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Diffstat (limited to 'gfx/angle/src/libANGLE/Image_unittest.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Image_unittest.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Image_unittest.cpp b/gfx/angle/src/libANGLE/Image_unittest.cpp new file mode 100755 index 000000000..0978ac678 --- /dev/null +++ b/gfx/angle/src/libANGLE/Image_unittest.cpp @@ -0,0 +1,137 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image_unittest.cpp : Unittets of the Image and ImageSibling classes. + +#include "gmock/gmock.h" +#include "gtest/gtest.h" +#include "libANGLE/Image.h" +#include "libANGLE/Texture.h" +#include "libANGLE/Renderbuffer.h" +#include "libANGLE/renderer/ImageImpl_mock.h" +#include "libANGLE/renderer/TextureImpl_mock.h" +#include "libANGLE/renderer/RenderbufferImpl_mock.h" +#include "tests/angle_unittests_utils.h" + +using ::testing::_; +using ::testing::NiceMock; +using ::testing::Return; + +namespace angle +{ +// Verify ref counts are maintained between images and their siblings when objects are deleted +TEST(ImageTest, RefCounting) +{ + NiceMock<rx::MockGLFactory> mockFactory; + // Create a texture and an EGL image that uses the texture as its source + rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); + EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl)); + gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D); + texture->addRef(); + + rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); + egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); + image->addRef(); + + // Verify that the image added a ref to the texture and the texture has not added a ref to the + // image + EXPECT_EQ(texture->getRefCount(), 2u); + EXPECT_EQ(image->getRefCount(), 1u); + + // Create a renderbuffer and set it as a target of the EGL image + rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl(); + gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1); + renderbuffer->addRef(); + + EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_)) + .WillOnce(Return(gl::Error(GL_NO_ERROR))) + .RetiresOnSaturation(); + renderbuffer->setStorageEGLImageTarget(image); + + // Verify that the renderbuffer added a ref to the image and the image did not add a ref to + // the renderbuffer + EXPECT_EQ(texture->getRefCount(), 2u); + EXPECT_EQ(image->getRefCount(), 2u); + EXPECT_EQ(renderbuffer->getRefCount(), 1u); + + // Simulate deletion of the texture and verify that it still exists because the image holds a + // ref + texture->release(); + EXPECT_EQ(texture->getRefCount(), 1u); + EXPECT_EQ(image->getRefCount(), 2u); + EXPECT_EQ(renderbuffer->getRefCount(), 1u); + + // Simulate deletion of the image and verify that it still exists because the renderbuffer holds + // a ref + image->release(); + EXPECT_EQ(texture->getRefCount(), 1u); + EXPECT_EQ(image->getRefCount(), 1u); + EXPECT_EQ(renderbuffer->getRefCount(), 1u); + + // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects + EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); + EXPECT_CALL(*imageImpl, orphan(_)) + .WillOnce(Return(gl::Error(GL_NO_ERROR))) + .RetiresOnSaturation(); + + EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); + EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation(); + + renderbuffer->release(); +} + +// Verify that respecifiying textures releases references to the Image. +TEST(ImageTest, RespecificationReleasesReferences) +{ + NiceMock<rx::MockGLFactory> mockFactory; + // Create a texture and an EGL image that uses the texture as its source + rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); + EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl)); + gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D); + texture->addRef(); + + gl::PixelUnpackState defaultUnpackState; + + EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) + .WillOnce(Return(gl::Error(GL_NO_ERROR))) + .RetiresOnSaturation(); + texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, + GL_UNSIGNED_BYTE, nullptr); + + rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); + egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); + image->addRef(); + + // Verify that the image added a ref to the texture and the texture has not added a ref to the + // image + EXPECT_EQ(texture->getRefCount(), 2u); + EXPECT_EQ(image->getRefCount(), 1u); + + // Respecify the texture and verify that the image releases its reference + EXPECT_CALL(*imageImpl, orphan(_)) + .WillOnce(Return(gl::Error(GL_NO_ERROR))) + .RetiresOnSaturation(); + EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) + .WillOnce(Return(gl::Error(GL_NO_ERROR))) + .RetiresOnSaturation(); + + texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, + GL_UNSIGNED_BYTE, nullptr); + + EXPECT_EQ(texture->getRefCount(), 1u); + EXPECT_EQ(image->getRefCount(), 1u); + + // Delete the texture and verify that the image still exists + EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); + texture->release(); + + EXPECT_EQ(image->getRefCount(), 1u); + + // Delete the image + EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); + image->release(); +} +} |