeviceManagerLock = new Mutex("DeviceManagerD3D9.sDeviceManagerLock");
+}
+
+/* static */ void
+DeviceManagerD3D9::Shutdown()
+{
+ sDeviceManagerLock = nullptr;
+ sDeviceManager = nullptr;
+}
+
+SwapChainD3D9::SwapChainD3D9(DeviceManagerD3D9 *aDeviceManager)
+ : mDeviceManager(aDeviceManager)
+ , mWnd(0)
+{
+ mDeviceManager->mSwapChains.AppendElement(this);
+}
+
+SwapChainD3D9::~SwapChainD3D9()
+{
+ mDeviceManager->mSwapChains.RemoveElement(this);
+}
+
+bool
+SwapChainD3D9::Init(HWND hWnd)
+{
+ RECT r;
+ ::GetClientRect(hWnd, &r);
+
+ mWnd = hWnd;
+
+ D3DPRESENT_PARAMETERS pp;
+ memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
+
+ pp.BackBufferFormat = D3DFMT_A8R8G8B8;
+ pp.SwapEffect = D3DSWAPEFFECT_COPY;
+ pp.Windowed = TRUE;
+ pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ pp.hDeviceWindow = mWnd;
+ if (r.left == r.right || r.top == r.bottom) {
+ pp.BackBufferHeight = 1;
+ pp.BackBufferWidth = 1;
+ }
+
+ HRESULT hr = mDeviceManager->device()->
+ CreateAdditionalSwapChain(&pp,
+ getter_AddRefs(mSwapChain));
+
+ if (FAILED(hr)) {
+ NS_WARNING("Failed to create swap chain for window.");
+ return false;
+ }
+
+ return true;
+}
+
+already_AddRefed<IDirect3DSurface9>
+SwapChainD3D9::GetBackBuffer()
+{
+ RefPtr<IDirect3DSurface9> backBuffer;
+ mSwapChain->GetBackBuffer(0,
+ D3DBACKBUFFER_TYPE_MONO,
+ getter_AddRefs(backBuffer));
+ return backBuffer.forget();
+}
+
+DeviceManagerState
+SwapChainD3D9::PrepareForRendering()
+{
+ RECT r;
+ if (!::GetClientRect(mWnd, &r)) {
+ return DeviceFail;
+ }
+
+ DeviceManagerState deviceState = mDeviceManager->VerifyReadyForRendering();
+ if (deviceState != DeviceOK) {
+ return deviceState;
+ }
+
+ if (!mSwapChain) {
+ Init(mWnd);
+ }
+
+ if (mSwapChain) {
+ RefPtr<IDirect3DSurface9> backBuffer = GetBackBuffer();
+
+ D3DSURFACE_DESC desc;
+ backBuffer->GetDesc(&desc);
+
+ if (desc.Width == r.right - r.left && desc.Height == r.bottom - r.top) {
+ mDeviceManager->device()->SetRenderTarget(0, backBuffer);
+ return DeviceOK;
+ }
+
+ mSwapChain = nullptr;
+
+ Init(mWnd);
+
+ if (!mSwapChain) {
+ return DeviceFail;
+ }
+
+ backBuffer = GetBackBuffer();
+ mDeviceManager->device()->SetRenderTarget(0, backBuffer);
+
+ return DeviceOK;
+ }
+
+ return DeviceFail;
+}
+
+void
+SwapChainD3D9::Present(const gfx::IntRect &aRect)
+{
+ RECT r;
+ r.left = aRect.x;
+ r.top = aRect.y;
+ r.right = aRect.XMost();
+ r.bottom = aRect.YMost();
+
+ mSwapChain->Present(&r, &r, 0, 0, 0);
+}
+
+void
+SwapChainD3D9::Present()
+{
+ mSwapChain->Present(nullptr, nullptr, 0, 0, 0);
+}
+
+void
+SwapChainD3D9::Reset()
+{
+ mSwapChain = nullptr;
+}
+
+#define HAS_CAP(a, b) (((a) & (b)) == (b))
+#define LACKS_CAP(a, b) !(((a) & (b)) == (b))
+
+uint32_t DeviceManagerD3D9::sMaskQuadRegister = 11;
+
+DeviceManagerD3D9::DeviceManagerD3D9()
+ : mTextureHostList(nullptr)
+ , mDeviceResetCount(0)
+ , mMaxTextureSize(0)
+ , mTextureAddressingMode(D3DTADDRESS_CLAMP)
+ , mHasComponentAlpha(true)
+ , mHasDynamicTextures(false)
+ , mDeviceWasRemoved(false)
+{
+}
+
+DeviceManagerD3D9::~DeviceManagerD3D9()
+{
+ DestroyDevice();
+}
+
+/* static */ RefPtr<DeviceManagerD3D9>
+DeviceManagerD3D9::Get()
+{
+ MutexAutoLock lock(*sDeviceManagerLock);
+
+ bool canCreate =
+ !gfxPlatform::UsesOffMainThreadCompositing() ||
+ CompositorThreadHolder::IsInCompositorThread();
+ if (!sDeviceManager && canCreate) {
+ sDeviceManager = new DeviceManagerD3D9();
+ if (!sDeviceManager->Initialize()) {
+ gfxCriticalError() << "[D3D9] Could not Initialize the DeviceManagerD3D9";
+ sDeviceManager = nullptr;
+ }
+ }
+
+ return sDeviceManager;
+}
+
+/* static */ RefPtr<IDirect3DDevice9>
+DeviceManagerD3D9::GetDevice()
+{
+ MutexAutoLock lock(*sDeviceManagerLock);
+ return sDeviceManager ? sDeviceManager->device() : nullptr;
+}
+
+/* static */ void
+DeviceManagerD3D9::OnDeviceManagerDestroy(DeviceManagerD3D9* aDeviceManager)
+{
+ if (!sDeviceManagerLock) {
+ // If the device manager has shutdown, we don't care anymore. We can get
+ // here when the compositor shuts down asynchronously.
+ MOZ_ASSERT(!sDeviceManager);
+ return;
+ }
+
+ MutexAutoLock lock(*sDeviceManagerLock);
+ if (aDeviceManager == sDeviceManager) {
+ sDeviceManager = nullptr;
+ }
+}
+
+bool
+DeviceManagerD3D9::Initialize()
+{
+ WNDCLASSW wc;
+ HRESULT hr;
+
+ if (!GetClassInfoW(GetModuleHandle(nullptr), kClassName, &wc)) {
+ ZeroMemory(&wc, sizeof(WNDCLASSW));
+ wc.hInstance = GetModuleHandle(nullptr);
+ wc.lpfnWndProc = ::DefWindowProc;
+ wc.lpszClassName = kClassName;
+ if (!RegisterClassW(&wc)) {
+ gfxCriticalError() << "[D3D9] Failed to register class for DeviceManager";
+ return false;
+ }
+ }
+
+ mFocusWnd = ::CreateWindowW(kClassName, L"D3D9Window", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr,
+ nullptr, GetModuleHandle(nullptr), nullptr);
+
+ if (!mFocusWnd) {
+ gfxCriticalError() << "[D3D9] Failed to create a window";
+ return false;
+ }
+
+ if (gfxPrefs::StereoVideoEnabled()) {
+ /* Create an Nv3DVUtils instance */
+ if (!mNv3DVUtils) {
+ mNv3DVUtils = new Nv3DVUtils();
+ if (!mNv3DVUtils) {
+ NS_WARNING("Could not create a new instance of Nv3DVUtils.");
+ }
+ }
+
+ /* Initialize the Nv3DVUtils object */
+ if (mNv3DVUtils) {
+ mNv3DVUtils->Initialize();
+ }
+ }
+
+ HMODULE d3d9 = LoadLibraryW(L"d3d9.dll");
+ decltype(Direct3DCreate9)* d3d9Create = (decltype(Direct3DCreate9)*)
+ GetProcAddress(d3d9, "Direct3DCreate9");
+ decltype(Direct3DCreate9Ex)* d3d9CreateEx = (decltype(Direct3DCreate9Ex)*)
+ GetProcAddress(d3d9, "Direct3DCreate9Ex");
+
+#ifdef USE_D3D9EX
+ if (d3d9CreateEx) {
+ hr = d3d9CreateEx(D3D_SDK_VERSION, getter_AddRefs(mD3D9Ex));
+ if (SUCCEEDED(hr)) {
+ mD3D9 = mD3D9Ex;
+ }
+ }
+#endif
+
+ if (!mD3D9) {
+ if (!d3d9Create) {
+ gfxCriticalError() << "[D3D9] Failed to load symbols";
+ return false;
+ }
+
+ mD3D9 = dont_AddRef(d3d9Create(D3D_SDK_VERSION));
+
+ if (!mD3D9) {
+ gfxCriticalError() << "[D3D9] Failed to create the IDirect3D9 object";
+ return false;
+ }
+ }
+
+ D3DADAPTER_IDENTIFIER9 ident;
+ hr = mD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ident);
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D3D9] Failed to create the environment code: " << gfx::hexa(hr);
+ return false;
+ }
+
+ D3DPRESENT_PARAMETERS pp;
+ memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
+
+ pp.BackBufferWidth = 1;
+ pp.BackBufferHeight = 1;
+ pp.BackBufferFormat = D3DFMT_A8R8G8B8;
+ pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pp.Windowed = TRUE;
+ pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ pp.hDeviceWindow = mFocusWnd;
+
+ if (mD3D9Ex) {
+ hr = mD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ mFocusWnd,
+ D3DCREATE_FPU_PRESERVE |
+ D3DCREATE_MULTITHREADED |
+ D3DCREATE_MIXED_VERTEXPROCESSING,
+ &pp,
+ nullptr,
+ getter_AddRefs(mDeviceEx));
+ if (SUCCEEDED(hr)) {
+ mDevice = mDeviceEx;
+ }
+
+ D3DCAPS9 caps;
+ if (mDeviceEx && mDeviceEx->GetDeviceCaps(&caps)) {
+ if (LACKS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) {
+ // XXX - Should we actually hit this we'll need a CanvasLayer that
+ // supports static D3DPOOL_DEFAULT textures.
+ NS_WARNING("D3D9Ex device not used because of lack of support for \
+ dynamic textures. This is unexpected.");
+ mDevice = nullptr;
+ mDeviceEx = nullptr;
+ }
+ }
+ }
+
+ if (!mDevice) {
+ hr = mD3D9->CreateDevice(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ mFocusWnd,
+ D3DCREATE_FPU_PRESERVE |
+ D3DCREATE_MULTITHREADED |
+ D3DCREATE_MIXED_VERTEXPROCESSING,
+ &pp,
+ getter_AddRefs(mDevice));
+
+ if (FAILED(hr) || !mDevice) {
+ gfxCriticalError() << "[D3D9] Failed to create the device, code: " << hexa(hr);
+ return false;
+ }
+ }
+
+ if (!VerifyCaps()) {
+ gfxCriticalError() << "[D3D9] insufficient capabilities";
+ return false;
+ }
+
+ /* Grab the associated HMONITOR so that we can find out
+ * if it changed later */
+ D3DDEVICE_CREATION_PARAMETERS parameters;
+ if (FAILED(mDevice->GetCreationParameters(&parameters)))
+ return false;
+ mDeviceMonitor = mD3D9->GetAdapterMonitor(parameters.AdapterOrdinal);
+
+
+ /*
+ * Do some post device creation setup
+ */
+ if (mNv3DVUtils) {
+ IUnknown* devUnknown = nullptr;
+ if (mDevice) {
+ mDevice->QueryInterface(IID_IUnknown, (void **)&devUnknown);
+ }
+ mNv3DVUtils->SetDeviceInfo(devUnknown);
+ }
+
+ auto failCreateShaderMsg = "[D3D9] failed to create a critical resource (shader) code";
+
+ hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVS,
+ getter_AddRefs(mLayerVS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "LayerQuadVS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPS,
+ getter_AddRefs(mRGBPS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "RGBShaderPS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPS,
+ getter_AddRefs(mRGBAPS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "RGBAShaderPS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)ComponentPass1ShaderPS,
+ getter_AddRefs(mComponentPass1PS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "ComponentPass1ShaderPS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)ComponentPass2ShaderPS,
+ getter_AddRefs(mComponentPass2PS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "ComponentPass2ShaderPS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPS,
+ getter_AddRefs(mYCbCrPS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "YCbCrShaderPS: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPS,
+ getter_AddRefs(mSolidColorPS));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "SolidColorShaderPS" << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVSMask,
+ getter_AddRefs(mLayerVSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "LayerQuadVSMask: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPSMask,
+ getter_AddRefs(mRGBPSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "RGBShaderPSMask " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPSMask,
+ getter_AddRefs(mRGBAPSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "RGBAShaderPSMask: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)ComponentPass1ShaderPSMask,
+ getter_AddRefs(mComponentPass1PSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "ComponentPass1ShaderPSMask: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)ComponentPass2ShaderPSMask,
+ getter_AddRefs(mComponentPass2PSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "ComponentPass2ShaderPSMask: ";
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPSMask,
+ getter_AddRefs(mYCbCrPSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "YCbCrShaderPSMask: " << gfx::hexa(hr);
+ return false;
+ }
+
+ hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPSMask,
+ getter_AddRefs(mSolidColorPSMask));
+
+ if (FAILED(hr)) {
+ gfxCriticalError() << failCreateShaderMsg << "SolidColorShaderPSMask: " << gfx::hexa(hr);
+ return false;
+ }
+
+ if (!CreateVertexBuffer()) {
+ gfxCriticalError() << "[D3D9] Failed to create a critical resource (vbo)";
+ return false;
+ }
+
+ hr = mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex));
+ if (FAILED(hr)) {
+ gfxCriticalError() << "[D3D9] Failed to set the stream source code: " << gfx::hexa(hr);
+ return false;
+ }
+
+ D3DVERTEXELEMENT9 elements[] = {
+ { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
+ D3DDECLUSAGE_POSITION, 0 },
+ D3DDECL_END()
+ };
+
+ mDevice->CreateVertexDeclaration(elements, getter_AddRefs(mVD));
+
+ nsCOMPtr<nsIConsoleService>
+ console(do_GetService(NS_CONSOLESERVICE_CONTRACTID));
+
+ D3DADAPTER_IDENTIFIER9 identifier;
+ mD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &identifier);
+
+ if (console) {
+ nsString msg;
+ msg +=
+ NS_LITERAL_STRING("Direct3D 9 DeviceManager Initialized Successfully.\nDriver: ");
+ msg += NS_ConvertUTF8toUTF16(
+ nsDependentCString((const char*)identifier.Driver));
+ msg += NS_LITERAL_STRING("\nDescription: ");
+ msg += NS_ConvertUTF8toUTF16(
+ nsDependentCString((const char*)identifier.Description));
+ msg += NS_LITERAL_STRING("\nVersion: ");
+ msg += NS_ConvertUTF8toUTF16(
+ nsPrintfCString("%d.%d.%d.%d",
+ HIWORD(identifier.DriverVersion.HighPart),
+ LOWORD(identifier.DriverVersion.HighPart),
+ HIWORD(identifier.DriverVersion.LowPart),
+ LOWORD(identifier.DriverVersion.LowPart)));
+ console->LogStringMessage(msg.get());
+ }
+
+ return true;
+}
+
+void
+DeviceManagerD3D9::SetupRenderState()
+{
+ mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex));
+ mDevice->SetVertexDeclaration(mVD);
+ mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
+ mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
+ mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
+ mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
+ mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
+ mDevice->SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD);
+ mDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(2, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(2, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ mDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, mTextureAddressingMode);
+ mDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, mTextureAddressingMode);
+ mDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, mTextureAddressingMode);
+ mDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, mTextureAddressingMode);
+ mDevice->SetSamplerState(2, D3DSAMP_ADDRESSU, mTextureAddressingMode);
+ mDevice->SetSamplerState(2, D3DSAMP_ADDRESSV, mTextureAddressingMode);
+}
+
+already_AddRefed<SwapChainD3D9>
+DeviceManagerD3D9::CreateSwapChain(HWND hWnd)
+{
+ RefPtr<SwapChainD3D9> swapChain = new SwapChainD3D9(this);
+
+ // See bug 604647. This line means that if we create a window while the
+ // device is lost LayerManager initialization will fail, this window
+ // will be permanently unaccelerated. This should be a rare situation
+ // though and the need for a low-risk fix for this bug outweighs the
+ // downside.
+ if (VerifyReadyForRendering() != DeviceOK) {
+ return nullptr;
+ }
+
+ if (!swapChain->Init(hWnd)) {
+ return nullptr;
+ }
+
+ return swapChain.forget();
+}
+
+uint32_t
+DeviceManagerD3D9::SetShaderMode(ShaderMode aMode, MaskType aMaskType)
+{
+ if (aMaskType == MaskType::MaskNone) {
+ switch (aMode) {
+ case RGBLAYER:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mRGBPS);
+ break;
+ case RGBALAYER:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mRGBAPS);
+ break;
+ case COMPONENTLAYERPASS1:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mComponentPass1PS);
+ break;
+ case COMPONENTLAYERPASS2:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mComponentPass2PS);
+ break;
+ case YCBCRLAYER:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mYCbCrPS);
+ break;
+ case SOLIDCOLORLAYER:
+ mDevice->SetVertexShader(mLayerVS);
+ mDevice->SetPixelShader(mSolidColorPS);
+ break;
+ }
+ return 0;
+ }
+
+ uint32_t maskTexRegister;
+ switch (aMode) {
+ case RGBLAYER:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mRGBPSMask);
+ maskTexRegister = 1;
+ break;
+ case RGBALAYER:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mRGBAPSMask);
+ maskTexRegister = 1;
+ break;
+ case COMPONENTLAYERPASS1:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mComponentPass1PSMask);
+ maskTexRegister = 2;
+ break;
+ case COMPONENTLAYERPASS2:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mComponentPass2PSMask);
+ maskTexRegister = 2;
+ break;
+ case YCBCRLAYER:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mYCbCrPSMask);
+ maskTexRegister = 3;
+ break;
+ case SOLIDCOLORLAYER:
+ mDevice->SetVertexShader(mLayerVSMask);
+ mDevice->SetPixelShader(mSolidColorPSMask);
+ maskTexRegister = 0;
+ break;
+ }
+ return maskTexRegister;
+}
+
+void
+DeviceManagerD3D9::DestroyDevice()
+{
+ ++mDeviceResetCount;
+ mDeviceWasRemoved = true;
+ if (!IsD3D9Ex()) {
+ ReleaseTextureResources();
+ }
+ DeviceManagerD3D9::OnDeviceManagerDestroy(this);
+}
+
+DeviceManagerState
+DeviceManagerD3D9::VerifyReadyForRendering()
+{
+ if (mDeviceWasRemoved) {
+ return DeviceMustRecreate;
+ }
+
+ HRESULT hr = mDevice->TestCooperativeLevel();
+
+ if (SUCCEEDED(hr)) {
+ if (IsD3D9Ex()) {
+ hr = mDeviceEx->CheckDeviceState(mFocusWnd);
+
+ if (FAILED(hr)) {
+ DestroyDevice();
+ return DeviceMustRecreate;
+ }
+ }
+ return DeviceOK;
+ }
+
+ ReleaseTextureResources();
+ for (unsigned int i = 0; i < mSwapChains.Length(); i++) {
+ mSwapChains[i]->Reset();
+ }
+
+ mVB = nullptr;
+
+ D3DPRESENT_PARAMETERS pp;
+ memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
+
+ pp.BackBufferWidth = 1;
+ pp.BackBufferHeight = 1;
+ pp.BackBufferFormat = D3DFMT_A8R8G8B8;
+ pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pp.Windowed = TRUE;
+ pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ pp.hDeviceWindow = mFocusWnd;
+
+ // Whatever happens from now on, either we reset the device, or we should
+ // pretend we reset the device so that the layer manager or compositor
+ // doesn't ignore it.
+ ++mDeviceResetCount;
+
+ // if we got this far, we know !SUCCEEDEED(hr), that means hr is one of
+ // D3DERR_DEVICELOST, D3DERR_DEVICENOTRESET, D3DERR_DRIVERINTERNALERROR.
+ // It is only worth resetting if we get D3DERR_DEVICENOTRESET. If we get
+ // D3DERR_DEVICELOST we can wait and see if we get D3DERR_DEVICENOTRESET
+ // later, then reset.
+ if (hr == D3DERR_DEVICELOST) {
+ HMONITOR hMonitorWindow;
+ hMonitorWindow = MonitorFromWindow(mFocusWnd, MONITOR_DEFAULTTOPRIMARY);
+ if (hMonitorWindow != mDeviceMonitor) {
+ /* jrmuizel: I'm not sure how to trigger this case. Usually, we get
+ * DEVICENOTRESET right away and Reset() succeeds without going through a
+ * set of DEVICELOSTs. This is presumeably because we don't call
+ * VerifyReadyForRendering when we don't have any reason to paint.
+ * Hopefully comparing HMONITORs is not overly aggressive.
+ * See bug 626678.
+ */
+ /* The monitor has changed. We have to assume that the
+ * DEVICENOTRESET will not be coming. */
+ DestroyDevice();
+ return DeviceMustRecreate;
+ }
+ return DeviceFail;
+ }
+ if (hr == D3DERR_DEVICENOTRESET) {
+ hr = mDevice->Reset(&pp);
+ }
+
+ if (FAILED(hr) || !CreateVertexBuffer()) {
+ DestroyDevice();
+ return DeviceMustRecreate;
+ }
+
+ return DeviceOK;
+}
+
+bool
+DeviceManagerD3D9::VerifyCaps()
+{
+ D3DCAPS9 caps;
+ HRESULT hr = mDevice->GetDeviceCaps(&caps);
+
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.DevCaps, D3DDEVCAPS_TEXTUREVIDEOMEMORY)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.PrimitiveMiscCaps, D3DPMISCCAPS_CULLNONE)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.SrcBlendCaps, D3DPBLENDCAPS_ONE) ||
+ LACKS_CAP(caps.SrcBlendCaps, D3DBLEND_SRCALPHA) ||
+ LACKS_CAP(caps.DestBlendCaps, D3DPBLENDCAPS_INVSRCALPHA)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.RasterCaps, D3DPRASTERCAPS_SCISSORTEST)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_ALPHA) ||
+ HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_SQUAREONLY) ||
+ (HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_POW2) &&
+ LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_NONPOW2CONDITIONAL))) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MAGFLINEAR) ||
+ LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MINFLINEAR)) {
+ return false;
+ }
+
+ if (LACKS_CAP(caps.TextureAddressCaps, D3DPTADDRESSCAPS_CLAMP)) {
+ return false;
+ }
+
+ if (caps.MaxTextureHeight < 4096 ||
+ caps.MaxTextureWidth < 4096) {
+ return false;
+ }
+ mMaxTextureSize = std::min(caps.MaxTextureHeight, caps.MaxTextureWidth);
+
+ if ((caps.PixelShaderVersion & 0xffff) < 0x200 ||
+ (caps.VertexShaderVersion & 0xffff) < 0x200) {
+ return false;
+ }
+
+ if (HAS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) {
+ mHasDynamicTextures = true;
+ }
+
+ if (HAS_CAP(caps.TextureAddressCaps, D3DPTADDRESSCAPS_WRAP) &&
+ LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) {
+ mTextureAddressingMode = D3DTADDRESS_WRAP;
+ } else {
+ gfxPlatform::DisableBufferRotation();
+ }
+
+ if (LACKS_CAP(caps.DestBlendCaps, D3DPBLENDCAPS_INVSRCCOLOR)) {
+ mHasComponentAlpha = false;
+ }
+
+ return true;
+}
+
+bool
+DeviceManagerD3D9::CreateVertexBuffer()
+{
+ HRESULT hr;
+
+ hr = mDevice->CreateVertexBuffer(sizeof(vertex) * 4,
+ D3DUSAGE_WRITEONLY,
+ 0,
+ D3DPOOL_DEFAULT,
+ getter_AddRefs(mVB),
+ nullptr);
+
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ vertex *vertices;
+ hr = mVB->Lock(0, 0, (void**)&vertices, 0);
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ vertices[0].x = vertices[0].y = 0;
+ vertices[1].x = 1; vertices[1].y = 0;
+ vertices[2].x = 0; vertices[2].y = 1;
+ vertices[3].x = 1; vertices[3].y = 1;
+
+ mVB->Unlock();
+
+ return true;
+}
+
+already_AddRefed<IDirect3DTexture9>
+DeviceManagerD3D9::CreateTexture(const IntSize &aSize,
+ _D3DFORMAT aFormat,
+ D3DPOOL aPool,
+ TextureSourceD3D9* aTextureHost)
+{
+ if (mDeviceWasRemoved) {
+ return nullptr;
+ }
+ RefPtr<IDirect3DTexture9> result;
+ if (FAILED(device()->CreateTexture(aSize.width, aSize.height,
+ 1, 0, aFormat, aPool,
+ getter_AddRefs(result), nullptr))) {
+ return nullptr;
+ }
+
+ NS_ASSERTION(aPool != D3DPOOL_MANAGED,
+ "Should not be using MANAGED texture pool. We will get an error when we have to recreate the device");
+ if (aPool == D3DPOOL_DEFAULT) {
+ MOZ_ASSERT(aTextureHost, "We need a texture host to track so we can release the texture.");
+ RegisterTextureHost(aTextureHost);
+ }
+
+ return result.forget();
+}
+
+#ifdef DEBUG
+bool
+DeviceManagerD3D9::IsInTextureHostList(TextureSourceD3D9* aFind)
+{
+ TextureSourceD3D9* cur = mTextureHostList;
+ while(cur) {
+ if (cur == aFind) {
+ return true;
+ }
+ cur = cur->mNextHost;
+ }
+
+ return false;
+}
+#endif
+
+void
+DeviceManagerD3D9::RegisterTextureHost(TextureSourceD3D9* aHost)
+{
+ if (!aHost) {
+ return;
+ }
+
+ // Don't add aHost to the list twice.
+ if (aHost->mPreviousHost ||
+ mTextureHostList == aHost) {
+ MOZ_ASSERT(IsInTextureHostList(aHost));
+ return;
+ }
+
+ MOZ_ASSERT(!aHost->mNextHost);
+ MOZ_ASSERT(!IsInTextureHostList(aHost));
+
+ if (mTextureHostList) {
+ MOZ_ASSERT(!mTextureHostList->mPreviousHost);
+ mTextureHostList->mPreviousHost = aHost;
+ aHost->mNextHost = mTextureHostList;
+ }
+ mTextureHostList = aHost;
+ MOZ_ASSERT(!aHost->mCreatingDeviceManager, "Already created texture?");
+ MOZ_ASSERT(IsInTextureHostList(aHost));
+ aHost->mCreatingDeviceManager = this;
+}
+
+void
+DeviceManagerD3D9::ReleaseTextureResources()
+{
+ TextureSourceD3D9* host = mTextureHostList;
+ while (host) {
+ host->ReleaseTextureResources();
+ TextureSourceD3D9* oldHost = host;
+ host = oldHost->mNextHost;
+ oldHost->mPreviousHost = nullptr;
+ oldHost->mNextHost = nullptr;
+ oldHost->mCreatingDeviceManager = nullptr;
+ }
+ mTextureHostList = nullptr;
+}
+
+void
+DeviceManagerD3D9::RemoveTextureListHead(TextureSourceD3D9* aHost)
+{
+ MOZ_ASSERT(!aHost->mCreatingDeviceManager || aHost->mCreatingDeviceManager == this,
+ "Wrong device manager");
+ MOZ_ASSERT(aHost && mTextureHostList == aHost,
+ "aHost is not the head of the texture host list");
+ mTextureHostList = aHost->mNextHost;
+}
+
+} /* namespace layers */
+} /* namespace mozilla */