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Diffstat (limited to 'gfx/layers/client/ClientLayerManager.h')
-rw-r--r-- | gfx/layers/client/ClientLayerManager.h | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/gfx/layers/client/ClientLayerManager.h b/gfx/layers/client/ClientLayerManager.h new file mode 100644 index 000000000..5bcd5e412 --- /dev/null +++ b/gfx/layers/client/ClientLayerManager.h @@ -0,0 +1,422 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_CLIENTLAYERMANAGER_H +#define GFX_CLIENTLAYERMANAGER_H + +#include <stdint.h> // for int32_t +#include "Layers.h" +#include "gfxContext.h" // for gfxContext +#include "mozilla/Attributes.h" // for override +#include "mozilla/LinkedList.h" // For LinkedList +#include "mozilla/WidgetUtils.h" // for ScreenRotation +#include "mozilla/gfx/Rect.h" // for Rect +#include "mozilla/layers/CompositorTypes.h" +#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc +#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc +#include "mozilla/layers/APZTestData.h" // for APZTestData +#include "nsCOMPtr.h" // for already_AddRefed +#include "nsIObserver.h" // for nsIObserver +#include "nsISupportsImpl.h" // for Layer::Release, etc +#include "nsRect.h" // for mozilla::gfx::IntRect +#include "nsTArray.h" // for nsTArray +#include "nscore.h" // for nsAString +#include "mozilla/layers/TransactionIdAllocator.h" +#include "nsIWidget.h" // For plugin window configuration information structs + +namespace mozilla { +namespace layers { + +class ClientPaintedLayer; +class CompositorBridgeChild; +class ImageLayer; +class PLayerChild; +class FrameUniformityData; + +class ClientLayerManager final : public LayerManager +{ + typedef nsTArray<RefPtr<Layer> > LayerRefArray; + +public: + explicit ClientLayerManager(nsIWidget* aWidget); + + virtual void Destroy() override; + +protected: + virtual ~ClientLayerManager(); + +public: + virtual ShadowLayerForwarder* AsShadowForwarder() override + { + return mForwarder; + } + + virtual ClientLayerManager* AsClientLayerManager() override + { + return this; + } + + virtual int32_t GetMaxTextureSize() const override; + + virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation); + virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override; + virtual bool BeginTransaction() override; + virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override; + virtual void EndTransaction(DrawPaintedLayerCallback aCallback, + void* aCallbackData, + EndTransactionFlags aFlags = END_DEFAULT) override; + + virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_CLIENT; } + virtual LayersBackend GetCompositorBackendType() override + { + return AsShadowForwarder()->GetCompositorBackendType(); + } + virtual void GetBackendName(nsAString& name) override; + virtual const char* Name() const override { return "Client"; } + + virtual void SetRoot(Layer* aLayer) override; + + virtual void Mutated(Layer* aLayer) override; + + virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override; + virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint) override; + virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override; + virtual already_AddRefed<ImageLayer> CreateImageLayer() override; + virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override; + virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override; + virtual already_AddRefed<ColorLayer> CreateColorLayer() override; + virtual already_AddRefed<RefLayer> CreateRefLayer() override; + + void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier); + TextureFactoryIdentifier GetTextureFactoryIdentifier() + { + return AsShadowForwarder()->GetTextureFactoryIdentifier(); + } + + virtual void FlushRendering() override; + void SendInvalidRegion(const nsIntRegion& aRegion); + + virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) override; + + virtual void StopFrameTimeRecording(uint32_t aStartIndex, + nsTArray<float>& aFrameIntervals) override; + + virtual bool NeedsWidgetInvalidation() override { return false; } + + ShadowableLayer* Hold(Layer* aLayer); + + bool HasShadowManager() const { return mForwarder->HasShadowManager(); } + + virtual bool IsCompositingCheap() override; + virtual bool HasShadowManagerInternal() const override { return HasShadowManager(); } + + virtual void SetIsFirstPaint() override; + + /** + * Pass through call to the forwarder for nsPresContext's + * CollectPluginGeometryUpdates. Passes widget configuration information + * to the compositor for transmission to the chrome process. This + * configuration gets set when the window paints. + */ + void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>& + aConfigurations) override; + + // Drop cached resources and ask our shadow manager to do the same, + // if we have one. + virtual void ClearCachedResources(Layer* aSubtree = nullptr) override; + + void HandleMemoryPressure(); + + void SetRepeatTransaction() { mRepeatTransaction = true; } + bool GetRepeatTransaction() { return mRepeatTransaction; } + + bool IsRepeatTransaction() { return mIsRepeatTransaction; } + + void SetTransactionIncomplete() { mTransactionIncomplete = true; } + + bool HasShadowTarget() { return !!mShadowTarget; } + + void SetShadowTarget(gfxContext* aTarget) { mShadowTarget = aTarget; } + + bool CompositorMightResample() { return mCompositorMightResample; } + + DrawPaintedLayerCallback GetPaintedLayerCallback() const + { return mPaintedLayerCallback; } + + void* GetPaintedLayerCallbackData() const + { return mPaintedLayerCallbackData; } + + CompositorBridgeChild* GetRemoteRenderer(); + + CompositorBridgeChild* GetCompositorBridgeChild(); + + // Disable component alpha layers with the software compositor. + virtual bool ShouldAvoidComponentAlphaLayers() override { return !IsCompositingCheap(); } + + bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; } +#ifdef DEBUG + bool InDrawing() { return mPhase == PHASE_DRAWING; } + bool InForward() { return mPhase == PHASE_FORWARD; } +#endif + bool InTransaction() { return mPhase != PHASE_NONE; } + + void SetNeedsComposite(bool aNeedsComposite) + { + mNeedsComposite = aNeedsComposite; + } + bool NeedsComposite() const { return mNeedsComposite; } + + virtual void Composite() override; + virtual void GetFrameUniformity(FrameUniformityData* aFrameUniformityData) override; + virtual bool RequestOverfill(mozilla::dom::OverfillCallback* aCallback) override; + virtual void RunOverfillCallback(const uint32_t aOverfill) override; + + void DidComposite(uint64_t aTransactionId, + const mozilla::TimeStamp& aCompositeStart, + const mozilla::TimeStamp& aCompositeEnd); + + virtual bool AreComponentAlphaLayersEnabled() override; + + // Log APZ test data for the current paint. We supply the paint sequence + // number ourselves, and take care of calling APZTestData::StartNewPaint() + // when a new paint is started. + void LogTestDataForCurrentPaint(FrameMetrics::ViewID aScrollId, + const std::string& aKey, + const std::string& aValue) + { + mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue); + } + + // Log APZ test data for a repaint request. The sequence number must be + // passed in from outside, and APZTestData::StartNewRepaintRequest() needs + // to be called from the outside as well when a new repaint request is started. + void StartNewRepaintRequest(SequenceNumber aSequenceNumber); + + // TODO(botond): When we start using this and write a wrapper similar to + // nsLayoutUtils::LogTestDataForPaint(), make sure that wrapper checks + // gfxPrefs::APZTestLoggingEnabled(). + void LogTestDataForRepaintRequest(SequenceNumber aSequenceNumber, + FrameMetrics::ViewID aScrollId, + const std::string& aKey, + const std::string& aValue) + { + mApzTestData.LogTestDataForRepaintRequest(aSequenceNumber, aScrollId, aKey, aValue); + } + + // Get the content-side APZ test data for reading. For writing, use the + // LogTestData...() functions. + const APZTestData& GetAPZTestData() const { + return mApzTestData; + } + + // Get a copy of the compositor-side APZ test data for our layers ID. + void GetCompositorSideAPZTestData(APZTestData* aData) const; + + void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) { mTransactionIdAllocator = aAllocator; } + + float RequestProperty(const nsAString& aProperty) override; + + bool AsyncPanZoomEnabled() const override; + + void SetNextPaintSyncId(int32_t aSyncId); + + void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch); + + class DidCompositeObserver { + public: + virtual void DidComposite() = 0; + }; + + void AddDidCompositeObserver(DidCompositeObserver* aObserver); + void RemoveDidCompositeObserver(DidCompositeObserver* aObserver); + + virtual already_AddRefed<PersistentBufferProvider> + CreatePersistentBufferProvider(const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) override; + +protected: + enum TransactionPhase { + PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD + }; + TransactionPhase mPhase; + +private: + // Listen memory-pressure event for ClientLayerManager + class MemoryPressureObserver final : public nsIObserver + { + public: + NS_DECL_ISUPPORTS + NS_DECL_NSIOBSERVER + + explicit MemoryPressureObserver(ClientLayerManager* aClientLayerManager) + : mClientLayerManager(aClientLayerManager) + { + RegisterMemoryPressureEvent(); + } + + void Destroy(); + + private: + virtual ~MemoryPressureObserver() {} + void RegisterMemoryPressureEvent(); + void UnregisterMemoryPressureEvent(); + + ClientLayerManager* mClientLayerManager; + }; + + /** + * Forward transaction results to the parent context. + */ + void ForwardTransaction(bool aScheduleComposite); + + /** + * Take a snapshot of the parent context, and copy + * it into mShadowTarget. + */ + void MakeSnapshotIfRequired(); + + void ClearLayer(Layer* aLayer); + + void HandleMemoryPressureLayer(Layer* aLayer); + + bool EndTransactionInternal(DrawPaintedLayerCallback aCallback, + void* aCallbackData, + EndTransactionFlags); + + bool DependsOnStaleDevice() const; + + LayerRefArray mKeepAlive; + + nsIWidget* mWidget; + + /* PaintedLayer callbacks; valid at the end of a transaciton, + * while rendering */ + DrawPaintedLayerCallback mPaintedLayerCallback; + void *mPaintedLayerCallbackData; + + // When we're doing a transaction in order to draw to a non-default + // target, the layers transaction is only performed in order to send + // a PLayers:Update. We save the original non-default target to + // mShadowTarget, and then perform the transaction using + // mDummyTarget as the render target. After the transaction ends, + // we send a message to our remote side to capture the actual pixels + // being drawn to the default target, and then copy those pixels + // back to mShadowTarget. + RefPtr<gfxContext> mShadowTarget; + + RefPtr<TransactionIdAllocator> mTransactionIdAllocator; + uint64_t mLatestTransactionId; + TimeDuration mLastPaintTime; + + // Sometimes we draw to targets that don't natively support + // landscape/portrait orientation. When we need to implement that + // ourselves, |mTargetRotation| describes the induced transform we + // need to apply when compositing content to our target. + ScreenRotation mTargetRotation; + + // Used to repeat the transaction right away (to avoid rebuilding + // a display list) to support progressive drawing. + bool mRepeatTransaction; + bool mIsRepeatTransaction; + bool mTransactionIncomplete; + bool mCompositorMightResample; + bool mNeedsComposite; + + // An incrementing sequence number for paints. + // Incremented in BeginTransaction(), but not for repeat transactions. + uint32_t mPaintSequenceNumber; + + APZTestData mApzTestData; + + RefPtr<ShadowLayerForwarder> mForwarder; + AutoTArray<dom::OverfillCallback*,0> mOverfillCallbacks; + mozilla::TimeStamp mTransactionStart; + + nsTArray<DidCompositeObserver*> mDidCompositeObservers; + + RefPtr<MemoryPressureObserver> mMemoryPressureObserver; + uint64_t mDeviceCounter; +}; + +class ClientLayer : public ShadowableLayer +{ +public: + ClientLayer() + { + MOZ_COUNT_CTOR(ClientLayer); + } + + ~ClientLayer(); + + void SetShadow(PLayerChild* aShadow) + { + MOZ_ASSERT(!mShadow, "can't have two shadows (yet)"); + mShadow = aShadow; + } + + virtual void Disconnect() + { + // This is an "emergency Disconnect()", called when the compositing + // process has died. |mShadow| and our Shmem buffers are + // automatically managed by IPDL, so we don't need to explicitly + // free them here (it's hard to get that right on emergency + // shutdown anyway). + mShadow = nullptr; + } + + virtual void ClearCachedResources() { } + + // Shrink memory usage. + // Called when "memory-pressure" is observed. + virtual void HandleMemoryPressure() { } + + virtual void RenderLayer() = 0; + virtual void RenderLayerWithReadback(ReadbackProcessor *aReadback) { RenderLayer(); } + + virtual ClientPaintedLayer* AsThebes() { return nullptr; } + + static inline ClientLayer * + ToClientLayer(Layer* aLayer) + { + return static_cast<ClientLayer*>(aLayer->ImplData()); + } + + template <typename LayerType> + static inline void RenderMaskLayers(LayerType* aLayer) { + if (aLayer->GetMaskLayer()) { + ToClientLayer(aLayer->GetMaskLayer())->RenderLayer(); + } + for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) { + ToClientLayer(aLayer->GetAncestorMaskLayerAt(i))->RenderLayer(); + } + } +}; + +// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding +// our layer tree to a parent process. Record the new layer creation +// in the current open transaction as a side effect. +template<typename CreatedMethod> void +CreateShadowFor(ClientLayer* aLayer, + ClientLayerManager* aMgr, + CreatedMethod aMethod) +{ + PLayerChild* shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer); + if (!shadow) { + return; + } + + aLayer->SetShadow(shadow); + (aMgr->AsShadowForwarder()->*aMethod)(aLayer); + aMgr->Hold(aLayer->AsLayer()); +} + +#define CREATE_SHADOW(_type) \ + CreateShadowFor(layer, this, \ + &ShadowLayerForwarder::Created ## _type ## Layer) + + +} // namespace layers +} // namespace mozilla + +#endif /* GFX_CLIENTLAYERMANAGER_H */ |