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Diffstat (limited to 'gfx/layers/composite/FrameUniformityData.cpp')
-rw-r--r-- | gfx/layers/composite/FrameUniformityData.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/gfx/layers/composite/FrameUniformityData.cpp b/gfx/layers/composite/FrameUniformityData.cpp new file mode 100644 index 000000000..e8bab6adb --- /dev/null +++ b/gfx/layers/composite/FrameUniformityData.cpp @@ -0,0 +1,152 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "FrameUniformityData.h" + +#include <map> + +#include "Units.h" +#include "gfxPoint.h" +#include "mozilla/TimeStamp.h" +#include "mozilla/dom/APZTestDataBinding.h" +#include "mozilla/dom/ToJSValue.h" +#include "nsTArray.h" + +namespace mozilla { +namespace layers { + +using namespace gfx; + +Point +LayerTransforms::GetAverage() +{ + MOZ_ASSERT(!mTransforms.IsEmpty()); + + Point current = mTransforms[0]; + Point average; + size_t length = mTransforms.Length(); + + for (size_t i = 1; i < length; i++) { + Point nextTransform = mTransforms[i]; + Point movement = nextTransform - current; + average += Point(std::fabs(movement.x), std::fabs(movement.y)); + current = nextTransform; + } + + average = average / (float) length; + return average; +} + +Point +LayerTransforms::GetStdDev() +{ + Point average = GetAverage(); + Point stdDev; + Point current = mTransforms[0]; + + for (size_t i = 1; i < mTransforms.Length(); i++) { + Point next = mTransforms[i]; + Point move = next - current; + move.x = fabs(move.x); + move.y = fabs(move.y); + + Point diff = move - average; + diff.x = diff.x * diff.x; + diff.y = diff.y * diff.y; + stdDev += diff; + + current = next; + } + + stdDev = stdDev / mTransforms.Length(); + stdDev.x = sqrt(stdDev.x); + stdDev.y = sqrt(stdDev.y); + return stdDev; +} + +LayerTransformRecorder::~LayerTransformRecorder() +{ + Reset(); +} + +void +LayerTransformRecorder::RecordTransform(Layer* aLayer, const Point& aTransform) +{ + LayerTransforms* layerTransforms = GetLayerTransforms((uintptr_t) aLayer); + layerTransforms->mTransforms.AppendElement(aTransform); +} + +void +LayerTransformRecorder::EndTest(FrameUniformityData* aOutData) +{ + for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) { + uintptr_t layer = iter->first; + float uniformity = CalculateFrameUniformity(layer); + + std::pair<uintptr_t,float> result(layer, uniformity); + aOutData->mUniformities.insert(result); + } + + Reset(); +} + +LayerTransforms* +LayerTransformRecorder::GetLayerTransforms(uintptr_t aLayer) +{ + if (!mFrameTransforms.count(aLayer)) { + LayerTransforms* newTransform = new LayerTransforms(); + std::pair<uintptr_t, LayerTransforms*> newLayer(aLayer, newTransform); + mFrameTransforms.insert(newLayer); + } + + return mFrameTransforms.find(aLayer)->second; +} + +void +LayerTransformRecorder::Reset() +{ + for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) { + LayerTransforms* layerTransforms = iter->second; + delete layerTransforms; + } + + mFrameTransforms.clear(); +} + +float +LayerTransformRecorder::CalculateFrameUniformity(uintptr_t aLayer) +{ + LayerTransforms* layerTransform = GetLayerTransforms(aLayer); + float yUniformity = -1; + if (!layerTransform->mTransforms.IsEmpty()) { + Point stdDev = layerTransform->GetStdDev(); + yUniformity = stdDev.y; + } + return yUniformity; +} + +bool +FrameUniformityData::ToJS(JS::MutableHandleValue aOutValue, JSContext* aContext) +{ + dom::FrameUniformityResults results; + dom::Sequence<dom::FrameUniformity>& layers = results.mLayerUniformities.Construct(); + + for (auto iter = mUniformities.begin(); iter != mUniformities.end(); ++iter) { + uintptr_t layerAddr = iter->first; + float uniformity = iter->second; + + // FIXME: Make this infallible after bug 968520 is done. + MOZ_ALWAYS_TRUE(layers.AppendElement(fallible)); + dom::FrameUniformity& entry = layers.LastElement(); + + entry.mLayerAddress.Construct() = layerAddr; + entry.mFrameUniformity.Construct() = uniformity; + } + + return dom::ToJSValue(aContext, results, aOutValue); +} + +} // namespace layers +} // namespace mozilla |