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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h new file mode 100755 index 000000000..768c60bd0 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h @@ -0,0 +1,121 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SurfaceD3D.h: D3D implementation of an EGL surface + +#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_ +#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_ + +#include "libANGLE/renderer/SurfaceImpl.h" +#include "libANGLE/renderer/d3d/NativeWindowD3D.h" + +namespace egl +{ +class Surface; +} + +namespace rx +{ +class SwapChainD3D; +class RendererD3D; + +class SurfaceD3D : public SurfaceImpl +{ + public: + ~SurfaceD3D() override; + void releaseSwapChain(); + + egl::Error initialize() override; + FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; + + egl::Error swap() override; + egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; + egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; + egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; + egl::Error releaseTexImage(EGLint buffer) override; + void setSwapInterval(EGLint interval) override; + + EGLint getWidth() const override; + EGLint getHeight() const override; + + EGLint isPostSubBufferSupported() const override; + EGLint getSwapBehavior() const override; + + // D3D implementations + SwapChainD3D *getSwapChain() const; + + egl::Error resetSwapChain(); + + // Returns true if swapchain changed due to resize or interval update + bool checkForOutOfDateSwapChain(); + + gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) override; + + protected: + SurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLNativeWindowType window, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs); + + egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height); + egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight); + egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight); + + RendererD3D *mRenderer; + egl::Display *mDisplay; + + bool mFixedSize; + GLint mOrientation; + + GLenum mRenderTargetFormat; + GLenum mDepthStencilFormat; + + SwapChainD3D *mSwapChain; + bool mSwapIntervalDirty; + + NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for. + EGLint mWidth; + EGLint mHeight; + + EGLint mSwapInterval; + + HANDLE mShareHandle; + IUnknown *mD3DTexture; +}; + +class WindowSurfaceD3D : public SurfaceD3D +{ + public: + WindowSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLNativeWindowType window, + const egl::AttributeMap &attribs); + ~WindowSurfaceD3D() override; +}; + +class PbufferSurfaceD3D : public SurfaceD3D +{ + public: + PbufferSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs); + ~PbufferSurfaceD3D() override; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_ |