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diff --git a/gfx/angle/src/libANGLE/renderer/DisplayImpl.h b/gfx/angle/src/libANGLE/renderer/DisplayImpl.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayImpl.h: Implementation methods of egl::Display
+
+#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
+#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Version.h"
+
+#include <set>
+#include <vector>
+
+namespace egl
+{
+class AttributeMap;
+class Display;
+struct Config;
+class Surface;
+class ImageSibling;
+}
+
+namespace gl
+{
+class Context;
+}
+
+namespace rx
+{
+class SurfaceImpl;
+class ImageImpl;
+struct ConfigDesc;
+class DeviceImpl;
+class StreamProducerImpl;
+
+class DisplayImpl : public EGLImplFactory
+{
+ public:
+ DisplayImpl();
+ virtual ~DisplayImpl();
+
+ virtual egl::Error initialize(egl::Display *display) = 0;
+ virtual void terminate() = 0;
+
+ virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
+
+ virtual egl::ConfigSet generateConfigs() = 0;
+
+ virtual bool testDeviceLost() = 0;
+ virtual egl::Error restoreLostDevice() = 0;
+
+ virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const;
+
+ virtual std::string getVendorString() const = 0;
+
+ virtual egl::Error getDevice(DeviceImpl **device) = 0;
+
+ virtual egl::Error waitClient() const = 0;
+ virtual egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const = 0;
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
+ const egl::Caps &getCaps() const;
+
+ typedef std::set<egl::Surface*> SurfaceSet;
+ const SurfaceSet &getSurfaceSet() const { return mSurfaceSet; }
+ SurfaceSet &getSurfaceSet() { return mSurfaceSet; }
+
+ void destroySurface(egl::Surface *surface);
+
+ const egl::DisplayExtensions &getExtensions() const;
+
+ protected:
+ // Place the surface set here so it can be accessible for handling
+ // context loss events. (It is shared between the Display and Impl.)
+ SurfaceSet mSurfaceSet;
+
+ private:
+ virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
+ virtual void generateCaps(egl::Caps *outCaps) const = 0;
+
+ mutable bool mExtensionsInitialized;
+ mutable egl::DisplayExtensions mExtensions;
+
+ mutable bool mCapsInitialized;
+ mutable egl::Caps mCaps;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_