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-rw-r--r--gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp384
1 files changed, 0 insertions, 384 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
deleted file mode 100644
index f19e8fdf3..000000000
--- a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
+++ /dev/null
@@ -1,384 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// D3DTextureSurfaceWGL.cpp: WGL implementation of egl::Surface for D3D texture interop.
-
-#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h"
-
-#include "libANGLE/renderer/gl/FramebufferGL.h"
-#include "libANGLE/renderer/gl/TextureGL.h"
-#include "libANGLE/renderer/gl/RendererGL.h"
-#include "libANGLE/renderer/gl/StateManagerGL.h"
-#include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
-#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
-
-namespace rx
-{
-
-namespace
-{
-
-egl::Error GetD3DTextureInfo(EGLClientBuffer clientBuffer,
- size_t *width,
- size_t *height,
- IUnknown **object,
- IUnknown **device)
-{
- IUnknown *buffer = static_cast<IUnknown *>(clientBuffer);
-
- IDirect3DTexture9 *texture9 = nullptr;
- ID3D11Texture2D *texture11 = nullptr;
- if (SUCCEEDED(buffer->QueryInterface<ID3D11Texture2D>(&texture11)))
- {
- D3D11_TEXTURE2D_DESC textureDesc;
- texture11->GetDesc(&textureDesc);
-
- // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
- switch (textureDesc.Format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- break;
-
- default:
- SafeRelease(texture11);
- return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
- textureDesc.Format);
- }
-
- ID3D11Device *d3d11Device = nullptr;
- texture11->GetDevice(&d3d11Device);
- if (d3d11Device == nullptr)
- {
- SafeRelease(texture11);
- return egl::Error(EGL_BAD_PARAMETER,
- "Could not query the D3D11 device from the client buffer.");
- }
-
- if (width)
- {
- *width = textureDesc.Width;
- }
- if (height)
- {
- *height = textureDesc.Height;
- }
-
- if (device)
- {
- *device = d3d11Device;
- }
- else
- {
- SafeRelease(d3d11Device);
- }
-
- if (object)
- {
- *object = texture11;
- }
- else
- {
- SafeRelease(texture11);
- }
-
- return egl::Error(EGL_SUCCESS);
- }
- else if (SUCCEEDED(buffer->QueryInterface<IDirect3DTexture9>(&texture9)))
- {
- D3DSURFACE_DESC surfaceDesc;
- if (FAILED(texture9->GetLevelDesc(0, &surfaceDesc)))
- {
- SafeRelease(texture9);
- return egl::Error(EGL_BAD_PARAMETER,
- "Could not query description of the D3D9 surface.");
- }
-
- // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
- switch (surfaceDesc.Format)
- {
- case D3DFMT_R8G8B8:
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- break;
-
- default:
- SafeRelease(texture9);
- return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
- surfaceDesc.Format);
- }
-
- if (width)
- {
- *width = surfaceDesc.Width;
- }
- if (height)
- {
- *height = surfaceDesc.Height;
- }
-
- IDirect3DDevice9 *d3d9Device = nullptr;
- HRESULT result = texture9->GetDevice(&d3d9Device);
- if (FAILED(result))
- {
- SafeRelease(texture9);
- return egl::Error(EGL_BAD_PARAMETER,
- "Could not query the D3D9 device from the client buffer.");
- }
-
- if (device)
- {
- *device = d3d9Device;
- }
- else
- {
- SafeRelease(d3d9Device);
- }
-
- if (object)
- {
- *object = texture9;
- }
- else
- {
- SafeRelease(texture9);
- }
-
- return egl::Error(EGL_SUCCESS);
- }
- else
- {
- return egl::Error(EGL_BAD_PARAMETER,
- "Provided buffer is not a IDirect3DTexture9 or ID3D11Texture2D.");
- }
-}
-
-} // anonymous namespace
-
-D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state,
- RendererGL *renderer,
- EGLClientBuffer clientBuffer,
- DisplayWGL *display,
- HGLRC wglContext,
- HDC deviceContext,
- const FunctionsGL *functionsGL,
- const FunctionsWGL *functionsWGL)
- : SurfaceGL(state, renderer),
- mClientBuffer(clientBuffer),
- mRenderer(renderer),
- mDisplay(display),
- mStateManager(renderer->getStateManager()),
- mWorkarounds(renderer->getWorkarounds()),
- mFunctionsGL(functionsGL),
- mFunctionsWGL(functionsWGL),
- mWGLContext(wglContext),
- mDeviceContext(deviceContext),
- mWidth(0),
- mHeight(0),
- mDeviceHandle(nullptr),
- mObject(nullptr),
- mBoundObjectTextureHandle(nullptr),
- mBoundObjectRenderbufferHandle(nullptr),
- mRenderbufferID(0),
- mFramebufferID(0)
-{
-}
-
-D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL()
-{
- ASSERT(mBoundObjectTextureHandle == nullptr);
-
- SafeRelease(mObject);
-
- if (mDeviceHandle)
- {
- if (mBoundObjectRenderbufferHandle)
- {
- mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle);
- mBoundObjectRenderbufferHandle = nullptr;
- }
- mStateManager->deleteRenderbuffer(mRenderbufferID);
-
- if (mBoundObjectTextureHandle)
- {
- mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle);
- mBoundObjectTextureHandle = nullptr;
- }
-
- // GL framebuffer is deleted by the default framebuffer object
- mFramebufferID = 0;
-
- mDisplay->releaseD3DDevice(mDeviceHandle);
- mDeviceHandle = nullptr;
- }
-}
-
-egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer)
-{
- return GetD3DTextureInfo(clientBuffer, nullptr, nullptr, nullptr, nullptr);
-}
-
-egl::Error D3DTextureSurfaceWGL::initialize()
-{
- IUnknown *device = nullptr;
- ANGLE_TRY(GetD3DTextureInfo(mClientBuffer, &mWidth, &mHeight, &mObject, &device));
-
- ASSERT(device != nullptr);
- egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle);
- SafeRelease(device);
- if (error.isError())
- {
- return error;
- }
-
- mFunctionsGL->genRenderbuffers(1, &mRenderbufferID);
- mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
- mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV(
- mDeviceHandle, mObject, mRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV);
- if (mBoundObjectRenderbufferHandle == nullptr)
- {
- return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.",
- HRESULT_CODE(GetLastError()));
- }
-
- mFunctionsGL->genFramebuffers(1, &mFramebufferID);
- mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
- mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
- mRenderbufferID);
-
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::makeCurrent()
-{
- if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext))
- {
- // TODO(geofflang): What error type here?
- return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current.");
- }
-
- if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle))
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
-
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::unMakeCurrent()
-{
- if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle))
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
-
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::swap()
-{
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
-{
- UNIMPLEMENTED();
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
-{
- UNIMPLEMENTED();
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer)
-{
- ASSERT(mBoundObjectTextureHandle == nullptr);
-
- const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
- GLuint textureID = textureGL->getTextureID();
-
- mBoundObjectTextureHandle = mFunctionsWGL->dxRegisterObjectNV(
- mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV);
- if (mBoundObjectTextureHandle == nullptr)
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
-
- if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle))
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
-
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error D3DTextureSurfaceWGL::releaseTexImage(EGLint buffer)
-{
- ASSERT(mBoundObjectTextureHandle != nullptr);
- if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle))
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
-
- if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle))
- {
- DWORD error = GetLastError();
- return egl::Error(EGL_BAD_ALLOC, "Failed to unregister D3D object, error: 0x%08x.",
- HRESULT_CODE(error));
- }
- mBoundObjectTextureHandle = nullptr;
-
- return egl::Error(EGL_SUCCESS);
-}
-
-void D3DTextureSurfaceWGL::setSwapInterval(EGLint interval)
-{
- UNIMPLEMENTED();
-}
-
-EGLint D3DTextureSurfaceWGL::getWidth() const
-{
- return static_cast<EGLint>(mWidth);
-}
-
-EGLint D3DTextureSurfaceWGL::getHeight() const
-{
- return static_cast<EGLint>(mHeight);
-}
-
-EGLint D3DTextureSurfaceWGL::isPostSubBufferSupported() const
-{
- return EGL_FALSE;
-}
-
-EGLint D3DTextureSurfaceWGL::getSwapBehavior() const
-{
- return EGL_BUFFER_PRESERVED;
-}
-
-FramebufferImpl *D3DTextureSurfaceWGL::createDefaultFramebuffer(const gl::FramebufferState &data)
-{
- return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds,
- mRenderer->getBlitter(), mStateManager);
-}
-} // namespace rx