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Diffstat (limited to 'gfx/gl/GLReadTexImageHelper.h')
-rw-r--r-- | gfx/gl/GLReadTexImageHelper.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/gfx/gl/GLReadTexImageHelper.h b/gfx/gl/GLReadTexImageHelper.h new file mode 100644 index 000000000..20d229e53 --- /dev/null +++ b/gfx/gl/GLReadTexImageHelper.h @@ -0,0 +1,89 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim: set ts=8 sts=4 et sw=4 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GLREADTEXIMAGEHELPER_H_ +#define GLREADTEXIMAGEHELPER_H_ + +#include "GLContextTypes.h" +#include "mozilla/Attributes.h" +#include "nsSize.h" +#include "mozilla/RefPtr.h" +#include "mozilla/gfx/Types.h" + +namespace mozilla { + +namespace gfx { +class DataSourceSurface; +} // namespace gfx + +namespace gl { + +// Returns true if the `dest{Format,Type}` are the same as the +// `read{Format,Type}`. +bool GetActualReadFormats(GLContext* gl, + GLenum destFormat, GLenum destType, + GLenum* out_readFormat, GLenum* out_readType); + +void ReadPixelsIntoDataSurface(GLContext* aGL, + gfx::DataSourceSurface* aSurface); + +already_AddRefed<gfx::DataSourceSurface> +ReadBackSurface(GLContext* gl, GLuint aTexture, bool aYInvert, gfx::SurfaceFormat aFormat); + +already_AddRefed<gfx::DataSourceSurface> +YInvertImageSurface(gfx::DataSourceSurface* aSurf); + +void +SwapRAndBComponents(gfx::DataSourceSurface* surf); + +class GLReadTexImageHelper final +{ + // The GLContext is the sole owner of the GLBlitHelper. + GLContext* mGL; + + GLuint mPrograms[4]; + + GLuint TextureImageProgramFor(GLenum aTextureTarget, int aShader); + + bool DidGLErrorOccur(const char* str); + +public: + + explicit GLReadTexImageHelper(GLContext* gl); + ~GLReadTexImageHelper(); + + /** + * Read the image data contained in aTexture, and return it as an ImageSurface. + * If GL_RGBA is given as the format, a SurfaceFormat::A8R8G8B8_UINT32 surface is returned. + * Not implemented yet: + * If GL_RGB is given as the format, a SurfaceFormat::X8R8G8B8_UINT32 surface is returned. + * If GL_LUMINANCE is given as the format, a SurfaceFormat::A8 surface is returned. + * + * THIS IS EXPENSIVE. It is ridiculously expensive. Only do this + * if you absolutely positively must, and never in any performance + * critical path. + * + * NOTE: aShaderProgram is really mozilla::layers::ShaderProgramType. It is + * passed as int to eliminate including LayerManagerOGLProgram.h here. + */ + already_AddRefed<gfx::DataSourceSurface> ReadTexImage(GLuint aTextureId, + GLenum aTextureTarget, + const gfx::IntSize& aSize, + /* ShaderProgramType */ int aShaderProgram, + bool aYInvert = false); + + bool ReadTexImage(gfx::DataSourceSurface* aDest, + GLuint aTextureId, + GLenum aTextureTarget, + const gfx::IntSize& aSize, + int aShaderProgram, + bool aYInvert = false); +}; + +} // namespace gl +} // namespace mozilla + +#endif |