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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h new file mode 100755 index 000000000..4ee0de292 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h @@ -0,0 +1,131 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers +// retained by Renderbuffers. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_ + +#include "libANGLE/renderer/d3d/RenderTargetD3D.h" + +#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" +#include "libANGLE/signal_utils.h" + +namespace rx +{ +class SwapChain11; +class Renderer11; + +class RenderTarget11 : public RenderTargetD3D +{ + public: + RenderTarget11(const d3d11::Format &formatSet); + virtual ~RenderTarget11(); + + virtual ID3D11Resource *getTexture() const = 0; + virtual ID3D11RenderTargetView *getRenderTargetView() const = 0; + virtual ID3D11DepthStencilView *getDepthStencilView() const = 0; + virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0; + virtual ID3D11ShaderResourceView *getBlitShaderResourceView() const = 0; + + virtual unsigned int getSubresourceIndex() const = 0; + + void signalDirty() override; + angle::BroadcastChannel *getBroadcastChannel() { return &mBroadcastChannel; } + + const d3d11::Format &getFormatSet() const { return mFormatSet; } + + protected: + angle::BroadcastChannel mBroadcastChannel; + const d3d11::Format &mFormatSet; +}; + +class TextureRenderTarget11 : public RenderTarget11 +{ + public: + // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them + TextureRenderTarget11(ID3D11RenderTargetView *rtv, + ID3D11Resource *resource, + ID3D11ShaderResourceView *srv, + ID3D11ShaderResourceView *blitSRV, + GLenum internalFormat, + const d3d11::Format &formatSet, + GLsizei width, + GLsizei height, + GLsizei depth, + GLsizei samples); + TextureRenderTarget11(ID3D11DepthStencilView *dsv, + ID3D11Resource *resource, + ID3D11ShaderResourceView *srv, + GLenum internalFormat, + const d3d11::Format &formatSet, + GLsizei width, + GLsizei height, + GLsizei depth, + GLsizei samples); + virtual ~TextureRenderTarget11(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLsizei getSamples() const override; + + ID3D11Resource *getTexture() const override; + ID3D11RenderTargetView *getRenderTargetView() const override; + ID3D11DepthStencilView *getDepthStencilView() const override; + ID3D11ShaderResourceView *getShaderResourceView() const override; + ID3D11ShaderResourceView *getBlitShaderResourceView() const override; + + unsigned int getSubresourceIndex() const override; + + private: + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + GLsizei mSamples; + + unsigned int mSubresourceIndex; + ID3D11Resource *mTexture; + ID3D11RenderTargetView *mRenderTarget; + ID3D11DepthStencilView *mDepthStencil; + ID3D11ShaderResourceView *mShaderResource; + + // Shader resource view to use with internal blit shaders. Not set for depth/stencil render + // targets. + ID3D11ShaderResourceView *mBlitShaderResource; +}; + +class SurfaceRenderTarget11 : public RenderTarget11 +{ + public: + SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth); + virtual ~SurfaceRenderTarget11(); + + GLsizei getWidth() const override; + GLsizei getHeight() const override; + GLsizei getDepth() const override; + GLenum getInternalFormat() const override; + GLsizei getSamples() const override; + + ID3D11Resource *getTexture() const override; + ID3D11RenderTargetView *getRenderTargetView() const override; + ID3D11DepthStencilView *getDepthStencilView() const override; + ID3D11ShaderResourceView *getShaderResourceView() const override; + ID3D11ShaderResourceView *getBlitShaderResourceView() const override; + + unsigned int getSubresourceIndex() const override; + + private: + SwapChain11 *mSwapChain; + bool mDepth; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_ |