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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h new file mode 100755 index 000000000..4f70beddf --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h @@ -0,0 +1,39 @@ +// +// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an +// EGLNativeWindowType for the D3D11 renderer. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ + +#include "common/debug.h" +#include "common/platform.h" + +#include "libANGLE/Config.h" +#include "libANGLE/renderer/d3d/NativeWindowD3D.h" + +namespace rx +{ + +class NativeWindow11 : public NativeWindowD3D +{ + public: + NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {} + +#ifdef ANGLE_ENABLE_D3D11 + virtual HRESULT createSwapChain(ID3D11Device *device, + IDXGIFactory *factory, + DXGI_FORMAT format, + UINT width, + UINT height, + IDXGISwapChain **swapChain) = 0; + virtual void commitChange() = 0; +#endif +}; +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ |