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-rw-r--r--gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp
new file mode 100644
index 000000000..e8ae739f8
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp
@@ -0,0 +1,123 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension.
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class BindGeneratesResourceTest : public ANGLETest
+{
+ protected:
+ BindGeneratesResourceTest() { setBindGeneratesResource(false); }
+};
+
+// Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not
+// available so the GL extension should always be present
+TEST_P(BindGeneratesResourceTest, ExtensionStringExposed)
+{
+ EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource"));
+}
+
+// Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed
+TEST_P(BindGeneratesResourceTest, QueryValidation)
+{
+ GLint intValue = 2;
+ glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(intValue, GL_FALSE);
+
+ float floatValue = 2.0f;
+ glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(floatValue, 0.0f);
+
+ GLboolean boolValue = GL_TRUE;
+ glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(boolValue, GL_FALSE);
+
+ boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(boolValue, GL_FALSE);
+
+ glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+// Test that buffers cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Buffers)
+{
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+
+ if (getClientMajorVersion() >= 3)
+ {
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2);
+ EXPECT_GL_NO_ERROR();
+ }
+}
+
+// Test that textures cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Textures)
+{
+ glBindTexture(GL_TEXTURE_2D, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that framebuffers cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Framebuffers)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that renderbuffer cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Renderbuffers)
+{
+ glBindRenderbuffer(GL_RENDERBUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace