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-rw-r--r--gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp259
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diff --git a/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp
deleted file mode 100644
index b069c6547..000000000
--- a/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ShaderImage_test.cpp:
-// Tests for images
-//
-
-#include "angle_gl.h"
-#include "gtest/gtest.h"
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/TranslatorESSL.h"
-#include "tests/test_utils/compiler_test.h"
-
-using namespace sh;
-
-namespace
-{
-
-// Checks that the imageStore call with mangled name imageStoreMangledName exists in the AST.
-// Further each argument is checked whether it matches the expected properties given the compiled
-// shader.
-void CheckImageStoreCall(TIntermNode *astRoot,
- const TString &imageStoreMangledName,
- TBasicType imageType,
- int storeLocationNominalSize,
- TBasicType storeValueType,
- int storeValueNominalSize)
-{
- const TIntermAggregate *imageStoreFunctionCall =
- FindFunctionCallNode(astRoot, imageStoreMangledName);
- ASSERT_NE(nullptr, imageStoreFunctionCall);
-
- const TIntermSequence *storeArguments = imageStoreFunctionCall->getSequence();
- ASSERT_EQ(3u, storeArguments->size());
-
- const TIntermTyped *storeArgument1Typed = (*storeArguments)[0]->getAsTyped();
- ASSERT_EQ(imageType, storeArgument1Typed->getBasicType());
-
- const TIntermTyped *storeArgument2Typed = (*storeArguments)[1]->getAsTyped();
- ASSERT_EQ(EbtInt, storeArgument2Typed->getBasicType());
- ASSERT_EQ(storeLocationNominalSize, storeArgument2Typed->getNominalSize());
-
- const TIntermTyped *storeArgument3Typed = (*storeArguments)[2]->getAsTyped();
- ASSERT_EQ(storeValueType, storeArgument3Typed->getBasicType());
- ASSERT_EQ(storeValueNominalSize, storeArgument3Typed->getNominalSize());
-}
-
-// Checks that the imageLoad call with mangled name imageLoadMangledName exists in the AST.
-// Further each argument is checked whether it matches the expected properties given the compiled
-// shader.
-void CheckImageLoadCall(TIntermNode *astRoot,
- const TString &imageLoadMangledName,
- TBasicType imageType,
- int loadLocationNominalSize)
-{
- const TIntermAggregate *imageLoadFunctionCall =
- FindFunctionCallNode(astRoot, imageLoadMangledName);
- ASSERT_NE(nullptr, imageLoadFunctionCall);
-
- const TIntermSequence *loadArguments = imageLoadFunctionCall->getSequence();
- ASSERT_EQ(2u, loadArguments->size());
-
- const TIntermTyped *loadArgument1Typed = (*loadArguments)[0]->getAsTyped();
- ASSERT_EQ(imageType, loadArgument1Typed->getBasicType());
-
- const TIntermTyped *loadArgument2Typed = (*loadArguments)[1]->getAsTyped();
- ASSERT_EQ(EbtInt, loadArgument2Typed->getBasicType());
- ASSERT_EQ(loadLocationNominalSize, loadArgument2Typed->getNominalSize());
-}
-
-// Checks whether the image is properly exported as a uniform by the compiler.
-void CheckExportedImageUniform(const std::vector<sh::Uniform> &uniforms,
- size_t uniformIndex,
- ::GLenum imageTypeGL,
- const TString &imageName)
-{
- ASSERT_EQ(1u, uniforms.size());
-
- const auto &imageUniform = uniforms[uniformIndex];
- ASSERT_EQ(imageTypeGL, imageUniform.type);
- ASSERT_STREQ(imageUniform.name.c_str(), imageName.c_str());
-}
-
-// Checks whether the image is saved in the AST as a node with the correct properties given the
-// shader.
-void CheckImageDeclaration(TIntermNode *astRoot,
- const TString &imageName,
- TBasicType imageType,
- TLayoutImageInternalFormat internalFormat,
- bool readonly,
- bool writeonly,
- bool coherent,
- bool restrictQualifier,
- bool volatileQualifier)
-{
- const TIntermSymbol *myImageNode = FindSymbolNode(astRoot, imageName, imageType);
- ASSERT_NE(nullptr, myImageNode);
-
- const TType &myImageType = myImageNode->getType();
- TLayoutQualifier myImageLayoutQualifier = myImageType.getLayoutQualifier();
- ASSERT_EQ(internalFormat, myImageLayoutQualifier.imageInternalFormat);
- TMemoryQualifier myImageMemoryQualifier = myImageType.getMemoryQualifier();
- ASSERT_EQ(readonly, myImageMemoryQualifier.readonly);
- ASSERT_EQ(writeonly, myImageMemoryQualifier.writeonly);
- ASSERT_EQ(coherent, myImageMemoryQualifier.coherent);
- ASSERT_EQ(restrictQualifier, myImageMemoryQualifier.restrictQualifier);
- ASSERT_EQ(volatileQualifier, myImageMemoryQualifier.volatileQualifier);
-}
-
-} // namespace
-
-class ShaderImageTest : public testing::Test
-{
- public:
- ShaderImageTest() {}
-
- protected:
- virtual void SetUp()
- {
- ShBuiltInResources resources;
- sh::InitBuiltInResources(&resources);
-
- mTranslator = new sh::TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
- ASSERT_TRUE(mTranslator->Init(resources));
- }
-
- virtual void TearDown() { delete mTranslator; }
-
- // Return true when compilation succeeds
- bool compile(const std::string &shaderString)
- {
- const char *shaderStrings[] = {shaderString.c_str()};
- mASTRoot = mTranslator->compileTreeForTesting(shaderStrings, 1,
- SH_INTERMEDIATE_TREE | SH_VARIABLES);
- TInfoSink &infoSink = mTranslator->getInfoSink();
- mInfoLog = infoSink.info.c_str();
- return mASTRoot != nullptr;
- }
-
- protected:
- std::string mTranslatedCode;
- std::string mInfoLog;
- sh::TranslatorESSL *mTranslator;
- TIntermNode *mASTRoot;
-};
-
-// Test that an image2D is properly parsed and exported as a uniform.
-TEST_F(ShaderImageTest, Image2DDeclaration)
-{
- const std::string &shaderString =
- "#version 310 es\n"
- "layout(local_size_x = 4) in;\n"
- "layout(rgba32f) uniform highp readonly image2D myImage;\n"
- "void main() {\n"
- " ivec2 sz = imageSize(myImage);\n"
- "}";
- if (!compile(shaderString))
- {
- FAIL() << "Shader compilation failed" << mInfoLog;
- }
-
- CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_IMAGE_2D, "myImage");
- CheckImageDeclaration(mASTRoot, "myImage", EbtImage2D, EiifRGBA32F, true, false, false, false,
- false);
-}
-
-// Test that an image3D is properly parsed and exported as a uniform.
-TEST_F(ShaderImageTest, Image3DDeclaration)
-{
- const std::string &shaderString =
- "#version 310 es\n"
- "layout(local_size_x = 4) in;\n"
- "layout(rgba32ui) uniform highp writeonly readonly uimage3D myImage;\n"
- "void main() {\n"
- " ivec3 sz = imageSize(myImage);\n"
- "}";
- if (!compile(shaderString))
- {
- FAIL() << "Shader compilation failed" << mInfoLog;
- }
-
- CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage");
- CheckImageDeclaration(mASTRoot, "myImage", EbtUImage3D, EiifRGBA32UI, true, true, false, false,
- false);
-}
-
-// Check that imageLoad calls get correctly parsed.
-TEST_F(ShaderImageTest, ImageLoad)
-{
- const std::string &shaderString =
- "#version 310 es\n"
- "layout(local_size_x = 4) in;\n"
- "layout(rgba32f) uniform highp readonly image2D my2DImageInput;\n"
- "layout(rgba32i) uniform highp readonly iimage3D my3DImageInput;\n"
- "void main() {\n"
- " vec4 result = imageLoad(my2DImageInput, ivec2(gl_LocalInvocationID.xy));\n"
- " ivec4 result2 = imageLoad(my3DImageInput, ivec3(gl_LocalInvocationID.xyz));\n"
- "}";
- if (!compile(shaderString))
- {
- FAIL() << "Shader compilation failed" << mInfoLog;
- }
-
- // imageLoad call with image2D passed
- CheckImageLoadCall(mASTRoot, "imageLoad(im21;vi2;", EbtImage2D, 2);
-
- // imageLoad call with image3D passed
- CheckImageLoadCall(mASTRoot, "imageLoad(iim31;vi3;", EbtIImage3D, 3);
-}
-
-// Check that imageStore calls get correctly parsed.
-TEST_F(ShaderImageTest, ImageStore)
-{
- const std::string &shaderString =
- "#version 310 es\n"
- "layout(local_size_x = 4) in;\n"
- "layout(rgba32f) uniform highp writeonly image2D my2DImageOutput;\n"
- "layout(rgba32ui) uniform highp writeonly uimage2DArray my2DImageArrayOutput;\n"
- "void main() {\n"
- " imageStore(my2DImageOutput, ivec2(gl_LocalInvocationID.xy), vec4(0.0));\n"
- " imageStore(my2DImageArrayOutput, ivec3(gl_LocalInvocationID.xyz), uvec4(0));\n"
- "}";
- if (!compile(shaderString))
- {
- FAIL() << "Shader compilation failed" << mInfoLog;
- }
-
- // imageStore call with image2D
- CheckImageStoreCall(mASTRoot, "imageStore(im21;vi2;vf4;", EbtImage2D, 2, EbtFloat, 4);
-
- // imageStore call with image2DArray
- CheckImageStoreCall(mASTRoot, "imageStore(uim2a1;vi3;vu4;", EbtUImage2DArray, 3, EbtUInt, 4);
-}
-
-// Check that memory qualifiers are correctly parsed.
-TEST_F(ShaderImageTest, ImageMemoryQualifiers)
-{
- const std::string &shaderString =
- "#version 310 es\n"
- "layout(local_size_x = 4) in;"
- "layout(rgba32f) uniform highp coherent readonly image2D image1;\n"
- "layout(rgba32f) uniform highp volatile writeonly image2D image2;\n"
- "layout(rgba32f) uniform highp volatile restrict readonly writeonly image2D image3;\n"
- "void main() {\n"
- "}";
- if (!compile(shaderString))
- {
- FAIL() << "Shader compilation failed" << mInfoLog;
- }
-
- CheckImageDeclaration(mASTRoot, "image1", EbtImage2D, EiifRGBA32F, true, false, true, false,
- false);
- CheckImageDeclaration(mASTRoot, "image2", EbtImage2D, EiifRGBA32F, false, true, true, false,
- true);
- CheckImageDeclaration(mASTRoot, "image3", EbtImage2D, EiifRGBA32F, true, true, true, true,
- true);
-}