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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h new file mode 100755 index 000000000..1594027ec --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h @@ -0,0 +1,98 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Clear11.h: Framebuffer clear utility class. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_ + +#include <map> +#include <vector> + +#include "libANGLE/angletypes.h" +#include "libANGLE/Error.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +namespace rx +{ +class Renderer11; +class RenderTarget11; +struct ClearParameters; + +class Clear11 : angle::NonCopyable +{ + public: + explicit Clear11(Renderer11 *renderer); + ~Clear11(); + + // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied. + gl::Error clearFramebuffer(const ClearParameters &clearParams, + const gl::FramebufferState &fboData); + + private: + struct MaskedRenderTarget + { + bool colorMask[4]; + RenderTarget11 *renderTarget; + }; + + ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts); + ID3D11DepthStencilState *getDepthStencilState(const ClearParameters &clearParams); + + struct ClearShader final : public angle::NonCopyable + { + ClearShader(DXGI_FORMAT colorType, + const char *inputLayoutName, + const BYTE *vsByteCode, + size_t vsSize, + const char *vsDebugName, + const BYTE *psByteCode, + size_t psSize, + const char *psDebugName); + ~ClearShader(); + + d3d11::LazyInputLayout *inputLayout; + d3d11::LazyShader<ID3D11VertexShader> vertexShader; + d3d11::LazyShader<ID3D11PixelShader> pixelShader; + }; + + template <unsigned int vsSize, unsigned int psSize> + static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE(&vsByteCode)[vsSize], const BYTE(&psByteCode)[psSize]); + + struct ClearBlendInfo + { + bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4]; + }; + typedef bool(*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &); + typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap; + + struct ClearDepthStencilInfo + { + bool clearDepth; + bool clearStencil; + UINT8 stencilWriteMask; + }; + typedef bool(*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &); + typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap; + + Renderer11 *mRenderer; + + ClearBlendStateMap mClearBlendStates; + + ClearShader *mFloatClearShader; + ClearShader *mUintClearShader; + ClearShader *mIntClearShader; + + ClearDepthStencilStateMap mClearDepthStencilStates; + + ID3D11Buffer *mVertexBuffer; + ID3D11RasterizerState *mRasterizerState; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_ |