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Diffstat (limited to 'gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp b/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp new file mode 100755 index 000000000..2045e48cc --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp @@ -0,0 +1,526 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Some of the pointsprite tests below were ported from Khronos WebGL +// conformance test suite. + +#include "test_utils/ANGLETest.h" + +#include <cmath> + +using namespace angle; + +class PointSpritesTest : public ANGLETest +{ + protected: + const int windowWidth = 256; + const int windowHeight = 256; + PointSpritesTest() + { + setWindowWidth(windowWidth); + setWindowHeight(windowHeight); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } + + virtual void SetUp() + { + ANGLETest::SetUp(); + } + + float s2p(float s) + { + return (s + 1.0f) * 0.5f * (GLfloat)windowWidth; + } +}; + +// Checks gl_PointCoord and gl_PointSize +// https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html +TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance) +{ + // TODO(jmadill): figure out why this fails + if (IsIntel() && GetParam() == ES2_D3D9()) + { + std::cout << "Test skipped on Intel due to failures." << std::endl; + return; + } + + const std::string fs = SHADER_SOURCE + ( + precision mediump float; + void main() + { + gl_FragColor = vec4( + gl_PointCoord.x, + gl_PointCoord.y, + 0, + 1); + } + ); + + const std::string vs = SHADER_SOURCE + ( + attribute vec4 vPosition; + uniform float uPointSize; + void main() + { + gl_PointSize = uPointSize; + gl_Position = vPosition; + } + ); + + GLuint program = CompileProgram(vs, fs); + ASSERT_NE(program, 0u); + ASSERT_GL_NO_ERROR(); + + glUseProgram(program); + + GLfloat pointSizeRange[2] = {}; + glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); + + GLfloat maxPointSize = pointSizeRange[1]; + + ASSERT_TRUE(maxPointSize >= 1); + maxPointSize = floorf(maxPointSize); + ASSERT_TRUE((int)maxPointSize % 1 == 0); + + maxPointSize = std::min(maxPointSize, 64.0f); + GLfloat pointWidth = maxPointSize / windowWidth; + GLint step = static_cast<GLint>(floorf(maxPointSize / 4)); + GLint pointStep = std::max<GLint>(1, step); + + GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize"); + ASSERT_GL_NO_ERROR(); + + glUniform1f(pointSizeLoc, maxPointSize); + ASSERT_GL_NO_ERROR(); + + GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0; + GLuint vertexObject = 0; + glGenBuffers(1, &vertexObject); + ASSERT_NE(vertexObject, 0U); + ASSERT_GL_NO_ERROR(); + + glBindBuffer(GL_ARRAY_BUFFER, vertexObject); + ASSERT_GL_NO_ERROR(); + + GLfloat thePoints[] = { -0.5f + pixelOffset, -0.5f + pixelOffset, + 0.5f + pixelOffset, -0.5f + pixelOffset, + -0.5f + pixelOffset, 0.5f + pixelOffset, + 0.5f + pixelOffset, 0.5f + pixelOffset }; + + glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW); + ASSERT_GL_NO_ERROR(); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glDrawArrays(GL_POINTS, 0, 4); + ASSERT_GL_NO_ERROR(); + + glDeleteBuffers(1, &vertexObject); + + std::string debugText; + for (float py = 0; py < 2; ++py) { + for (float px = 0; px < 2; ++px) { + float pointX = -0.5f + px + pixelOffset; + float pointY = -0.5f + py + pixelOffset; + for (int yy = 0; yy < maxPointSize; yy += pointStep) { + for (int xx = 0; xx < maxPointSize; xx += pointStep) { + // formula for s and t from OpenGL ES 2.0 spec section 3.3 + float xw = s2p(pointX); + float yw = s2p(pointY); + float u = xx / maxPointSize * 2 - 1; + float v = yy / maxPointSize * 2 - 1; + int xf = static_cast<int>(floorf(s2p(pointX + u * pointWidth))); + int yf = static_cast<int>(floorf(s2p(pointY + v * pointWidth))); + float s = 0.5f + (xf + 0.5f - xw) / maxPointSize; + float t = 0.5f + (yf + 0.5f - yw) / maxPointSize; + GLubyte color[4] = { static_cast<GLubyte>(floorf(s * 255)), static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255 }; + EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4); + } + } + } + } +} + +// Verify that drawing a point without enabling any attributes succeeds +// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html +TEST_P(PointSpritesTest, PointWithoutAttributesCompliance) +{ + // clang-format off + const std::string fs = SHADER_SOURCE + ( + precision mediump float; + void main() + { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + ); + + const std::string vs = SHADER_SOURCE + ( + void main() + { + gl_PointSize = 2.0; + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + } + ); + // clang-format on + + GLuint program = CompileProgram(vs, fs); + ASSERT_NE(program, 0u); + ASSERT_GL_NO_ERROR(); + + glUseProgram(program); + + glDrawArrays(GL_POINTS, 0, 1); + ASSERT_GL_NO_ERROR(); + + // expect the center pixel to be green + EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255); +} + +// This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL +// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html +TEST_P(PointSpritesTest, PointCoordRegressionTest) +{ + const std::string fs = SHADER_SOURCE + ( + precision mediump float; + varying vec4 v_color; + void main() + { + // It seems as long as this mathematical expression references + // gl_PointCoord, the fragment's color is incorrect. + vec2 diff = gl_PointCoord - vec2(.5, .5); + if (length(diff) > 0.5) + discard; + + // The point should be a solid color. + gl_FragColor = v_color; + } + ); + + const std::string vs = SHADER_SOURCE + ( + varying vec4 v_color; + // The X and Y coordinates of the center of the point. + attribute vec2 a_vertex; + uniform float u_pointSize; + void main() + { + gl_PointSize = u_pointSize; + gl_Position = vec4(a_vertex, 0.0, 1.0); + // The color of the point. + v_color = vec4(0.0, 1.0, 0.0, 1.0); + } + ); + + GLuint program = CompileProgram(vs, fs); + ASSERT_NE(program, 0u); + ASSERT_GL_NO_ERROR(); + + glUseProgram(program); + + GLfloat pointSizeRange[2] = {}; + glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); + + GLfloat maxPointSize = pointSizeRange[1]; + + ASSERT_TRUE(maxPointSize > 2); + + glClearColor(0, 0, 0, 1); + glDisable(GL_DEPTH_TEST); + glClear(GL_COLOR_BUFFER_BIT); + + GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize"); + ASSERT_GL_NO_ERROR(); + + GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize); + glUniform1f(pointSizeLoc, pointSize); + ASSERT_GL_NO_ERROR(); + + GLuint vertexObject = 0; + glGenBuffers(1, &vertexObject); + ASSERT_NE(vertexObject, 0U); + ASSERT_GL_NO_ERROR(); + + glBindBuffer(GL_ARRAY_BUFFER, vertexObject); + ASSERT_GL_NO_ERROR(); + + GLfloat thePoints[] = { 0.0f, 0.0f }; + + glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW); + ASSERT_GL_NO_ERROR(); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); + + glDrawArrays(GL_POINTS, 0, 1); + ASSERT_GL_NO_ERROR(); + + // expect the center pixel to be green + EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255); + + glDeleteBuffers(1, &vertexObject); +} + +// Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled +// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html +TEST_P(PointSpritesTest, PointSizeEnabledCompliance) +{ + const std::string fs = SHADER_SOURCE + ( + precision mediump float; + varying vec4 color; + + void main() + { + gl_FragColor = color; + } + ); + + const std::string vs = SHADER_SOURCE + ( + attribute vec3 pos; + attribute vec4 colorIn; + uniform float pointSize; + varying vec4 color; + + void main() + { + gl_PointSize = pointSize; + color = colorIn; + gl_Position = vec4(pos, 1.0); + } + ); + + // The WebGL test is drawn on a 2x2 canvas. Emulate this by setting a 2x2 viewport. + glViewport(0, 0, 2, 2); + + GLuint program = CompileProgram(vs, fs); + ASSERT_NE(program, 0u); + ASSERT_GL_NO_ERROR(); + + glUseProgram(program); + + glDisable(GL_BLEND); + + // The choice of (0.4, 0.4) ensures that the centers of the surrounding + // pixels are not contained within the point when it is of size 1, but + // that they definitely are when it is of size 2. + GLfloat vertices[] = { 0.4f, 0.4f, 0.0f }; + GLubyte colors[] = { 255, 0, 0, 255 }; + + GLuint vertexObject = 0; + glGenBuffers(1, &vertexObject); + ASSERT_NE(vertexObject, 0U); + ASSERT_GL_NO_ERROR(); + + glBindBuffer(GL_ARRAY_BUFFER, vertexObject); + ASSERT_GL_NO_ERROR(); + + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), NULL, GL_STATIC_DRAW); + ASSERT_GL_NO_ERROR(); + + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); + ASSERT_GL_NO_ERROR(); + + glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors); + ASSERT_GL_NO_ERROR(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(0); + + glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, (GLvoid*)sizeof(vertices)); + glEnableVertexAttribArray(1); + + GLint pointSizeLoc = glGetUniformLocation(program, "pointSize"); + ASSERT_GL_NO_ERROR(); + + glUniform1f(pointSizeLoc, 1.0f); + ASSERT_GL_NO_ERROR(); + + glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); + ASSERT_GL_NO_ERROR(); + + // Test the pixels around the target Red pixel to ensure + // they are the expected color values + for (GLint y = 0; y < 2; ++y) + { + for (GLint x = 0; x < 2; ++x) + { + // 1x1 is expected to be a red pixel + // All others are black + GLubyte expectedColor[4] = { 0, 0, 0, 0 }; + if (x == 1 && y == 1) + { + expectedColor[0] = 255; + expectedColor[3] = 255; + } + EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2], expectedColor[3]); + } + } + + GLfloat pointSizeRange[2] = {}; + glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); + + if (pointSizeRange[1] >= 2.0) + { + // Draw a point of size 2 and verify it fills the appropriate region. + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glUniform1f(pointSizeLoc, 2.0f); + ASSERT_GL_NO_ERROR(); + + glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); + ASSERT_GL_NO_ERROR(); + + // Test the pixels to ensure the target is ALL Red pixels + for (GLint y = 0; y < 2; ++y) + { + for (GLint x = 0; x < 2; ++x) + { + EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255); + } + } + } + + glDeleteBuffers(1, &vertexObject); +} + +// Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used +TEST_P(PointSpritesTest, PointSizeDeclaredButUnused) +{ + const std::string vs = SHADER_SOURCE + ( + attribute highp vec4 position; + + void main(void) + { + gl_PointSize = 1.0; + gl_Position = position; + } + ); + + const std::string fs = SHADER_SOURCE + ( + void main(void) + { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + ); + + GLuint program = CompileProgram(vs, fs); + ASSERT_NE(program, 0u); + ASSERT_GL_NO_ERROR(); + + glUseProgram(program); + drawQuad(program, "position", 0.5f, 1.0f); + ASSERT_GL_NO_ERROR(); + + // expect the center pixel to be red + EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); + + glDeleteProgram(program); +} + +// Test to cover a bug where the D3D11 rasterizer state would not be update when switching between +// draw types. This causes the cull face to potentially be incorrect when drawing emulated point +// spites. +TEST_P(PointSpritesTest, PointSpriteAlternatingDrawTypes) +{ + // clang-format off + const std::string pointFS = SHADER_SOURCE + ( + precision mediump float; + void main() + { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + ); + + const std::string pointVS = SHADER_SOURCE + ( + void main() + { + gl_PointSize = 16.0; + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + } + ); + + const std::string quadFS = SHADER_SOURCE + ( + precision mediump float; + void main() + { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + ); + + const std::string quadVS = SHADER_SOURCE + ( + precision mediump float; + attribute vec4 pos; + void main() + { + gl_Position = pos; + } + ); + // clang-format on + + GLuint pointProgram = CompileProgram(pointVS, pointFS); + ASSERT_NE(pointProgram, 0u); + ASSERT_GL_NO_ERROR(); + + GLuint quadProgram = CompileProgram(quadVS, quadFS); + ASSERT_NE(pointProgram, 0u); + ASSERT_GL_NO_ERROR(); + + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + + const GLfloat quadVertices[] = { + -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, 0.5f, + + -1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, + }; + + glUseProgram(quadProgram); + GLint positionLocation = glGetAttribLocation(quadProgram, "pos"); + glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); + glEnableVertexAttribArray(positionLocation); + glDrawArrays(GL_TRIANGLES, 0, 6); + + glUseProgram(pointProgram); + glDrawArrays(GL_POINTS, 0, 1); + ASSERT_GL_NO_ERROR(); + + // expect the center pixel to be green + EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255); + + glDeleteProgram(pointProgram); + glDeleteProgram(quadProgram); +} + +// Use this to select which configurations (e.g. which renderer, which GLES +// major version) these tests should be run against. +// +// We test on D3D11 9_3 because the existing D3D11 PointSprite implementation +// uses Geometry Shaders which are not supported for 9_3. +// D3D9 and D3D11 are also tested to ensure no regressions. +ANGLE_INSTANTIATE_TEST(PointSpritesTest, + ES2_D3D9(), + ES2_D3D11(), + ES2_D3D11_FL9_3(), + ES2_OPENGL(), + ES2_OPENGLES()); |