diff options
Diffstat (limited to 'gfx/gl/GLContextProviderGLX.cpp')
-rw-r--r-- | gfx/gl/GLContextProviderGLX.cpp | 1421 |
1 files changed, 1421 insertions, 0 deletions
diff --git a/gfx/gl/GLContextProviderGLX.cpp b/gfx/gl/GLContextProviderGLX.cpp new file mode 100644 index 000000000..9a1157f33 --- /dev/null +++ b/gfx/gl/GLContextProviderGLX.cpp @@ -0,0 +1,1421 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifdef MOZ_WIDGET_GTK +#include <gdk/gdk.h> +#include <gdk/gdkx.h> +#define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow*) aWidget->GetNativeData(NS_NATIVE_WINDOW)) +#endif + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include "X11UndefineNone.h" + +#include "mozilla/MathAlgorithms.h" +#include "mozilla/StaticPtr.h" +#include "mozilla/widget/CompositorWidget.h" +#include "mozilla/widget/X11CompositorWidget.h" +#include "mozilla/Unused.h" + +#include "prenv.h" +#include "GLContextProvider.h" +#include "GLLibraryLoader.h" +#include "nsDebug.h" +#include "nsIWidget.h" +#include "GLXLibrary.h" +#include "gfxXlibSurface.h" +#include "gfxContext.h" +#include "gfxEnv.h" +#include "gfxPlatform.h" +#include "GLContextGLX.h" +#include "gfxUtils.h" +#include "gfx2DGlue.h" +#include "GLScreenBuffer.h" +#include "gfxPrefs.h" + +#include "gfxCrashReporterUtils.h" + +#ifdef MOZ_WIDGET_GTK +#include "gfxPlatformGtk.h" +#endif + +namespace mozilla { +namespace gl { + +using namespace mozilla::gfx; +using namespace mozilla::widget; + +GLXLibrary sGLXLibrary; + +// Check that we have at least version aMajor.aMinor . +bool +GLXLibrary::GLXVersionCheck(int aMajor, int aMinor) +{ + return aMajor < mGLXMajorVersion || + (aMajor == mGLXMajorVersion && aMinor <= mGLXMinorVersion); +} + +static inline bool +HasExtension(const char* aExtensions, const char* aRequiredExtension) +{ + return GLContext::ListHasExtension( + reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension); +} + +bool +GLXLibrary::EnsureInitialized() +{ + if (mInitialized) { + return true; + } + + // Don't repeatedly try to initialize. + if (mTriedInitializing) { + return false; + } + mTriedInitializing = true; + + // Force enabling s3 texture compression. (Bug 774134) + PR_SetEnv("force_s3tc_enable=true"); + + if (!mOGLLibrary) { + const char* libGLfilename = nullptr; + bool forceFeatureReport = false; + + // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1 + // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls, + // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225 +#ifdef __OpenBSD__ + libGLfilename = "libGL.so"; +#else + libGLfilename = "libGL.so.1"; +#endif + + ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport); + mOGLLibrary = PR_LoadLibrary(libGLfilename); + if (!mOGLLibrary) { + NS_WARNING("Couldn't load OpenGL shared library."); + return false; + } + reporter.SetSuccessful(); + } + + if (gfxEnv::GlxDebug()) { + mDebug = true; + } + + GLLibraryLoader::SymLoadStruct symbols[] = { + /* functions that were in GLX 1.0 */ + { (PRFuncPtr*) &xDestroyContextInternal, { "glXDestroyContext", nullptr } }, + { (PRFuncPtr*) &xMakeCurrentInternal, { "glXMakeCurrent", nullptr } }, + { (PRFuncPtr*) &xSwapBuffersInternal, { "glXSwapBuffers", nullptr } }, + { (PRFuncPtr*) &xQueryVersionInternal, { "glXQueryVersion", nullptr } }, + { (PRFuncPtr*) &xGetCurrentContextInternal, { "glXGetCurrentContext", nullptr } }, + { (PRFuncPtr*) &xWaitGLInternal, { "glXWaitGL", nullptr } }, + { (PRFuncPtr*) &xWaitXInternal, { "glXWaitX", nullptr } }, + /* functions introduced in GLX 1.1 */ + { (PRFuncPtr*) &xQueryExtensionsStringInternal, { "glXQueryExtensionsString", nullptr } }, + { (PRFuncPtr*) &xGetClientStringInternal, { "glXGetClientString", nullptr } }, + { (PRFuncPtr*) &xQueryServerStringInternal, { "glXQueryServerString", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols13[] = { + /* functions introduced in GLX 1.3 */ + { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfig", nullptr } }, + { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttrib", nullptr } }, + // WARNING: xGetFBConfigs not set in symbols13_ext + { (PRFuncPtr*) &xGetFBConfigsInternal, { "glXGetFBConfigs", nullptr } }, + // WARNING: symbols13_ext sets xCreateGLXPixmapWithConfig instead + { (PRFuncPtr*) &xCreatePixmapInternal, { "glXCreatePixmap", nullptr } }, + { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyPixmap", nullptr } }, + { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateNewContext", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols13_ext[] = { + /* extension equivalents for functions introduced in GLX 1.3 */ + // GLX_SGIX_fbconfig extension + { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfigSGIX", nullptr } }, + { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttribSGIX", nullptr } }, + // WARNING: no xGetFBConfigs equivalent in extensions + // WARNING: different from symbols13: + { (PRFuncPtr*) &xCreateGLXPixmapWithConfigInternal, { "glXCreateGLXPixmapWithConfigSGIX", nullptr } }, + { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyGLXPixmap", nullptr } }, // not from ext + { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateContextWithConfigSGIX", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols14[] = { + /* functions introduced in GLX 1.4 */ + { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddress", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols14_ext[] = { + /* extension equivalents for functions introduced in GLX 1.4 */ + // GLX_ARB_get_proc_address extension + { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddressARB", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = { + { (PRFuncPtr*) &xBindTexImageInternal, { "glXBindTexImageEXT", nullptr } }, + { (PRFuncPtr*) &xReleaseTexImageInternal, { "glXReleaseTexImageEXT", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols_createcontext[] = { + { (PRFuncPtr*) &xCreateContextAttribsInternal, { "glXCreateContextAttribsARB", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols_videosync[] = { + { (PRFuncPtr*) &xGetVideoSyncInternal, { "glXGetVideoSyncSGI", nullptr } }, + { (PRFuncPtr*) &xWaitVideoSyncInternal, { "glXWaitVideoSyncSGI", nullptr } }, + { nullptr, { nullptr } } + }; + + GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = { + { (PRFuncPtr*) &xSwapIntervalInternal, { "glXSwapIntervalEXT", nullptr } }, + { nullptr, { nullptr } } + }; + + if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &symbols[0])) { + NS_WARNING("Couldn't find required entry point in OpenGL shared library"); + return false; + } + + Display* display = DefaultXDisplay(); + int screen = DefaultScreen(display); + + if (!xQueryVersion(display, &mGLXMajorVersion, &mGLXMinorVersion)) { + mGLXMajorVersion = 0; + mGLXMinorVersion = 0; + return false; + } + + if (!GLXVersionCheck(1, 1)) + // Not possible to query for extensions. + return false; + + const char* clientVendor = xGetClientString(display, LOCAL_GLX_VENDOR); + const char* serverVendor = xQueryServerString(display, screen, LOCAL_GLX_VENDOR); + const char* extensionsStr = xQueryExtensionsString(display, screen); + + GLLibraryLoader::SymLoadStruct* sym13; + if (!GLXVersionCheck(1, 3)) { + // Even if we don't have 1.3, we might have equivalent extensions + // (as on the Intel X server). + if (!HasExtension(extensionsStr, "GLX_SGIX_fbconfig")) { + return false; + } + sym13 = symbols13_ext; + } else { + sym13 = symbols13; + } + if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym13)) { + NS_WARNING("Couldn't find required entry point in OpenGL shared library"); + return false; + } + + GLLibraryLoader::SymLoadStruct* sym14; + if (!GLXVersionCheck(1, 4)) { + // Even if we don't have 1.4, we might have equivalent extensions + // (as on the Intel X server). + if (!HasExtension(extensionsStr, "GLX_ARB_get_proc_address")) { + return false; + } + sym14 = symbols14_ext; + } else { + sym14 = symbols14; + } + if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym14)) { + NS_WARNING("Couldn't find required entry point in OpenGL shared library"); + return false; + } + + if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") && + GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_texturefrompixmap, + (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) + { + mUseTextureFromPixmap = gfxPrefs::UseGLXTextureFromPixmap(); + } else { + mUseTextureFromPixmap = false; + NS_WARNING("Texture from pixmap disabled"); + } + + if (HasExtension(extensionsStr, "GLX_ARB_create_context") && + HasExtension(extensionsStr, "GLX_ARB_create_context_profile") && + GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_createcontext, + (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) + { + mHasCreateContextAttribs = true; + } + + if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness")) + { + mHasRobustness = true; + } + + if (HasExtension(extensionsStr, "GLX_SGI_video_sync") && + GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_videosync, + (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) + { + mHasVideoSync = true; + } + + if (!(HasExtension(extensionsStr, "GLX_EXT_swap_control") && + GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_swapcontrol))) + { + NS_WARNING("GLX_swap_control unsupported, ASAP mode may still block on buffer swaps."); + } + + mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI"); + mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation"); + mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa"); + + mInitialized = true; + + return true; +} + +bool +GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface) +{ + if (!EnsureInitialized()) { + return false; + } + + if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) { + return false; + } + + return true; +} + +bool +GLXLibrary::SupportsVideoSync() +{ + if (!EnsureInitialized()) { + return false; + } + + return mHasVideoSync; +} + +GLXPixmap +GLXLibrary::CreatePixmap(gfxASurface* aSurface) +{ + if (!SupportsTextureFromPixmap(aSurface)) { + return X11None; + } + + gfxXlibSurface* xs = static_cast<gfxXlibSurface*>(aSurface); + const XRenderPictFormat* format = xs->XRenderFormat(); + if (!format || format->type != PictTypeDirect) { + return X11None; + } + const XRenderDirectFormat& direct = format->direct; + int alphaSize = FloorLog2(direct.alphaMask + 1); + NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, + "Unexpected render format with non-adjacent alpha bits"); + + int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, + LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, + LOCAL_GLX_ALPHA_SIZE, alphaSize, + (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT + : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True, + LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT, + X11None }; + + int numConfigs = 0; + Display* display = xs->XDisplay(); + int xscreen = DefaultScreen(display); + + ScopedXFree<GLXFBConfig> cfgs(xChooseFBConfig(display, + xscreen, + attribs, + &numConfigs)); + + // Find an fbconfig that matches the pixel format used on the Pixmap. + int matchIndex = -1; + unsigned long redMask = + static_cast<unsigned long>(direct.redMask) << direct.red; + unsigned long greenMask = + static_cast<unsigned long>(direct.greenMask) << direct.green; + unsigned long blueMask = + static_cast<unsigned long>(direct.blueMask) << direct.blue; + // This is true if the Pixmap has bits for alpha or unused bits. + bool haveNonColorBits = + ~(redMask | greenMask | blueMask) != -1UL << format->depth; + + for (int i = 0; i < numConfigs; i++) { + int id = X11None; + sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id); + Visual* visual; + int depth; + FindVisualAndDepth(display, id, &visual, &depth); + if (!visual || + visual->c_class != TrueColor || + visual->red_mask != redMask || + visual->green_mask != greenMask || + visual->blue_mask != blueMask ) { + continue; + } + + // Historically Xlib Visuals did not try to represent an alpha channel + // and there was no means to use an alpha channel on a Pixmap. The + // Xlib Visual from the fbconfig was not intended to have any + // information about alpha bits. + // + // Since then, RENDER has added formats for 32 bit depth Pixmaps. + // Some of these formats have bits for alpha and some have unused + // bits. + // + // Then the Composite extension added a 32 bit depth Visual intended + // for Windows with an alpha channel, so bits not in the visual color + // masks were expected to be treated as alpha bits. + // + // Usually GLX counts only color bits in the Visual depth, but the + // depth of Composite's ARGB Visual includes alpha bits. However, + // bits not in the color masks are not necessarily alpha bits because + // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 + // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA + // again). + // + // This checks that the depth matches in one of the two ways. + // NVIDIA now forces format->depth == depth so only the first way + // is checked for NVIDIA + if (depth != format->depth && + (mIsNVIDIA || depth != format->depth - alphaSize) ) { + continue; + } + + // If all bits of the Pixmap are color bits and the Pixmap depth + // matches the depth of the fbconfig visual, then we can assume that + // the driver will do whatever is necessary to ensure that any + // GLXPixmap alpha bits are treated as set. We can skip the + // ALPHA_SIZE check in this situation. We need to skip this check for + // situations (ATI) where there are no fbconfigs without alpha bits. + // + // glXChooseFBConfig should prefer configs with smaller + // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if + // available, except perhaps with NVIDIA drivers where buffer size is + // not the specified sum of the component sizes. + if (haveNonColorBits) { + // There are bits in the Pixmap format that haven't been matched + // against the fbconfig visual. These bits could either represent + // alpha or be unused, so just check that the number of alpha bits + // matches. + int size = 0; + sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], + LOCAL_GLX_ALPHA_SIZE, &size); + if (size != alphaSize) { + continue; + } + } + + matchIndex = i; + break; + } + if (matchIndex == -1) { + // GLX can't handle A8 surfaces, so this is not really unexpected. The + // caller should deal with this situation. + NS_WARNING_ASSERTION( + format->depth == 8, + "[GLX] Couldn't find a FBConfig matching Pixmap format"); + return X11None; + } + + int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT, + LOCAL_GLX_TEXTURE_FORMAT_EXT, + (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT + : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT), + X11None}; + + GLXPixmap glxpixmap = xCreatePixmap(display, + cfgs[matchIndex], + xs->XDrawable(), + pixmapAttribs); + + return glxpixmap; +} + +void +GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap) +{ + if (!mUseTextureFromPixmap) { + return; + } + + xDestroyPixmap(aDisplay, aPixmap); +} + +void +GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap) +{ + if (!mUseTextureFromPixmap) { + return; + } + + // Make sure all X drawing to the surface has finished before binding to a texture. + if (mClientIsMesa) { + // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a + // noop when direct rendering unless the current drawable is a + // single-buffer window. + FinishX(aDisplay); + } else { + xWaitX(); + } + xBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr); +} + +void +GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap) +{ + if (!mUseTextureFromPixmap) { + return; + } + + xReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT); +} + +void +GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap) +{ + // NVIDIA drivers don't require a rebind of the pixmap in order + // to display an updated image, and it's faster not to do it. + if (mIsNVIDIA) { + xWaitX(); + return; + } + + ReleaseTexImage(aDisplay, aPixmap); + BindTexImage(aDisplay, aPixmap); +} + +#ifdef DEBUG + +static int (*sOldErrorHandler)(Display*, XErrorEvent*); +ScopedXErrorHandler::ErrorEvent sErrorEvent; +static int GLXErrorHandler(Display* display, XErrorEvent* ev) +{ + if (!sErrorEvent.mError.error_code) { + sErrorEvent.mError = *ev; + } + return 0; +} + +void +GLXLibrary::BeforeGLXCall() +{ + if (mDebug) { + sOldErrorHandler = XSetErrorHandler(GLXErrorHandler); + } +} + +void +GLXLibrary::AfterGLXCall() +{ + if (mDebug) { + FinishX(DefaultXDisplay()); + if (sErrorEvent.mError.error_code) { + char buffer[2048]; + XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer)); + printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu", + buffer, + sErrorEvent.mError.error_code, + sErrorEvent.mError.request_code, + sErrorEvent.mError.minor_code, + sErrorEvent.mError.serial); + NS_ABORT(); + } + XSetErrorHandler(sOldErrorHandler); + } +} + +#define BEFORE_GLX_CALL do { \ + sGLXLibrary.BeforeGLXCall(); \ +} while (0) + +#define AFTER_GLX_CALL do { \ + sGLXLibrary.AfterGLXCall(); \ +} while (0) + +#else + +#define BEFORE_GLX_CALL do { } while(0) +#define AFTER_GLX_CALL do { } while(0) + +#endif + +void +GLXLibrary::xDestroyContext(Display* display, GLXContext context) +{ + BEFORE_GLX_CALL; + xDestroyContextInternal(display, context); + AFTER_GLX_CALL; +} + +Bool +GLXLibrary::xMakeCurrent(Display* display, + GLXDrawable drawable, + GLXContext context) +{ + BEFORE_GLX_CALL; + Bool result = xMakeCurrentInternal(display, drawable, context); + AFTER_GLX_CALL; + return result; +} + +GLXContext +GLXLibrary::xGetCurrentContext() +{ + BEFORE_GLX_CALL; + GLXContext result = xGetCurrentContextInternal(); + AFTER_GLX_CALL; + return result; +} + +/* static */ void* +GLXLibrary::xGetProcAddress(const char* procName) +{ + BEFORE_GLX_CALL; + void* result = sGLXLibrary.xGetProcAddressInternal(procName); + AFTER_GLX_CALL; + return result; +} + +GLXFBConfig* +GLXLibrary::xChooseFBConfig(Display* display, + int screen, + const int* attrib_list, + int* nelements) +{ + BEFORE_GLX_CALL; + GLXFBConfig* result = xChooseFBConfigInternal(display, screen, attrib_list, nelements); + AFTER_GLX_CALL; + return result; +} + +GLXFBConfig* +GLXLibrary::xGetFBConfigs(Display* display, + int screen, + int* nelements) +{ + BEFORE_GLX_CALL; + GLXFBConfig* result = xGetFBConfigsInternal(display, screen, nelements); + AFTER_GLX_CALL; + return result; +} + +GLXContext +GLXLibrary::xCreateNewContext(Display* display, + GLXFBConfig config, + int render_type, + GLXContext share_list, + Bool direct) +{ + BEFORE_GLX_CALL; + GLXContext result = xCreateNewContextInternal(display, config, + render_type, + share_list, direct); + AFTER_GLX_CALL; + return result; +} + +int +GLXLibrary::xGetFBConfigAttrib(Display* display, + GLXFBConfig config, + int attribute, + int* value) +{ + BEFORE_GLX_CALL; + int result = xGetFBConfigAttribInternal(display, config, + attribute, value); + AFTER_GLX_CALL; + return result; +} + +void +GLXLibrary::xSwapBuffers(Display* display, GLXDrawable drawable) +{ + BEFORE_GLX_CALL; + xSwapBuffersInternal(display, drawable); + AFTER_GLX_CALL; +} + +const char* +GLXLibrary::xQueryExtensionsString(Display* display, + int screen) +{ + BEFORE_GLX_CALL; + const char* result = xQueryExtensionsStringInternal(display, screen); + AFTER_GLX_CALL; + return result; +} + +const char* +GLXLibrary::xGetClientString(Display* display, + int screen) +{ + BEFORE_GLX_CALL; + const char* result = xGetClientStringInternal(display, screen); + AFTER_GLX_CALL; + return result; +} + +const char* +GLXLibrary::xQueryServerString(Display* display, + int screen, int name) +{ + BEFORE_GLX_CALL; + const char* result = xQueryServerStringInternal(display, screen, name); + AFTER_GLX_CALL; + return result; +} + +GLXPixmap +GLXLibrary::xCreatePixmap(Display* display, + GLXFBConfig config, + Pixmap pixmap, + const int* attrib_list) +{ + BEFORE_GLX_CALL; + GLXPixmap result = xCreatePixmapInternal(display, config, + pixmap, attrib_list); + AFTER_GLX_CALL; + return result; +} + +GLXPixmap +GLXLibrary::xCreateGLXPixmapWithConfig(Display* display, + GLXFBConfig config, + Pixmap pixmap) +{ + BEFORE_GLX_CALL; + GLXPixmap result = xCreateGLXPixmapWithConfigInternal(display, config, pixmap); + AFTER_GLX_CALL; + return result; +} + +void +GLXLibrary::xDestroyPixmap(Display* display, GLXPixmap pixmap) +{ + BEFORE_GLX_CALL; + xDestroyPixmapInternal(display, pixmap); + AFTER_GLX_CALL; +} + +Bool +GLXLibrary::xQueryVersion(Display* display, + int* major, + int* minor) +{ + BEFORE_GLX_CALL; + Bool result = xQueryVersionInternal(display, major, minor); + AFTER_GLX_CALL; + return result; +} + +void +GLXLibrary::xBindTexImage(Display* display, + GLXDrawable drawable, + int buffer, + const int* attrib_list) +{ + BEFORE_GLX_CALL; + xBindTexImageInternal(display, drawable, buffer, attrib_list); + AFTER_GLX_CALL; +} + +void +GLXLibrary::xReleaseTexImage(Display* display, + GLXDrawable drawable, + int buffer) +{ + BEFORE_GLX_CALL; + xReleaseTexImageInternal(display, drawable, buffer); + AFTER_GLX_CALL; +} + +void +GLXLibrary::xWaitGL() +{ + BEFORE_GLX_CALL; + xWaitGLInternal(); + AFTER_GLX_CALL; +} + +void +GLXLibrary::xWaitX() +{ + BEFORE_GLX_CALL; + xWaitXInternal(); + AFTER_GLX_CALL; +} + +GLXContext +GLXLibrary::xCreateContextAttribs(Display* display, + GLXFBConfig config, + GLXContext share_list, + Bool direct, + const int* attrib_list) +{ + BEFORE_GLX_CALL; + GLXContext result = xCreateContextAttribsInternal(display, + config, + share_list, + direct, + attrib_list); + AFTER_GLX_CALL; + return result; +} + +int +GLXLibrary::xGetVideoSync(unsigned int* count) +{ + BEFORE_GLX_CALL; + int result = xGetVideoSyncInternal(count); + AFTER_GLX_CALL; + return result; +} + +int +GLXLibrary::xWaitVideoSync(int divisor, int remainder, unsigned int* count) +{ + BEFORE_GLX_CALL; + int result = xWaitVideoSyncInternal(divisor, remainder, count); + AFTER_GLX_CALL; + return result; +} + +void +GLXLibrary::xSwapInterval(Display* display, GLXDrawable drawable, int interval) +{ + BEFORE_GLX_CALL; + xSwapIntervalInternal(display, drawable, interval); + AFTER_GLX_CALL; +} + +already_AddRefed<GLContextGLX> +GLContextGLX::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps, + GLContextGLX* shareContext, bool isOffscreen, + Display* display, GLXDrawable drawable, GLXFBConfig cfg, + bool deleteDrawable, gfxXlibSurface* pixmap, + ContextProfile profile) +{ + GLXLibrary& glx = sGLXLibrary; + + int db = 0; + int err = glx.xGetFBConfigAttrib(display, cfg, + LOCAL_GLX_DOUBLEBUFFER, &db); + if (LOCAL_GLX_BAD_ATTRIBUTE != err) { + if (ShouldSpew()) { + printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); + } + } + + GLXContext context; + RefPtr<GLContextGLX> glContext; + bool error; + + OffMainThreadScopedXErrorHandler xErrorHandler; + + do { + error = false; + + GLXContext glxContext = shareContext ? shareContext->mContext : nullptr; + if (glx.HasCreateContextAttribs()) { + AutoTArray<int, 11> attrib_list; + if (glx.HasRobustness()) { + int robust_attribs[] = { + LOCAL_GL_CONTEXT_FLAGS_ARB, LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB, + LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB, + }; + attrib_list.AppendElements(robust_attribs, MOZ_ARRAY_LENGTH(robust_attribs)); + } + if (profile == ContextProfile::OpenGLCore) { + int core_attribs[] = { + LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB, 2, + LOCAL_GLX_CONTEXT_FLAGS_ARB, LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + }; + attrib_list.AppendElements(core_attribs, MOZ_ARRAY_LENGTH(core_attribs)); + }; + attrib_list.AppendElement(0); + + context = glx.xCreateContextAttribs( + display, + cfg, + glxContext, + True, + attrib_list.Elements()); + } else { + context = glx.xCreateNewContext( + display, + cfg, + LOCAL_GLX_RGBA_TYPE, + glxContext, + True); + } + + if (context) { + glContext = new GLContextGLX(flags, caps, shareContext, isOffscreen, display, + drawable, context, deleteDrawable, db, pixmap, + profile); + if (!glContext->Init()) + error = true; + } else { + error = true; + } + + error |= xErrorHandler.SyncAndGetError(display); + + if (error) { + if (shareContext) { + shareContext = nullptr; + continue; + } + + NS_WARNING("Failed to create GLXContext!"); + glContext = nullptr; // note: this must be done while the graceful X error handler is set, + // because glxMakeCurrent can give a GLXBadDrawable error + } + + return glContext.forget(); + } while (true); +} + +GLContextGLX::~GLContextGLX() +{ + MarkDestroyed(); + + // Wrapped context should not destroy glxContext/Surface + if (!mOwnsContext) { + return; + } + + // see bug 659842 comment 76 +#ifdef DEBUG + bool success = +#endif + mGLX->xMakeCurrent(mDisplay, X11None, nullptr); + MOZ_ASSERT(success, + "glXMakeCurrent failed to release GL context before we call " + "glXDestroyContext!"); + + mGLX->xDestroyContext(mDisplay, mContext); + + if (mDeleteDrawable) { + mGLX->xDestroyPixmap(mDisplay, mDrawable); + } +} + + +bool +GLContextGLX::Init() +{ + SetupLookupFunction(); + if (!InitWithPrefix("gl", true)) { + return false; + } + + // EXT_framebuffer_object is not supported on Core contexts + // so we'll also check for ARB_framebuffer_object + if (!IsExtensionSupported(EXT_framebuffer_object) && !IsSupported(GLFeature::framebuffer_object)) + return false; + + return true; +} + +bool +GLContextGLX::MakeCurrentImpl(bool aForce) +{ + bool succeeded = true; + + // With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change. + // (This is not the case with other drivers such as NVIDIA). + // So avoid calling it more than necessary. Since GLX documentation says that: + // "glXGetCurrentContext returns client-side information. + // It does not make a round trip to the server." + // I assume that it's not worth using our own TLS slot here. + if (aForce || mGLX->xGetCurrentContext() != mContext) { + if (mGLX->IsMesa()) { + // Read into the event queue to ensure that Mesa receives a + // DRI2InvalidateBuffers event before drawing. See bug 1280653. + Unused << XPending(mDisplay); + } + + succeeded = mGLX->xMakeCurrent(mDisplay, mDrawable, mContext); + NS_ASSERTION(succeeded, "Failed to make GL context current!"); + + if (!IsOffscreen() && mGLX->SupportsSwapControl()) { + // Many GLX implementations default to blocking until the next + // VBlank when calling glXSwapBuffers. We want to run unthrottled + // in ASAP mode. See bug 1280744. + const bool isASAP = (gfxPrefs::LayoutFrameRate() == 0); + mGLX->xSwapInterval(mDisplay, mDrawable, isASAP ? 0 : 1); + } + } + + return succeeded; +} + +bool +GLContextGLX::IsCurrent() { + return mGLX->xGetCurrentContext() == mContext; +} + +bool +GLContextGLX::SetupLookupFunction() +{ + mLookupFunc = (PlatformLookupFunction)&GLXLibrary::xGetProcAddress; + return true; +} + +bool +GLContextGLX::IsDoubleBuffered() const +{ + return mDoubleBuffered; +} + +bool +GLContextGLX::SupportsRobustness() const +{ + return mGLX->HasRobustness(); +} + +bool +GLContextGLX::SwapBuffers() +{ + if (!mDoubleBuffered) + return false; + mGLX->xSwapBuffers(mDisplay, mDrawable); + return true; +} + +bool +GLContextGLX::OverrideDrawable(GLXDrawable drawable) +{ + if (Screen()) + Screen()->AssureBlitted(); + Bool result = mGLX->xMakeCurrent(mDisplay, drawable, mContext); + return result; +} + +bool +GLContextGLX::RestoreDrawable() +{ + return mGLX->xMakeCurrent(mDisplay, mDrawable, mContext); +} + +GLContextGLX::GLContextGLX( + CreateContextFlags flags, + const SurfaceCaps& caps, + GLContext* shareContext, + bool isOffscreen, + Display* aDisplay, + GLXDrawable aDrawable, + GLXContext aContext, + bool aDeleteDrawable, + bool aDoubleBuffered, + gfxXlibSurface* aPixmap, + ContextProfile profile) + : GLContext(flags, caps, shareContext, isOffscreen), + mContext(aContext), + mDisplay(aDisplay), + mDrawable(aDrawable), + mDeleteDrawable(aDeleteDrawable), + mDoubleBuffered(aDoubleBuffered), + mGLX(&sGLXLibrary), + mPixmap(aPixmap), + mOwnsContext(true) +{ + MOZ_ASSERT(mGLX); + // See 899855 + SetProfileVersion(profile, 200); +} + + +static GLContextGLX* +GetGlobalContextGLX() +{ + return static_cast<GLContextGLX*>(GLContextProviderGLX::GetGlobalContext()); +} + +static bool +AreCompatibleVisuals(Visual* one, Visual* two) +{ + if (one->c_class != two->c_class) { + return false; + } + + if (one->red_mask != two->red_mask || + one->green_mask != two->green_mask || + one->blue_mask != two->blue_mask) { + return false; + } + + if (one->bits_per_rgb != two->bits_per_rgb) { + return false; + } + + return true; +} + +static StaticRefPtr<GLContext> gGlobalContext; + +already_AddRefed<GLContext> +GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface) +{ + if (!sGLXLibrary.EnsureInitialized()) { + return nullptr; + } + + if (aContext && aSurface) { + SurfaceCaps caps = SurfaceCaps::Any(); + RefPtr<GLContextGLX> glContext = + new GLContextGLX(CreateContextFlags::NONE, caps, + nullptr, // SharedContext + false, // Offscreen + (Display*)DefaultXDisplay(), // Display + (GLXDrawable)aSurface, (GLXContext)aContext, + false, // aDeleteDrawable, + true, + (gfxXlibSurface*)nullptr, + ContextProfile::OpenGLCompatibility); + + glContext->mOwnsContext = false; + gGlobalContext = glContext; + + return glContext.forget(); + } + + return nullptr; +} + +already_AddRefed<GLContext> +CreateForWidget(Display* aXDisplay, Window aXWindow, bool aForceAccelerated) +{ + if (!sGLXLibrary.EnsureInitialized()) { + return nullptr; + } + + // Currently, we take whatever Visual the window already has, and + // try to create an fbconfig for that visual. This isn't + // necessarily what we want in the long run; an fbconfig may not + // be available for the existing visual, or if it is, the GL + // performance might be suboptimal. But using the existing visual + // is a relatively safe intermediate step. + + if (!aXDisplay) { + NS_ERROR("X Display required for GLX Context provider"); + return nullptr; + } + + int xscreen = DefaultScreen(aXDisplay); + + ScopedXFree<GLXFBConfig> cfgs; + GLXFBConfig config; + int visid; + if (!GLContextGLX::FindFBConfigForWindow(aXDisplay, xscreen, aXWindow, &cfgs, + &config, &visid)) + { + return nullptr; + } + + SurfaceCaps caps = SurfaceCaps::Any(); + GLContextGLX* shareContext = GetGlobalContextGLX(); + RefPtr<GLContextGLX> gl = GLContextGLX::CreateGLContext(CreateContextFlags::NONE, + caps, shareContext, false, + aXDisplay, aXWindow, config, + false); + return gl.forget(); +} + +already_AddRefed<GLContext> +GLContextProviderGLX::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) +{ + X11CompositorWidget* compWidget = aCompositorWidget->AsX11(); + MOZ_ASSERT(compWidget); + + return CreateForWidget(compWidget->XDisplay(), + compWidget->XWindow(), + aForceAccelerated); +} + +already_AddRefed<GLContext> +GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated) +{ + Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY); + Window window = GET_NATIVE_WINDOW(aWidget); + + return CreateForWidget(display, + window, + aForceAccelerated); +} + +static bool +ChooseConfig(GLXLibrary* glx, Display* display, int screen, const SurfaceCaps& minCaps, + ScopedXFree<GLXFBConfig>* const out_scopedConfigArr, + GLXFBConfig* const out_config, int* const out_visid) +{ + ScopedXFree<GLXFBConfig>& scopedConfigArr = *out_scopedConfigArr; + + if (minCaps.antialias) + return false; + + int attribs[] = { + LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, + LOCAL_GLX_X_RENDERABLE, True, + LOCAL_GLX_RED_SIZE, 8, + LOCAL_GLX_GREEN_SIZE, 8, + LOCAL_GLX_BLUE_SIZE, 8, + LOCAL_GLX_ALPHA_SIZE, minCaps.alpha ? 8 : 0, + LOCAL_GLX_DEPTH_SIZE, minCaps.depth ? 16 : 0, + LOCAL_GLX_STENCIL_SIZE, minCaps.stencil ? 8 : 0, + 0 + }; + + int numConfigs = 0; + scopedConfigArr = glx->xChooseFBConfig(display, screen, attribs, &numConfigs); + if (!scopedConfigArr || !numConfigs) + return false; + + // Issues with glxChooseFBConfig selection and sorting: + // * ALPHA_SIZE is sorted as 'largest total RGBA bits first'. If we don't request + // alpha bits, we'll probably get RGBA anyways, since 32 is more than 24. + // * DEPTH_SIZE is sorted largest first, including for `0` inputs. + // * STENCIL_SIZE is smallest first, but it might return `8` even though we ask for + // `0`. + + // For now, we don't care about these. We *will* care when we do XPixmap sharing. + + for (int i = 0; i < numConfigs; ++i) { + GLXFBConfig curConfig = scopedConfigArr[i]; + + int visid; + if (glx->xGetFBConfigAttrib(display, curConfig, LOCAL_GLX_VISUAL_ID, &visid) + != Success) + { + continue; + } + + if (!visid) + continue; + + *out_config = curConfig; + *out_visid = visid; + return true; + } + + return false; +} + +bool +GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window, + ScopedXFree<GLXFBConfig>* const out_scopedConfigArr, + GLXFBConfig* const out_config, int* const out_visid) +{ + ScopedXFree<GLXFBConfig>& cfgs = *out_scopedConfigArr; + int numConfigs; + if (sGLXLibrary.IsATI() || + !sGLXLibrary.GLXVersionCheck(1, 3)) { + const int attribs[] = { + LOCAL_GLX_DOUBLEBUFFER, False, + 0 + }; + cfgs = sGLXLibrary.xChooseFBConfig(display, + screen, + attribs, + &numConfigs); + } else { + cfgs = sGLXLibrary.xGetFBConfigs(display, + screen, + &numConfigs); + } + + if (!cfgs) { + NS_WARNING("[GLX] glXGetFBConfigs() failed"); + return false; + } + NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); + + // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so + // we could probably do this first and replace the glXGetFBConfigs + // with glXChooseConfigs. Docs are sparklingly clear as always. + XWindowAttributes windowAttrs; + if (!XGetWindowAttributes(display, window, &windowAttrs)) { + NS_WARNING("[GLX] XGetWindowAttributes() failed"); + return false; + } + const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual); +#ifdef DEBUG + printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID); +#endif + + for (int i = 0; i < numConfigs; i++) { + int visid = X11None; + sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); + if (!visid) { + continue; + } + if (sGLXLibrary.IsATI()) { + int depth; + Visual* visual; + FindVisualAndDepth(display, visid, &visual, &depth); + if (depth == windowAttrs.depth && + AreCompatibleVisuals(windowAttrs.visual, visual)) { + *out_config = cfgs[i]; + *out_visid = visid; + return true; + } + } else { + if (windowVisualID == static_cast<VisualID>(visid)) { + *out_config = cfgs[i]; + *out_visid = visid; + return true; + } + } + } + + NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual"); + return false; +} + +static already_AddRefed<GLContextGLX> +CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size, + const SurfaceCaps& minCaps, nsACString* const out_failureId, + ContextProfile profile = ContextProfile::OpenGLCompatibility) +{ + GLXLibrary* glx = &sGLXLibrary; + if (!glx->EnsureInitialized()) + return nullptr; + + Display* display = DefaultXDisplay(); + int screen = DefaultScreen(display); + + ScopedXFree<GLXFBConfig> scopedConfigArr; + GLXFBConfig config; + int visid; + if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) { + NS_WARNING("Failed to find a compatible config."); + return nullptr; + } + + Visual* visual; + int depth; + FindVisualAndDepth(display, visid, &visual, &depth); + + OffMainThreadScopedXErrorHandler xErrorHandler; + bool error = false; + + Drawable drawable; + GLXPixmap pixmap = 0; + + gfx::IntSize dummySize(16, 16); + RefPtr<gfxXlibSurface> surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), + visual, + dummySize); + if (surface->CairoStatus() != 0) { + mozilla::Unused << xErrorHandler.SyncAndGetError(display); + return nullptr; + } + + // Handle slightly different signature between glXCreatePixmap and + // its pre-GLX-1.3 extension equivalent (though given the ABI, we + // might not need to). + drawable = surface->XDrawable(); + if (glx->GLXVersionCheck(1, 3)) { + pixmap = glx->xCreatePixmap(display, config, drawable, nullptr); + } else { + pixmap = glx->xCreateGLXPixmapWithConfig(display, config, drawable); + } + + if (pixmap == 0) { + error = true; + } + + bool serverError = xErrorHandler.SyncAndGetError(display); + if (error || serverError) + return nullptr; + + GLContextGLX* shareContext = GetGlobalContextGLX(); + return GLContextGLX::CreateGLContext(flags, minCaps, shareContext, true, display, + pixmap, config, true, surface, profile); +} + +/*static*/ already_AddRefed<GLContext> +GLContextProviderGLX::CreateHeadless(CreateContextFlags flags, + nsACString* const out_failureId) +{ + IntSize dummySize = IntSize(16, 16); + SurfaceCaps dummyCaps = SurfaceCaps::Any(); + return CreateOffscreenPixmapContext(flags, dummySize, dummyCaps, out_failureId); +} + +/*static*/ already_AddRefed<GLContext> +GLContextProviderGLX::CreateOffscreen(const IntSize& size, + const SurfaceCaps& minCaps, + CreateContextFlags flags, + nsACString* const out_failureId) +{ + SurfaceCaps minBackbufferCaps = minCaps; + if (minCaps.antialias) { + minBackbufferCaps.antialias = false; + minBackbufferCaps.depth = false; + minBackbufferCaps.stencil = false; + } + + ContextProfile profile = ContextProfile::OpenGLCore; + if (flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE) { + profile = ContextProfile::OpenGLCompatibility; + } + + RefPtr<GLContext> gl; + gl = CreateOffscreenPixmapContext(flags, size, minBackbufferCaps, out_failureId, + profile); + if (!gl) + return nullptr; + + if (!gl->InitOffscreen(size, minCaps)) { + *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_GLX_INIT"); + return nullptr; + } + + return gl.forget(); +} + +/*static*/ GLContext* +GLContextProviderGLX::GetGlobalContext() +{ + // TODO: get GLX context sharing to work well with multiple threads + if (gfxEnv::DisableContextSharingGlx()) + return nullptr; + + static bool triedToCreateContext = false; + if (!triedToCreateContext) { + triedToCreateContext = true; + + MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized."); + nsCString discardFailureId; + RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE, &discardFailureId); + gGlobalContext = temp; + } + + return gGlobalContext; +} + +/*static*/ void +GLContextProviderGLX::Shutdown() +{ + gGlobalContext = nullptr; +} + +} /* namespace gl */ +} /* namespace mozilla */ + |