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Diffstat (limited to 'gfx/gl/GfxTexturesReporter.h')
-rw-r--r-- | gfx/gl/GfxTexturesReporter.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/gfx/gl/GfxTexturesReporter.h b/gfx/gl/GfxTexturesReporter.h new file mode 100644 index 000000000..ed4603f0a --- /dev/null +++ b/gfx/gl/GfxTexturesReporter.h @@ -0,0 +1,105 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim: set ts=8 sts=4 et sw=4 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFXTEXTURESREPORTER_H_ +#define GFXTEXTURESREPORTER_H_ + +#include "mozilla/Atomics.h" +#include "nsIMemoryReporter.h" +#include "GLTypes.h" + +namespace mozilla { +namespace gl { + +class GfxTexturesReporter final : public nsIMemoryReporter +{ + ~GfxTexturesReporter() {} + +public: + NS_DECL_ISUPPORTS + + GfxTexturesReporter() + { +#ifdef DEBUG + // There must be only one instance of this class, due to |sAmount| + // being static. Assert this. + static bool hasRun = false; + MOZ_ASSERT(!hasRun); + hasRun = true; +#endif + } + + enum MemoryUse { + // when memory being allocated is reported to a memory reporter + MemoryAllocated, + // when memory being freed is reported to a memory reporter + MemoryFreed + }; + + // When memory is used/freed for tile textures, call this method to update + // the value reported by this memory reporter. + static void UpdateAmount(MemoryUse action, size_t amount); + + static void UpdateWasteAmount(size_t delta) { + sTileWasteAmount += delta; + } + + NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, + nsISupports* aData, bool aAnonymize) override + { + MOZ_COLLECT_REPORT( + "gfx-tiles-waste", KIND_OTHER, UNITS_BYTES, + int64_t(sTileWasteAmount), + "Memory lost due to tiles extending past content boundaries"); + + MOZ_COLLECT_REPORT( + "gfx-textures", KIND_OTHER, UNITS_BYTES, + int64_t(sAmount), + "Memory used for storing GL textures."); + + MOZ_COLLECT_REPORT( + "gfx-textures-peak", KIND_OTHER, UNITS_BYTES, + int64_t(sPeakAmount), + "Peak memory used for storing GL textures."); + + return NS_OK; + } + +private: + static Atomic<size_t> sAmount; + static Atomic<size_t> sPeakAmount; + // Count the amount of memory lost to tile waste + static Atomic<size_t> sTileWasteAmount; +}; + +class GfxTextureWasteTracker { +public: + GfxTextureWasteTracker() + : mBytes(0) + { + MOZ_COUNT_CTOR(GfxTextureWasteTracker); + } + + void Update(int32_t aPixelArea, int32_t aBytesPerPixel) { + GfxTexturesReporter::UpdateWasteAmount(-mBytes); + mBytes = aPixelArea * aBytesPerPixel; + GfxTexturesReporter::UpdateWasteAmount(mBytes); + } + + ~GfxTextureWasteTracker() { + GfxTexturesReporter::UpdateWasteAmount(-mBytes); + MOZ_COUNT_DTOR(GfxTextureWasteTracker); + } +private: + GfxTextureWasteTracker(const GfxTextureWasteTracker& aRef); + + int32_t mBytes; +}; + +} // namespace gl +} // namespace mozilla + +#endif // GFXTEXTURESREPORTER_H_ |