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Diffstat (limited to 'gfx/angle/src/libANGLE/Texture.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Texture.cpp | 1153 |
1 files changed, 1153 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Texture.cpp b/gfx/angle/src/libANGLE/Texture.cpp new file mode 100755 index 000000000..edba11bd4 --- /dev/null +++ b/gfx/angle/src/libANGLE/Texture.cpp @@ -0,0 +1,1153 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. + +#include "libANGLE/Texture.h" + +#include "common/mathutil.h" +#include "common/utilities.h" +#include "libANGLE/Config.h" +#include "libANGLE/Context.h" +#include "libANGLE/ContextState.h" +#include "libANGLE/Image.h" +#include "libANGLE/Surface.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/renderer/GLImplFactory.h" +#include "libANGLE/renderer/TextureImpl.h" + +namespace gl +{ + +namespace +{ +bool IsPointSampled(const gl::SamplerState &samplerState) +{ + return (samplerState.magFilter == GL_NEAREST && + (samplerState.minFilter == GL_NEAREST || + samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); +} + +size_t GetImageDescIndex(GLenum target, size_t level) +{ + return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) + : level; +} +} // namespace + +bool IsMipmapFiltered(const gl::SamplerState &samplerState) +{ + switch (samplerState.minFilter) + { + case GL_NEAREST: + case GL_LINEAR: + return false; + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + return true; + default: UNREACHABLE(); + return false; + } +} + +SwizzleState::SwizzleState() + : swizzleRed(GL_INVALID_INDEX), + swizzleGreen(GL_INVALID_INDEX), + swizzleBlue(GL_INVALID_INDEX), + swizzleAlpha(GL_INVALID_INDEX) +{ +} + +SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) + : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) +{ +} + +bool SwizzleState::swizzleRequired() const +{ + return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || + swizzleAlpha != GL_ALPHA; +} + +bool SwizzleState::operator==(const SwizzleState &other) const +{ + return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && + swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; +} + +bool SwizzleState::operator!=(const SwizzleState &other) const +{ + return !(*this == other); +} + +TextureState::TextureState(GLenum target) + : mTarget(target), + mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA), + mSamplerState(SamplerState::CreateDefaultForTarget(target)), + mBaseLevel(0), + mMaxLevel(1000), + mImmutableFormat(false), + mImmutableLevels(0), + mUsage(GL_NONE), + mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * + (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), + mCompletenessCache() +{ +} + +bool TextureState::swizzleRequired() const +{ + return mSwizzleState.swizzleRequired(); +} + +GLuint TextureState::getEffectiveBaseLevel() const +{ + if (mImmutableFormat) + { + // GLES 3.0.4 section 3.8.10 + return std::min(mBaseLevel, mImmutableLevels - 1); + } + // Some classes use the effective base level to index arrays with level data. By clamping the + // effective base level to max levels these arrays need just one extra item to store properties + // that should be returned for all out-of-range base level values, instead of needing special + // handling for out-of-range base levels. + return std::min(mBaseLevel, static_cast<GLuint>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)); +} + +GLuint TextureState::getEffectiveMaxLevel() const +{ + if (mImmutableFormat) + { + // GLES 3.0.4 section 3.8.10 + GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); + clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); + return clampedMaxLevel; + } + return mMaxLevel; +} + +GLuint TextureState::getMipmapMaxLevel() const +{ + const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); + GLuint expectedMipLevels = 0; + if (mTarget == GL_TEXTURE_3D) + { + const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), + baseImageDesc.size.depth); + expectedMipLevels = static_cast<GLuint>(log2(maxDim)); + } + else + { + expectedMipLevels = static_cast<GLuint>( + log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); + } + + return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); +} + +bool TextureState::setBaseLevel(GLuint baseLevel) +{ + if (mBaseLevel != baseLevel) + { + mBaseLevel = baseLevel; + mCompletenessCache.cacheValid = false; + return true; + } + return false; +} + +void TextureState::setMaxLevel(GLuint maxLevel) +{ + if (mMaxLevel != maxLevel) + { + mMaxLevel = maxLevel; + mCompletenessCache.cacheValid = false; + } +} + +// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. +bool TextureState::isCubeComplete() const +{ + ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); + + const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); + if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) + { + return false; + } + + for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) + { + const ImageDesc &faceImageDesc = getImageDesc(face, 0); + if (faceImageDesc.size.width != baseImageDesc.size.width || + faceImageDesc.size.height != baseImageDesc.size.height || + !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) + { + return false; + } + } + + return true; +} + +bool TextureState::isSamplerComplete(const SamplerState &samplerState, + const ContextState &data) const +{ + const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); + const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); + if (!mCompletenessCache.cacheValid || mCompletenessCache.samplerState != samplerState || + mCompletenessCache.filterable != textureCaps.filterable || + mCompletenessCache.clientVersion != data.getClientMajorVersion() || + mCompletenessCache.supportsNPOT != data.getExtensions().textureNPOT) + { + mCompletenessCache.cacheValid = true; + mCompletenessCache.samplerState = samplerState; + mCompletenessCache.filterable = textureCaps.filterable; + mCompletenessCache.clientVersion = data.getClientMajorVersion(); + mCompletenessCache.supportsNPOT = data.getExtensions().textureNPOT; + mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); + } + return mCompletenessCache.samplerComplete; +} + +bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, + const ContextState &data) const +{ + if (mBaseLevel > mMaxLevel) + { + return false; + } + const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); + if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || + baseImageDesc.size.depth == 0) + { + return false; + } + // The cases where the texture is incomplete because base level is out of range should be + // handled by the above condition. + ASSERT(mBaseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); + + if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) + { + return false; + } + + const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); + if (!textureCaps.filterable && !IsPointSampled(samplerState)) + { + return false; + } + bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3; + if (!npotSupport) + { + if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || + (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) + { + return false; + } + } + + if (IsMipmapFiltered(samplerState)) + { + if (!npotSupport) + { + if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) + { + return false; + } + } + + if (!computeMipmapCompleteness()) + { + return false; + } + } + else + { + if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) + { + return false; + } + } + + // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a + // texture unit that would have been rejected by a call to TexParameter* for the texture bound + // to that unit, the behavior of the implementation is as if the texture were incomplete. For + // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the + // sampler object bound to a texture unit and the texture bound to that unit is an external + // texture, the texture will be considered incomplete. + // Sampler object state which does not affect sampling for the type of texture bound to a + // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness. + if (mTarget == GL_TEXTURE_EXTERNAL_OES) + { + if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE) + { + return false; + } + + if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST) + { + return false; + } + } + + // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: + // The internalformat specified for the texture arrays is a sized internal depth or + // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- + // MODE is NONE, and either the magnification filter is not NEAREST or the mini- + // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. + if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3) + { + // Note: we restrict this validation to sized types. For the OES_depth_textures + // extension, due to some underspecification problems, we must allow linear filtering + // for legacy compatibility with WebGL 1. + // See http://crbug.com/649200 + if (samplerState.compareMode == GL_NONE && baseImageDesc.format.sized) + { + if ((samplerState.minFilter != GL_NEAREST && + samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || + samplerState.magFilter != GL_NEAREST) + { + return false; + } + } + } + + return true; +} + +bool TextureState::computeMipmapCompleteness() const +{ + const GLuint maxLevel = getMipmapMaxLevel(); + + for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) + { + if (mTarget == GL_TEXTURE_CUBE_MAP) + { + for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) + { + if (!computeLevelCompleteness(face, level)) + { + return false; + } + } + } + else + { + if (!computeLevelCompleteness(mTarget, level)) + { + return false; + } + } + } + + return true; +} + +bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const +{ + ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); + + if (mImmutableFormat) + { + return true; + } + + const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); + if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || + baseImageDesc.size.depth == 0) + { + return false; + } + + const ImageDesc &levelImageDesc = getImageDesc(target, level); + if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || + levelImageDesc.size.depth == 0) + { + return false; + } + + if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) + { + return false; + } + + ASSERT(level >= getEffectiveBaseLevel()); + const size_t relativeLevel = level - getEffectiveBaseLevel(); + if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) + { + return false; + } + + if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) + { + return false; + } + + if (mTarget == GL_TEXTURE_3D) + { + if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) + { + return false; + } + } + else if (mTarget == GL_TEXTURE_2D_ARRAY) + { + if (levelImageDesc.size.depth != baseImageDesc.size.depth) + { + return false; + } + } + + return true; +} + +GLenum TextureState::getBaseImageTarget() const +{ + return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; +} + +ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid()) +{ +} + +ImageDesc::ImageDesc(const Extents &size, const Format &format) : size(size), format(format) +{ +} + +const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const +{ + size_t descIndex = GetImageDescIndex(target, level); + ASSERT(descIndex < mImageDescs.size()); + return mImageDescs[descIndex]; +} + +void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) +{ + size_t descIndex = GetImageDescIndex(target, level); + ASSERT(descIndex < mImageDescs.size()); + mImageDescs[descIndex] = desc; + mCompletenessCache.cacheValid = false; +} + +void TextureState::setImageDescChain(GLuint baseLevel, + GLuint maxLevel, + Extents baseSize, + const Format &format) +{ + for (GLuint level = baseLevel; level <= maxLevel; level++) + { + int relativeLevel = (level - baseLevel); + Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1), + std::max<int>(baseSize.height >> relativeLevel, 1), + (mTarget == GL_TEXTURE_2D_ARRAY) + ? baseSize.depth + : std::max<int>(baseSize.depth >> relativeLevel, 1)); + ImageDesc levelInfo(levelSize, format); + + if (mTarget == GL_TEXTURE_CUBE_MAP) + { + for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) + { + setImageDesc(face, level, levelInfo); + } + } + else + { + setImageDesc(mTarget, level, levelInfo); + } + } +} + +void TextureState::clearImageDesc(GLenum target, size_t level) +{ + setImageDesc(target, level, ImageDesc()); +} + +void TextureState::clearImageDescs() +{ + for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) + { + mImageDescs[descIndex] = ImageDesc(); + } + mCompletenessCache.cacheValid = false; +} + +TextureState::SamplerCompletenessCache::SamplerCompletenessCache() + : cacheValid(false), + samplerState(), + filterable(false), + clientVersion(0), + supportsNPOT(false), + samplerComplete(false) +{ +} + +Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target) + : egl::ImageSibling(id), + mState(target), + mTexture(factory->createTexture(mState)), + mLabel(), + mBoundSurface(nullptr), + mBoundStream(nullptr) +{ +} + +Texture::~Texture() +{ + if (mBoundSurface) + { + mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); + mBoundSurface = nullptr; + } + if (mBoundStream) + { + mBoundStream->releaseTextures(); + mBoundStream = nullptr; + } + SafeDelete(mTexture); +} + +void Texture::setLabel(const std::string &label) +{ + mLabel = label; + mDirtyBits.set(DIRTY_BIT_LABEL); +} + +const std::string &Texture::getLabel() const +{ + return mLabel; +} + +GLenum Texture::getTarget() const +{ + return mState.mTarget; +} + +void Texture::setSwizzleRed(GLenum swizzleRed) +{ + mState.mSwizzleState.swizzleRed = swizzleRed; + mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED); +} + +GLenum Texture::getSwizzleRed() const +{ + return mState.mSwizzleState.swizzleRed; +} + +void Texture::setSwizzleGreen(GLenum swizzleGreen) +{ + mState.mSwizzleState.swizzleGreen = swizzleGreen; + mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN); +} + +GLenum Texture::getSwizzleGreen() const +{ + return mState.mSwizzleState.swizzleGreen; +} + +void Texture::setSwizzleBlue(GLenum swizzleBlue) +{ + mState.mSwizzleState.swizzleBlue = swizzleBlue; + mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE); +} + +GLenum Texture::getSwizzleBlue() const +{ + return mState.mSwizzleState.swizzleBlue; +} + +void Texture::setSwizzleAlpha(GLenum swizzleAlpha) +{ + mState.mSwizzleState.swizzleAlpha = swizzleAlpha; + mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA); +} + +GLenum Texture::getSwizzleAlpha() const +{ + return mState.mSwizzleState.swizzleAlpha; +} + +void Texture::setMinFilter(GLenum minFilter) +{ + mState.mSamplerState.minFilter = minFilter; + mDirtyBits.set(DIRTY_BIT_MIN_FILTER); +} + +GLenum Texture::getMinFilter() const +{ + return mState.mSamplerState.minFilter; +} + +void Texture::setMagFilter(GLenum magFilter) +{ + mState.mSamplerState.magFilter = magFilter; + mDirtyBits.set(DIRTY_BIT_MAG_FILTER); +} + +GLenum Texture::getMagFilter() const +{ + return mState.mSamplerState.magFilter; +} + +void Texture::setWrapS(GLenum wrapS) +{ + mState.mSamplerState.wrapS = wrapS; + mDirtyBits.set(DIRTY_BIT_WRAP_S); +} + +GLenum Texture::getWrapS() const +{ + return mState.mSamplerState.wrapS; +} + +void Texture::setWrapT(GLenum wrapT) +{ + mState.mSamplerState.wrapT = wrapT; + mDirtyBits.set(DIRTY_BIT_WRAP_T); +} + +GLenum Texture::getWrapT() const +{ + return mState.mSamplerState.wrapT; +} + +void Texture::setWrapR(GLenum wrapR) +{ + mState.mSamplerState.wrapR = wrapR; + mDirtyBits.set(DIRTY_BIT_WRAP_R); +} + +GLenum Texture::getWrapR() const +{ + return mState.mSamplerState.wrapR; +} + +void Texture::setMaxAnisotropy(float maxAnisotropy) +{ + mState.mSamplerState.maxAnisotropy = maxAnisotropy; + mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY); +} + +float Texture::getMaxAnisotropy() const +{ + return mState.mSamplerState.maxAnisotropy; +} + +void Texture::setMinLod(GLfloat minLod) +{ + mState.mSamplerState.minLod = minLod; + mDirtyBits.set(DIRTY_BIT_MIN_LOD); +} + +GLfloat Texture::getMinLod() const +{ + return mState.mSamplerState.minLod; +} + +void Texture::setMaxLod(GLfloat maxLod) +{ + mState.mSamplerState.maxLod = maxLod; + mDirtyBits.set(DIRTY_BIT_MAX_LOD); +} + +GLfloat Texture::getMaxLod() const +{ + return mState.mSamplerState.maxLod; +} + +void Texture::setCompareMode(GLenum compareMode) +{ + mState.mSamplerState.compareMode = compareMode; + mDirtyBits.set(DIRTY_BIT_COMPARE_MODE); +} + +GLenum Texture::getCompareMode() const +{ + return mState.mSamplerState.compareMode; +} + +void Texture::setCompareFunc(GLenum compareFunc) +{ + mState.mSamplerState.compareFunc = compareFunc; + mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC); +} + +GLenum Texture::getCompareFunc() const +{ + return mState.mSamplerState.compareFunc; +} + +void Texture::setSRGBDecode(GLenum sRGBDecode) +{ + mState.mSamplerState.sRGBDecode = sRGBDecode; + mDirtyBits.set(DIRTY_BIT_SRGB_DECODE); +} + +GLenum Texture::getSRGBDecode() const +{ + return mState.mSamplerState.sRGBDecode; +} + +const SamplerState &Texture::getSamplerState() const +{ + return mState.mSamplerState; +} + +void Texture::setBaseLevel(GLuint baseLevel) +{ + if (mState.setBaseLevel(baseLevel)) + { + mTexture->setBaseLevel(mState.getEffectiveBaseLevel()); + mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); + } +} + +GLuint Texture::getBaseLevel() const +{ + return mState.mBaseLevel; +} + +void Texture::setMaxLevel(GLuint maxLevel) +{ + mState.setMaxLevel(maxLevel); + mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); +} + +GLuint Texture::getMaxLevel() const +{ + return mState.mMaxLevel; +} + +bool Texture::getImmutableFormat() const +{ + return mState.mImmutableFormat; +} + +GLuint Texture::getImmutableLevels() const +{ + return mState.mImmutableLevels; +} + +void Texture::setUsage(GLenum usage) +{ + mState.mUsage = usage; + mDirtyBits.set(DIRTY_BIT_USAGE); +} + +GLenum Texture::getUsage() const +{ + return mState.mUsage; +} + +const TextureState &Texture::getTextureState() const +{ + return mState; +} + +size_t Texture::getWidth(GLenum target, size_t level) const +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + return mState.getImageDesc(target, level).size.width; +} + +size_t Texture::getHeight(GLenum target, size_t level) const +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + return mState.getImageDesc(target, level).size.height; +} + +size_t Texture::getDepth(GLenum target, size_t level) const +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + return mState.getImageDesc(target, level).size.depth; +} + +const Format &Texture::getFormat(GLenum target, size_t level) const +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + return mState.getImageDesc(target, level).format; +} + +bool Texture::isMipmapComplete() const +{ + return mState.computeMipmapCompleteness(); +} + +egl::Surface *Texture::getBoundSurface() const +{ + return mBoundSurface; +} + +egl::Stream *Texture::getBoundStream() const +{ + return mBoundStream; +} + +Error Texture::setImage(const PixelUnpackState &unpackState, + GLenum target, + size_t level, + GLenum internalFormat, + const Extents &size, + GLenum format, + GLenum type, + const uint8_t *pixels) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY( + mTexture->setImage(target, level, internalFormat, size, format, type, unpackState, pixels)); + + mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, format, type))); + mDirtyChannel.signal(); + + return NoError(); +} + +Error Texture::setSubImage(const PixelUnpackState &unpackState, + GLenum target, + size_t level, + const Box &area, + GLenum format, + GLenum type, + const uint8_t *pixels) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + return mTexture->setSubImage(target, level, area, format, type, unpackState, pixels); +} + +Error Texture::setCompressedImage(const PixelUnpackState &unpackState, + GLenum target, + size_t level, + GLenum internalFormat, + const Extents &size, + size_t imageSize, + const uint8_t *pixels) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->setCompressedImage(target, level, internalFormat, size, unpackState, + imageSize, pixels)); + + mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat))); + mDirtyChannel.signal(); + + return NoError(); +} + +Error Texture::setCompressedSubImage(const PixelUnpackState &unpackState, + GLenum target, + size_t level, + const Box &area, + GLenum format, + size_t imageSize, + const uint8_t *pixels) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + + return mTexture->setCompressedSubImage(target, level, area, format, unpackState, imageSize, + pixels); +} + +Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, + const Framebuffer *source) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->copyImage(target, level, sourceArea, internalFormat, source)); + + const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); + mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), + Format(sizedFormat))); + mDirtyChannel.signal(); + + return NoError(); +} + +Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, + const Framebuffer *source) +{ + ASSERT(target == mState.mTarget || + (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); + + return mTexture->copySubImage(target, level, destOffset, sourceArea, source); +} + +Error Texture::copyTexture(GLenum internalFormat, + GLenum type, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const Texture *source) +{ + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->copyTexture(internalFormat, type, unpackFlipY, unpackPremultiplyAlpha, + unpackUnmultiplyAlpha, source)); + + const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); + const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type); + mState.setImageDesc(getTarget(), 0, ImageDesc(sourceDesc.size, Format(sizedFormat))); + mDirtyChannel.signal(); + + return NoError(); +} + +Error Texture::copySubTexture(const Offset &destOffset, + const Rectangle &sourceArea, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const Texture *source) +{ + return mTexture->copySubTexture(destOffset, sourceArea, unpackFlipY, unpackPremultiplyAlpha, + unpackUnmultiplyAlpha, source); +} + +Error Texture::copyCompressedTexture(const Texture *source) +{ + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->copyCompressedTexture(source)); + + ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP); + const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); + mState.setImageDesc(getTarget(), 0, sourceDesc); + + return NoError(); +} + +Error Texture::setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size) +{ + ASSERT(target == mState.mTarget); + + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->setStorage(target, levels, internalFormat, size)); + + mState.mImmutableFormat = true; + mState.mImmutableLevels = static_cast<GLuint>(levels); + mState.clearImageDescs(); + mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat)); + + // Changing the texture to immutable can trigger a change in the base and max levels: + // GLES 3.0.4 section 3.8.10 pg 158: + // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then + // clamped to the range[levelbase;levels]. + mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); + mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); + + mDirtyChannel.signal(); + + return NoError(); +} + +Error Texture::generateMipmap() +{ + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + + // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture + // is not mip complete. + if (!isMipmapComplete()) + { + orphanImages(); + } + + const GLuint baseLevel = mState.getEffectiveBaseLevel(); + const GLuint maxLevel = mState.getMipmapMaxLevel(); + + if (maxLevel > baseLevel) + { + syncImplState(); + ANGLE_TRY(mTexture->generateMipmap()); + + const ImageDesc &baseImageInfo = + mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); + mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format); + } + + mDirtyChannel.signal(); + + return NoError(); +} + +void Texture::bindTexImageFromSurface(egl::Surface *surface) +{ + ASSERT(surface); + + if (mBoundSurface) + { + releaseTexImageFromSurface(); + } + + mTexture->bindTexImage(surface); + mBoundSurface = surface; + + // Set the image info to the size and format of the surface + ASSERT(mState.mTarget == GL_TEXTURE_2D); + Extents size(surface->getWidth(), surface->getHeight(), 1); + ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat)); + mState.setImageDesc(mState.mTarget, 0, desc); + mDirtyChannel.signal(); +} + +void Texture::releaseTexImageFromSurface() +{ + ASSERT(mBoundSurface); + mBoundSurface = nullptr; + mTexture->releaseTexImage(); + + // Erase the image info for level 0 + ASSERT(mState.mTarget == GL_TEXTURE_2D); + mState.clearImageDesc(mState.mTarget, 0); + mDirtyChannel.signal(); +} + +void Texture::bindStream(egl::Stream *stream) +{ + ASSERT(stream); + + // It should not be possible to bind a texture already bound to another stream + ASSERT(mBoundStream == nullptr); + + mBoundStream = stream; + + ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES); +} + +void Texture::releaseStream() +{ + ASSERT(mBoundStream); + mBoundStream = nullptr; +} + +void Texture::acquireImageFromStream(const egl::Stream::GLTextureDescription &desc) +{ + ASSERT(mBoundStream != nullptr); + mTexture->setImageExternal(mState.mTarget, mBoundStream, desc); + + Extents size(desc.width, desc.height, 1); + mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat))); + mDirtyChannel.signal(); +} + +void Texture::releaseImageFromStream() +{ + ASSERT(mBoundStream != nullptr); + mTexture->setImageExternal(mState.mTarget, nullptr, egl::Stream::GLTextureDescription()); + + // Set to incomplete + mState.clearImageDesc(mState.mTarget, 0); + mDirtyChannel.signal(); +} + +void Texture::releaseTexImageInternal() +{ + if (mBoundSurface) + { + // Notify the surface + mBoundSurface->releaseTexImageFromTexture(); + + // Then, call the same method as from the surface + releaseTexImageFromSurface(); + } +} + +Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) +{ + ASSERT(target == mState.mTarget); + ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES); + + // Release from previous calls to eglBindTexImage, to avoid calling the Impl after + releaseTexImageInternal(); + orphanImages(); + + ANGLE_TRY(mTexture->setEGLImageTarget(target, imageTarget)); + + setTargetImage(imageTarget); + + Extents size(static_cast<int>(imageTarget->getWidth()), + static_cast<int>(imageTarget->getHeight()), 1); + + mState.clearImageDescs(); + mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat())); + mDirtyChannel.signal(); + + return NoError(); +} + +Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const +{ + return mState.getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size; +} + +const Format &Texture::getAttachmentFormat(const gl::FramebufferAttachment::Target &target) const +{ + return getFormat(target.textureIndex().type, target.textureIndex().mipIndex); +} + +GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const +{ + // Multisample textures not currently supported + return 0; +} + +void Texture::onAttach() +{ + addRef(); +} + +void Texture::onDetach() +{ + release(); +} + +GLuint Texture::getId() const +{ + return id(); +} + +void Texture::syncImplState() +{ + mTexture->syncState(mDirtyBits); + mDirtyBits.reset(); +} + +rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const +{ + return mTexture; +} +} // namespace gl |