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-rwxr-xr-xgfx/angle/src/tests/gl_tests/ETCTextureTest.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp b/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp
new file mode 100755
index 000000000..24fdd2263
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp
@@ -0,0 +1,85 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ETCTextureTest:
+// Tests for ETC lossy decode formats.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ETCTextureTest : public ANGLETest
+{
+ protected:
+ ETCTextureTest() : mTexture(0u)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTexture;
+};
+
+// Tests a texture with ETC1 lossy decode format
+TEST_P(ETCTextureTest, ETC1Validation)
+{
+ bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
+
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ GLubyte pixel[8] = { 0x0, 0x0, 0xf8, 0x2, 0x43, 0xff, 0x4, 0x12 };
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 0,
+ sizeof(pixel), pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
+ sizeof(pixel), pixel);
+ EXPECT_GL_NO_ERROR();
+
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 2, 2, 0,
+ sizeof(pixel), pixel);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 1, 1, 0,
+ sizeof(pixel), pixel);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(ETCTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+} // anonymous namespace