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Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp')
-rw-r--r-- | gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp deleted file mode 100644 index b069c6547..000000000 --- a/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp +++ /dev/null @@ -1,259 +0,0 @@ -// -// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// ShaderImage_test.cpp: -// Tests for images -// - -#include "angle_gl.h" -#include "gtest/gtest.h" -#include "GLSLANG/ShaderLang.h" -#include "compiler/translator/TranslatorESSL.h" -#include "tests/test_utils/compiler_test.h" - -using namespace sh; - -namespace -{ - -// Checks that the imageStore call with mangled name imageStoreMangledName exists in the AST. -// Further each argument is checked whether it matches the expected properties given the compiled -// shader. -void CheckImageStoreCall(TIntermNode *astRoot, - const TString &imageStoreMangledName, - TBasicType imageType, - int storeLocationNominalSize, - TBasicType storeValueType, - int storeValueNominalSize) -{ - const TIntermAggregate *imageStoreFunctionCall = - FindFunctionCallNode(astRoot, imageStoreMangledName); - ASSERT_NE(nullptr, imageStoreFunctionCall); - - const TIntermSequence *storeArguments = imageStoreFunctionCall->getSequence(); - ASSERT_EQ(3u, storeArguments->size()); - - const TIntermTyped *storeArgument1Typed = (*storeArguments)[0]->getAsTyped(); - ASSERT_EQ(imageType, storeArgument1Typed->getBasicType()); - - const TIntermTyped *storeArgument2Typed = (*storeArguments)[1]->getAsTyped(); - ASSERT_EQ(EbtInt, storeArgument2Typed->getBasicType()); - ASSERT_EQ(storeLocationNominalSize, storeArgument2Typed->getNominalSize()); - - const TIntermTyped *storeArgument3Typed = (*storeArguments)[2]->getAsTyped(); - ASSERT_EQ(storeValueType, storeArgument3Typed->getBasicType()); - ASSERT_EQ(storeValueNominalSize, storeArgument3Typed->getNominalSize()); -} - -// Checks that the imageLoad call with mangled name imageLoadMangledName exists in the AST. -// Further each argument is checked whether it matches the expected properties given the compiled -// shader. -void CheckImageLoadCall(TIntermNode *astRoot, - const TString &imageLoadMangledName, - TBasicType imageType, - int loadLocationNominalSize) -{ - const TIntermAggregate *imageLoadFunctionCall = - FindFunctionCallNode(astRoot, imageLoadMangledName); - ASSERT_NE(nullptr, imageLoadFunctionCall); - - const TIntermSequence *loadArguments = imageLoadFunctionCall->getSequence(); - ASSERT_EQ(2u, loadArguments->size()); - - const TIntermTyped *loadArgument1Typed = (*loadArguments)[0]->getAsTyped(); - ASSERT_EQ(imageType, loadArgument1Typed->getBasicType()); - - const TIntermTyped *loadArgument2Typed = (*loadArguments)[1]->getAsTyped(); - ASSERT_EQ(EbtInt, loadArgument2Typed->getBasicType()); - ASSERT_EQ(loadLocationNominalSize, loadArgument2Typed->getNominalSize()); -} - -// Checks whether the image is properly exported as a uniform by the compiler. -void CheckExportedImageUniform(const std::vector<sh::Uniform> &uniforms, - size_t uniformIndex, - ::GLenum imageTypeGL, - const TString &imageName) -{ - ASSERT_EQ(1u, uniforms.size()); - - const auto &imageUniform = uniforms[uniformIndex]; - ASSERT_EQ(imageTypeGL, imageUniform.type); - ASSERT_STREQ(imageUniform.name.c_str(), imageName.c_str()); -} - -// Checks whether the image is saved in the AST as a node with the correct properties given the -// shader. -void CheckImageDeclaration(TIntermNode *astRoot, - const TString &imageName, - TBasicType imageType, - TLayoutImageInternalFormat internalFormat, - bool readonly, - bool writeonly, - bool coherent, - bool restrictQualifier, - bool volatileQualifier) -{ - const TIntermSymbol *myImageNode = FindSymbolNode(astRoot, imageName, imageType); - ASSERT_NE(nullptr, myImageNode); - - const TType &myImageType = myImageNode->getType(); - TLayoutQualifier myImageLayoutQualifier = myImageType.getLayoutQualifier(); - ASSERT_EQ(internalFormat, myImageLayoutQualifier.imageInternalFormat); - TMemoryQualifier myImageMemoryQualifier = myImageType.getMemoryQualifier(); - ASSERT_EQ(readonly, myImageMemoryQualifier.readonly); - ASSERT_EQ(writeonly, myImageMemoryQualifier.writeonly); - ASSERT_EQ(coherent, myImageMemoryQualifier.coherent); - ASSERT_EQ(restrictQualifier, myImageMemoryQualifier.restrictQualifier); - ASSERT_EQ(volatileQualifier, myImageMemoryQualifier.volatileQualifier); -} - -} // namespace - -class ShaderImageTest : public testing::Test -{ - public: - ShaderImageTest() {} - - protected: - virtual void SetUp() - { - ShBuiltInResources resources; - sh::InitBuiltInResources(&resources); - - mTranslator = new sh::TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC); - ASSERT_TRUE(mTranslator->Init(resources)); - } - - virtual void TearDown() { delete mTranslator; } - - // Return true when compilation succeeds - bool compile(const std::string &shaderString) - { - const char *shaderStrings[] = {shaderString.c_str()}; - mASTRoot = mTranslator->compileTreeForTesting(shaderStrings, 1, - SH_INTERMEDIATE_TREE | SH_VARIABLES); - TInfoSink &infoSink = mTranslator->getInfoSink(); - mInfoLog = infoSink.info.c_str(); - return mASTRoot != nullptr; - } - - protected: - std::string mTranslatedCode; - std::string mInfoLog; - sh::TranslatorESSL *mTranslator; - TIntermNode *mASTRoot; -}; - -// Test that an image2D is properly parsed and exported as a uniform. -TEST_F(ShaderImageTest, Image2DDeclaration) -{ - const std::string &shaderString = - "#version 310 es\n" - "layout(local_size_x = 4) in;\n" - "layout(rgba32f) uniform highp readonly image2D myImage;\n" - "void main() {\n" - " ivec2 sz = imageSize(myImage);\n" - "}"; - if (!compile(shaderString)) - { - FAIL() << "Shader compilation failed" << mInfoLog; - } - - CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_IMAGE_2D, "myImage"); - CheckImageDeclaration(mASTRoot, "myImage", EbtImage2D, EiifRGBA32F, true, false, false, false, - false); -} - -// Test that an image3D is properly parsed and exported as a uniform. -TEST_F(ShaderImageTest, Image3DDeclaration) -{ - const std::string &shaderString = - "#version 310 es\n" - "layout(local_size_x = 4) in;\n" - "layout(rgba32ui) uniform highp writeonly readonly uimage3D myImage;\n" - "void main() {\n" - " ivec3 sz = imageSize(myImage);\n" - "}"; - if (!compile(shaderString)) - { - FAIL() << "Shader compilation failed" << mInfoLog; - } - - CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage"); - CheckImageDeclaration(mASTRoot, "myImage", EbtUImage3D, EiifRGBA32UI, true, true, false, false, - false); -} - -// Check that imageLoad calls get correctly parsed. -TEST_F(ShaderImageTest, ImageLoad) -{ - const std::string &shaderString = - "#version 310 es\n" - "layout(local_size_x = 4) in;\n" - "layout(rgba32f) uniform highp readonly image2D my2DImageInput;\n" - "layout(rgba32i) uniform highp readonly iimage3D my3DImageInput;\n" - "void main() {\n" - " vec4 result = imageLoad(my2DImageInput, ivec2(gl_LocalInvocationID.xy));\n" - " ivec4 result2 = imageLoad(my3DImageInput, ivec3(gl_LocalInvocationID.xyz));\n" - "}"; - if (!compile(shaderString)) - { - FAIL() << "Shader compilation failed" << mInfoLog; - } - - // imageLoad call with image2D passed - CheckImageLoadCall(mASTRoot, "imageLoad(im21;vi2;", EbtImage2D, 2); - - // imageLoad call with image3D passed - CheckImageLoadCall(mASTRoot, "imageLoad(iim31;vi3;", EbtIImage3D, 3); -} - -// Check that imageStore calls get correctly parsed. -TEST_F(ShaderImageTest, ImageStore) -{ - const std::string &shaderString = - "#version 310 es\n" - "layout(local_size_x = 4) in;\n" - "layout(rgba32f) uniform highp writeonly image2D my2DImageOutput;\n" - "layout(rgba32ui) uniform highp writeonly uimage2DArray my2DImageArrayOutput;\n" - "void main() {\n" - " imageStore(my2DImageOutput, ivec2(gl_LocalInvocationID.xy), vec4(0.0));\n" - " imageStore(my2DImageArrayOutput, ivec3(gl_LocalInvocationID.xyz), uvec4(0));\n" - "}"; - if (!compile(shaderString)) - { - FAIL() << "Shader compilation failed" << mInfoLog; - } - - // imageStore call with image2D - CheckImageStoreCall(mASTRoot, "imageStore(im21;vi2;vf4;", EbtImage2D, 2, EbtFloat, 4); - - // imageStore call with image2DArray - CheckImageStoreCall(mASTRoot, "imageStore(uim2a1;vi3;vu4;", EbtUImage2DArray, 3, EbtUInt, 4); -} - -// Check that memory qualifiers are correctly parsed. -TEST_F(ShaderImageTest, ImageMemoryQualifiers) -{ - const std::string &shaderString = - "#version 310 es\n" - "layout(local_size_x = 4) in;" - "layout(rgba32f) uniform highp coherent readonly image2D image1;\n" - "layout(rgba32f) uniform highp volatile writeonly image2D image2;\n" - "layout(rgba32f) uniform highp volatile restrict readonly writeonly image2D image3;\n" - "void main() {\n" - "}"; - if (!compile(shaderString)) - { - FAIL() << "Shader compilation failed" << mInfoLog; - } - - CheckImageDeclaration(mASTRoot, "image1", EbtImage2D, EiifRGBA32F, true, false, true, false, - false); - CheckImageDeclaration(mASTRoot, "image2", EbtImage2D, EiifRGBA32F, false, true, true, false, - true); - CheckImageDeclaration(mASTRoot, "image3", EbtImage2D, EiifRGBA32F, true, true, true, true, - true); -} |