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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/ContextGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/ContextGL.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h new file mode 100755 index 000000000..b3d5e0ee8 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h @@ -0,0 +1,183 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ContextGL: +// OpenGL-specific functionality associated with a GL Context. +// + +#ifndef LIBANGLE_RENDERER_GL_CONTEXTGL_H_ +#define LIBANGLE_RENDERER_GL_CONTEXTGL_H_ + +#include "libANGLE/renderer/ContextImpl.h" + +namespace sh +{ +struct BlockMemberInfo; +} + +namespace rx +{ +class FunctionsGL; +class RendererGL; +class StateManagerGL; +struct WorkaroundsGL; + +class ContextGL : public ContextImpl +{ + public: + ContextGL(const gl::ContextState &state, RendererGL *renderer); + ~ContextGL() override; + + gl::Error initialize() override; + + // Shader creation + CompilerImpl *createCompiler() override; + ShaderImpl *createShader(const gl::ShaderState &data) override; + ProgramImpl *createProgram(const gl::ProgramState &data) override; + + // Framebuffer creation + FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; + + // Texture creation + TextureImpl *createTexture(const gl::TextureState &state) override; + + // Renderbuffer creation + RenderbufferImpl *createRenderbuffer() override; + + // Buffer creation + BufferImpl *createBuffer(const gl::BufferState &state) override; + + // Vertex Array creation + VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; + + // Query and Fence creation + QueryImpl *createQuery(GLenum type) override; + FenceNVImpl *createFenceNV() override; + FenceSyncImpl *createFenceSync() override; + + // Transform Feedback creation + TransformFeedbackImpl *createTransformFeedback( + const gl::TransformFeedbackState &state) override; + + // Sampler object creation + SamplerImpl *createSampler() override; + + // Path object creation + std::vector<PathImpl *> createPaths(GLsizei range) override; + + // Flush and finish. + gl::Error flush() override; + gl::Error finish() override; + + // Drawing methods. + gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override; + gl::Error drawArraysInstanced(GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount) override; + + gl::Error drawElements(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange) override; + gl::Error drawElementsInstanced(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instances, + const gl::IndexRange &indexRange) override; + gl::Error drawRangeElements(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange) override; + + // CHROMIUM_path_rendering implementation + void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) override; + void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) override; + void coverFillPath(const gl::Path *path, GLenum coverMode) override; + void coverStrokePath(const gl::Path *path, GLenum coverMode) override; + void stencilThenCoverFillPath(const gl::Path *path, + GLenum fillMode, + GLuint mask, + GLenum coverMode) override; + void stencilThenCoverStrokePath(const gl::Path *path, + GLint reference, + GLuint mask, + GLenum coverMode) override; + void coverFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) override; + void coverStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) override; + void stencilFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) override; + void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) override; + void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) override; + void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) override; + + // Device loss + GLenum getResetStatus() override; + + // Vendor and description strings. + std::string getVendorString() const override; + std::string getRendererDescription() const override; + + // Debug markers. + void insertEventMarker(GLsizei length, const char *marker) override; + void pushGroupMarker(GLsizei length, const char *marker) override; + void popGroupMarker() override; + + // State sync with dirty bits. + void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override; + + // Disjoint timer queries + GLint getGPUDisjoint() override; + GLint64 getTimestamp() override; + + // Context switching + void onMakeCurrent(const gl::ContextState &data) override; + + // Caps queries + const gl::Caps &getNativeCaps() const override; + const gl::TextureCapsMap &getNativeTextureCaps() const override; + const gl::Extensions &getNativeExtensions() const override; + const gl::Limitations &getNativeLimitations() const override; + + // Handle helpers + const FunctionsGL *getFunctions() const; + StateManagerGL *getStateManager(); + const WorkaroundsGL &getWorkaroundsGL(); + + private: + RendererGL *mRenderer; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_GL_CONTEXTGL_H_ |