summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
index e407d1190..1876e3b34 100755
--- a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
+++ b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
@@ -11,7 +11,6 @@
#include "libANGLE/Context.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
@@ -66,22 +65,13 @@ TEST_P(D3D11FormatTablesTest, TestFormatSupport)
}
}
- UINT texSupport = 0;
+ UINT texSupport;
bool texSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &texSupport));
bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask);
EXPECT_EQ(textureable, textureInfo.texturable);
- // Bits for mipmap auto-gen.
- bool expectedMipGen = texSuccess && ((texSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
- auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
- const auto &dxgiSupport = rx::d3d11::GetDXGISupport(formatInfo.texFormat, featureLevel);
- bool actualMipGen =
- ((dxgiSupport.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
- EXPECT_EQ(0u, dxgiSupport.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN);
- EXPECT_EQ(expectedMipGen, actualMipGen);
-
// Bits for filtering
- UINT filterSupport = 0;
+ UINT filterSupport;
bool filterSuccess =
SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &filterSupport));
bool filterable = filterSuccess && ((filterSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0);