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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h new file mode 100755 index 000000000..17c3688b4 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h @@ -0,0 +1,92 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image11.h: Defines the rx::Image11 class, which acts as the interface to +// the actual underlying resources of a Texture + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ + +#include "libANGLE/renderer/d3d/ImageD3D.h" +#include "libANGLE/ImageIndex.h" + +#include "common/debug.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Renderer11; +class TextureHelper11; +class TextureStorage11; +struct Renderer11DeviceCaps; + +class Image11 : public ImageD3D +{ + public: + Image11(Renderer11 *renderer); + virtual ~Image11(); + + static gl::Error generateMipmap(Image11 *dest, + Image11 *src, + const Renderer11DeviceCaps &rendererCaps); + + virtual bool isDirty() const; + + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); + + bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override; + + DXGI_FORMAT getDXGIFormat() const; + + gl::Error loadData(const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum type, + const void *input, + bool applySkipImages) override; + gl::Error loadCompressedData(const gl::Box &area, const void *input) override; + + gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override; + gl::Error copyFromFramebuffer(const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) override; + + gl::Error recoverFromAssociatedStorage(); + bool isAssociatedStorageValid(TextureStorage11* textureStorage) const; + void disassociateStorage(); + + protected: + gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); + void unmap(); + + private: + gl::Error copyWithoutConversion(const gl::Offset &destOffset, + const gl::Box &sourceArea, + const TextureHelper11 &textureHelper, + UINT sourceSubResource); + + gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex); + gl::Error createStagingTexture(); + void releaseStagingTexture(); + + Renderer11 *mRenderer; + + DXGI_FORMAT mDXGIFormat; + ID3D11Resource *mStagingTexture; + unsigned int mStagingSubresource; + + bool mRecoverFromStorage; + TextureStorage11 *mAssociatedStorage; + gl::ImageIndex mAssociatedImageIndex; + unsigned int mRecoveredFromStorageCount; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ |