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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VaryingPacking:
+// Class which describes a mapping from varyings to registers in D3D
+// for linking between shader stages.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+#define LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+class ProgramD3DMetadata;
+
+struct PackedVarying
+{
+ PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
+ : varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn)
+ {
+ }
+ PackedVarying(const sh::ShaderVariable &varyingIn,
+ sh::InterpolationType interpolationIn,
+ const std::string &parentStructNameIn)
+ : varying(&varyingIn),
+ vertexOnly(false),
+ interpolation(interpolationIn),
+ parentStructName(parentStructNameIn)
+ {
+ }
+
+ bool isStructField() const { return !parentStructName.empty(); }
+
+ const sh::ShaderVariable *varying;
+
+ // Transform feedback varyings can be only referenced in the VS.
+ bool vertexOnly;
+
+ // Cached so we can store sh::ShaderVariable to point to varying fields.
+ sh::InterpolationType interpolation;
+
+ // Struct name
+ std::string parentStructName;
+};
+
+struct PackedVaryingRegister final
+{
+ PackedVaryingRegister()
+ : packedVarying(nullptr),
+ varyingArrayIndex(0),
+ varyingRowIndex(0),
+ registerRow(0),
+ registerColumn(0)
+ {
+ }
+
+ PackedVaryingRegister(const PackedVaryingRegister &) = default;
+ PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
+
+ bool operator<(const PackedVaryingRegister &other) const
+ {
+ return sortOrder() < other.sortOrder();
+ }
+
+ unsigned int sortOrder() const
+ {
+ // TODO(jmadill): Handle interpolation types
+ return registerRow * 4 + registerColumn;
+ }
+
+ bool isStructField() const { return !structFieldName.empty(); }
+
+ // Index to the array of varyings.
+ const PackedVarying *packedVarying;
+
+ // The array element of the packed varying.
+ unsigned int varyingArrayIndex;
+
+ // The row of the array element of the packed varying.
+ unsigned int varyingRowIndex;
+
+ // The register row to which we've assigned this packed varying.
+ unsigned int registerRow;
+
+ // The column of the register row into which we've packed this varying.
+ unsigned int registerColumn;
+
+ // Assigned after packing
+ unsigned int semanticIndex;
+
+ // Struct member this varying corresponds to.
+ std::string structFieldName;
+};
+
+class VaryingPacking final : angle::NonCopyable
+{
+ public:
+ VaryingPacking(GLuint maxVaryingVectors);
+
+ bool packVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryings);
+
+ struct Register
+ {
+ Register() { data[0] = data[1] = data[2] = data[3] = false; }
+
+ bool &operator[](unsigned int index) { return data[index]; }
+ bool operator[](unsigned int index) const { return data[index]; }
+
+ bool data[4];
+ };
+
+ Register &operator[](unsigned int index) { return mRegisterMap[index]; }
+ const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
+
+ const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
+ unsigned int getMaxSemanticIndex() const
+ {
+ return static_cast<unsigned int>(mRegisterList.size());
+ }
+ unsigned int getRegisterCount() const;
+
+ void enableBuiltins(ShaderType shaderType, const ProgramD3DMetadata &programMetadata);
+
+ struct BuiltinVarying final : angle::NonCopyable
+ {
+ BuiltinVarying();
+
+ std::string str() const;
+ void enableSystem(const std::string &systemValueSemantic);
+ void enable(const std::string &semanticVal, unsigned int indexVal);
+
+ bool enabled;
+ std::string semantic;
+ unsigned int index;
+ bool systemValue;
+ };
+
+ struct BuiltinInfo
+ {
+ BuiltinVarying dxPosition;
+ BuiltinVarying glPosition;
+ BuiltinVarying glFragCoord;
+ BuiltinVarying glPointCoord;
+ BuiltinVarying glPointSize;
+ };
+
+ const BuiltinInfo &builtins(ShaderType shaderType) const { return mBuiltinInfo[shaderType]; }
+
+ bool usesPointSize() const { return mBuiltinInfo[SHADER_VERTEX].glPointSize.enabled; }
+
+ private:
+ bool packVarying(const PackedVarying &packedVarying);
+ bool isFree(unsigned int registerRow,
+ unsigned int registerColumn,
+ unsigned int varyingRows,
+ unsigned int varyingColumns) const;
+ void insert(unsigned int registerRow,
+ unsigned int registerColumn,
+ const PackedVarying &packedVarying);
+
+ std::vector<Register> mRegisterMap;
+ std::vector<PackedVaryingRegister> mRegisterList;
+
+ std::vector<BuiltinInfo> mBuiltinInfo;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_