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-rwxr-xr-xgfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp403
1 files changed, 403 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp b/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp
new file mode 100755
index 000000000..73b16d8bf
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp
@@ -0,0 +1,403 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+template <typename IndexType, GLenum IndexTypeName>
+class IndexedPointsTest : public ANGLETest
+{
+ protected:
+ IndexedPointsTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ float getIndexPositionX(size_t idx)
+ {
+ return (idx == 0 || idx == 3) ? -0.5f : 0.5f;
+ }
+
+ float getIndexPositionY(size_t idx)
+ {
+ return (idx == 2 || idx == 3) ? -0.5f : 0.5f;
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec2 position;
+
+ void main()
+ {
+ gl_PointSize = 5.0;
+ gl_Position = vec4(position, 0.0, 1.0);
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ const std::string vertexShaderSource2 = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec2 position;
+ attribute vec4 color;
+ varying vec4 vcolor;
+
+ void main()
+ {
+ gl_PointSize = 5.0;
+ gl_Position = vec4(position, 0.0, 1.0);
+ vcolor = color;
+ }
+ );
+
+ const std::string fragmentShaderSource2 = SHADER_SOURCE
+ (
+ precision highp float;
+ varying vec4 vcolor;
+ void main()
+ {
+ gl_FragColor = vec4(vcolor.xyz, 1.0);
+ }
+ );
+
+ mVertexWithColorBufferProgram = CompileProgram(vertexShaderSource2, fragmentShaderSource2);
+ ASSERT_NE(0u, mVertexWithColorBufferProgram);
+
+ // Construct a vertex buffer of position values and color values
+ // contained in a single structure
+ const float verticesWithColor[] =
+ {
+ getIndexPositionX(0), getIndexPositionY(0), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(2), getIndexPositionY(2), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(1), getIndexPositionY(1), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(3), getIndexPositionY(3), 0.0f, 1.0f, 0.0f,
+ };
+
+ glGenBuffers(1, &mVertexWithColorBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verticesWithColor), &verticesWithColor[0], GL_STATIC_DRAW);
+
+ // Construct a vertex buffer of position values only
+ const GLfloat vertices[] =
+ {
+ getIndexPositionX(0), getIndexPositionY(0),
+ getIndexPositionX(2), getIndexPositionY(2),
+ getIndexPositionX(1), getIndexPositionY(1),
+ getIndexPositionX(3), getIndexPositionY(3),
+ };
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
+
+ // The indices buffer is shared between both variations of tests
+ const IndexType indices[] = { 0, 2, 1, 3 };
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), &indices[0], GL_STATIC_DRAW);
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteProgram(mProgram);
+
+ glDeleteBuffers(1, &mVertexWithColorBuffer);
+ glDeleteProgram(mVertexWithColorBufferProgram);
+ ANGLETest::TearDown();
+ }
+
+ void runTest(GLuint firstIndex, bool useVertexBufferWithColor = false)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLint viewportSize[4];
+ glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ // Choose appropriate program to apply for the test
+ GLuint program = useVertexBufferWithColor ? mVertexWithColorBufferProgram : mProgram;
+
+ if (useVertexBufferWithColor)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer);
+ GLint vertexLocation = glGetAttribLocation(program, "position");
+ glVertexAttribPointer(vertexLocation, 2, GL_FLOAT, GL_FALSE,
+ static_cast<const GLsizei>(VertexWithColorSize), 0);
+ glEnableVertexAttribArray(vertexLocation);
+
+ GLint vertexColorLocation = glGetAttribLocation(program, "color");
+ glVertexAttribPointer(vertexColorLocation, 3, GL_FLOAT, GL_FALSE,
+ static_cast<const GLsizei>(VertexWithColorSize),
+ (GLvoid *)((sizeof(float) * 2)));
+ glEnableVertexAttribArray(vertexColorLocation);
+ }
+ else
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ GLint vertexLocation = glGetAttribLocation(program, "position");
+ glVertexAttribPointer(vertexLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(vertexLocation);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glUseProgram(program);
+
+ glDrawElements(GL_POINTS, mPointCount - firstIndex, IndexTypeName, reinterpret_cast<void*>(firstIndex * sizeof(IndexType)));
+
+ for (size_t i = 0; i < mPointCount; i++)
+ {
+ GLuint x = static_cast<GLuint>(viewportSize[0] + (getIndexPositionX(i) * 0.5f + 0.5f) * (viewportSize[2] - viewportSize[0]));
+ GLuint y = static_cast<GLuint>(viewportSize[1] + (getIndexPositionY(i) * 0.5f + 0.5f) * (viewportSize[3] - viewportSize[1]));
+
+ if (i < firstIndex)
+ {
+ EXPECT_PIXEL_EQ(x, y, 0, 0, 0, 255);
+ }
+ else
+ {
+ if (useVertexBufferWithColor)
+ {
+ // Pixel data is assumed to be GREEN
+ EXPECT_PIXEL_EQ(x, y, 0, 255, 0, 255);
+ }
+ else
+ {
+ // Pixel data is assumed to be RED
+ EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+ swapBuffers();
+ }
+
+ GLuint mProgram;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+
+ GLuint mVertexWithColorBufferProgram;
+ GLuint mVertexWithColorBuffer;
+
+ static const GLuint mPointCount = 4;
+
+ private:
+ const size_t VertexWithColorSize = sizeof(float) * 5;
+};
+
+typedef IndexedPointsTest<GLubyte, GL_UNSIGNED_BYTE> IndexedPointsTestUByte;
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset0)
+{
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset1)
+{
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset2)
+{
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset3)
+{
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset0)
+{
+ runTest(0, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset1)
+{
+ runTest(1, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset2)
+{
+ runTest(2, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset3)
+{
+ runTest(3, true);
+}
+
+typedef IndexedPointsTest<GLushort, GL_UNSIGNED_SHORT> IndexedPointsTestUShort;
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset0)
+{
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset1)
+{
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset2)
+{
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset3)
+{
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset0)
+{
+ runTest(0, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset1)
+{
+ runTest(1, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset2)
+{
+ runTest(2, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset3)
+{
+ runTest(3, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffsetChangingIndices)
+{
+ runTest(3, true);
+ runTest(1, true);
+ runTest(0, true);
+ runTest(2, true);
+}
+
+typedef IndexedPointsTest<GLuint, GL_UNSIGNED_INT> IndexedPointsTestUInt;
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset0)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset1)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset2)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset3)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset0)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(0, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset1)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(1, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset2)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(2, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset3)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(3, false);
+}
+
+// TODO(geofflang): Figure out why this test fails on Intel OpenGL
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUByte,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUShort,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUInt,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());