diff options
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp new file mode 100755 index 000000000..c38bc1b11 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp @@ -0,0 +1,258 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context9: +// D3D9-specific functionality associated with a GL Context. +// + +#include "libANGLE/renderer/d3d/d3d9/Context9.h" + +#include "common/string_utils.h" +#include "libANGLE/renderer/d3d/CompilerD3D.h" +#include "libANGLE/renderer/d3d/ShaderD3D.h" +#include "libANGLE/renderer/d3d/ProgramD3D.h" +#include "libANGLE/renderer/d3d/RenderbufferD3D.h" +#include "libANGLE/renderer/d3d/SamplerD3D.h" +#include "libANGLE/renderer/d3d/TextureD3D.h" +#include "libANGLE/renderer/d3d/d3d9/Buffer9.h" +#include "libANGLE/renderer/d3d/d3d9/Fence9.h" +#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h" +#include "libANGLE/renderer/d3d/d3d9/Query9.h" +#include "libANGLE/renderer/d3d/d3d9/Renderer9.h" +#include "libANGLE/renderer/d3d/d3d9/StateManager9.h" +#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h" + +namespace rx +{ + +Context9::Context9(const gl::ContextState &state, Renderer9 *renderer) + : ContextImpl(state), mRenderer(renderer) +{ +} + +Context9::~Context9() +{ +} + +gl::Error Context9::initialize() +{ + return gl::NoError(); +} + +CompilerImpl *Context9::createCompiler() +{ + return new CompilerD3D(SH_HLSL_3_0_OUTPUT); +} + +ShaderImpl *Context9::createShader(const gl::ShaderState &data) +{ + return new ShaderD3D(data, mRenderer->getWorkarounds()); +} + +ProgramImpl *Context9::createProgram(const gl::ProgramState &data) +{ + return new ProgramD3D(data, mRenderer); +} + +FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data) +{ + return new Framebuffer9(data, mRenderer); +} + +TextureImpl *Context9::createTexture(const gl::TextureState &state) +{ + switch (state.getTarget()) + { + case GL_TEXTURE_2D: + return new TextureD3D_2D(state, mRenderer); + case GL_TEXTURE_CUBE_MAP: + return new TextureD3D_Cube(state, mRenderer); + case GL_TEXTURE_EXTERNAL_OES: + return new TextureD3D_External(state, mRenderer); + default: + UNREACHABLE(); + } + return nullptr; +} + +RenderbufferImpl *Context9::createRenderbuffer() +{ + return new RenderbufferD3D(mRenderer); +} + +BufferImpl *Context9::createBuffer(const gl::BufferState &state) +{ + return new Buffer9(state, mRenderer); +} + +VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data) +{ + return new VertexArray9(data); +} + +QueryImpl *Context9::createQuery(GLenum type) +{ + return new Query9(mRenderer, type); +} + +FenceNVImpl *Context9::createFenceNV() +{ + return new FenceNV9(mRenderer); +} + +FenceSyncImpl *Context9::createFenceSync() +{ + // D3D9 doesn't support ES 3.0 and its sync objects. + UNREACHABLE(); + return nullptr; +} + +TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state) +{ + UNREACHABLE(); + return nullptr; +} + +SamplerImpl *Context9::createSampler() +{ + return new SamplerD3D(); +} + +std::vector<PathImpl *> Context9::createPaths(GLsizei) +{ + return std::vector<PathImpl *>(); +} + +gl::Error Context9::flush() +{ + return mRenderer->flush(); +} + +gl::Error Context9::finish() +{ + return mRenderer->finish(); +} + +gl::Error Context9::drawArrays(GLenum mode, GLint first, GLsizei count) +{ + return mRenderer->genericDrawArrays(this, mode, first, count, 1); +} + +gl::Error Context9::drawArraysInstanced(GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount) +{ + return mRenderer->genericDrawArrays(this, mode, first, count, instanceCount); +} + +gl::Error Context9::drawElements(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange) +{ + return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange); +} + +gl::Error Context9::drawElementsInstanced(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instances, + const gl::IndexRange &indexRange) +{ + return mRenderer->genericDrawElements(this, mode, count, type, indices, instances, indexRange); +} + +gl::Error Context9::drawRangeElements(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange) +{ + return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange); +} + +GLenum Context9::getResetStatus() +{ + return mRenderer->getResetStatus(); +} + +std::string Context9::getVendorString() const +{ + return mRenderer->getVendorString(); +} + +std::string Context9::getRendererDescription() const +{ + return mRenderer->getRendererDescription(); +} + +void Context9::insertEventMarker(GLsizei length, const char *marker) +{ + auto optionalString = angle::WidenString(static_cast<size_t>(length), marker); + if (optionalString.valid()) + { + mRenderer->getAnnotator()->setMarker(optionalString.value().data()); + } +} + +void Context9::pushGroupMarker(GLsizei length, const char *marker) +{ + auto optionalString = angle::WidenString(static_cast<size_t>(length), marker); + if (optionalString.valid()) + { + mRenderer->getAnnotator()->beginEvent(optionalString.value().data()); + } +} + +void Context9::popGroupMarker() +{ + mRenderer->getAnnotator()->endEvent(); +} + +void Context9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) +{ + mRenderer->getStateManager()->syncState(state, dirtyBits); +} + +GLint Context9::getGPUDisjoint() +{ + return mRenderer->getGPUDisjoint(); +} + +GLint64 Context9::getTimestamp() +{ + return mRenderer->getTimestamp(); +} + +void Context9::onMakeCurrent(const gl::ContextState &data) +{ +} + +const gl::Caps &Context9::getNativeCaps() const +{ + return mRenderer->getNativeCaps(); +} + +const gl::TextureCapsMap &Context9::getNativeTextureCaps() const +{ + return mRenderer->getNativeTextureCaps(); +} + +const gl::Extensions &Context9::getNativeExtensions() const +{ + return mRenderer->getNativeExtensions(); +} + +const gl::Limitations &Context9::getNativeLimitations() const +{ + return mRenderer->getNativeLimitations(); +} + +} // namespace rx |