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Diffstat (limited to 'gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp b/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp new file mode 100755 index 000000000..05ad59526 --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp @@ -0,0 +1,130 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "test_utils/ANGLETest.h" + +using namespace angle; + +namespace +{ + +class UnpackRowLengthTest : public ANGLETest +{ + protected: + UnpackRowLengthTest() + { + setWindowWidth(128); + setWindowHeight(128); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + setConfigDepthBits(24); + + mProgram = 0; + } + + void SetUp() override + { + ANGLETest::SetUp(); + + const std::string vertexShaderSource = SHADER_SOURCE + ( + precision highp float; + attribute vec4 position; + + void main() + { + gl_Position = position; + } + ); + + const std::string fragmentShaderSource = SHADER_SOURCE + ( + uniform sampler2D tex; + + void main() + { + gl_FragColor = texture2D(tex, vec2(0.0, 1.0)); + } + ); + + mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); + if (mProgram == 0) + { + FAIL() << "shader compilation failed."; + } + } + + void TearDown() override + { + glDeleteProgram(mProgram); + + ANGLETest::TearDown(); + } + + void testRowLength(int texSize, int rowLength) + { + glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); + + if ((getClientMajorVersion() == 3) || extensionEnabled("GL_EXT_unpack_subimage")) + { + // Only texSize * texSize region is filled as WHITE, other parts are BLACK. + // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are WHITE. + std::vector<GLubyte> buf(rowLength * texSize * 4); + for (int y = 0; y < texSize; y++) + { + std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4; + std::fill(rowIter, rowIter + texSize * 4, static_cast<GLubyte>(255u)); + std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, static_cast<GLubyte>(0u)); + } + + GLuint tex; + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf[0]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + drawQuad(mProgram, "position", 0.5f); + + EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255); + EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255); + + glDeleteTextures(1, &tex); + } + else + { + EXPECT_GL_ERROR(GL_INVALID_ENUM); + } + } + + GLuint mProgram; +}; + +TEST_P(UnpackRowLengthTest, RowLength128) +{ + testRowLength(128, 128); +} + +TEST_P(UnpackRowLengthTest, RowLength1024) +{ + testRowLength(128, 1024); +} + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. +ANGLE_INSTANTIATE_TEST(UnpackRowLengthTest, + ES3_D3D11(), + ES2_D3D11(), + ES2_D3D9(), + ES2_OPENGL(), + ES3_OPENGL(), + ES2_OPENGLES(), + ES3_OPENGLES()); + +} // namespace |