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-rwxr-xr-xgfx/angle/src/libANGLE/Fence.cpp126
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diff --git a/gfx/angle/src/libANGLE/Fence.cpp b/gfx/angle/src/libANGLE/Fence.cpp
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+++ b/gfx/angle/src/libANGLE/Fence.cpp
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
+
+#include "libANGLE/Fence.h"
+
+#include "angle_gl.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace gl
+{
+
+FenceNV::FenceNV(rx::FenceNVImpl *impl)
+ : mFence(impl),
+ mIsSet(false),
+ mStatus(GL_FALSE),
+ mCondition(GL_NONE)
+{
+}
+
+FenceNV::~FenceNV()
+{
+ SafeDelete(mFence);
+}
+
+Error FenceNV::set(GLenum condition)
+{
+ Error error = mFence->set(condition);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
+ mIsSet = true;
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::test(GLboolean *outResult)
+{
+ // Flush the command buffer by default
+ Error error = mFence->test(&mStatus);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outResult = mStatus;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::finish()
+{
+ ASSERT(mIsSet);
+
+ gl::Error error = mFence->finish();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mStatus = GL_TRUE;
+
+ return Error(GL_NO_ERROR);
+}
+
+FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
+ : RefCountObject(id), mFence(impl), mLabel(), mCondition(GL_NONE), mFlags(0)
+{
+}
+
+FenceSync::~FenceSync()
+{
+ SafeDelete(mFence);
+}
+
+void FenceSync::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &FenceSync::getLabel() const
+{
+ return mLabel;
+}
+
+Error FenceSync::set(GLenum condition, GLbitfield flags)
+{
+ Error error = mFence->set(condition, flags);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ mFlags = flags;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(mCondition != GL_NONE);
+ return mFence->clientWait(flags, timeout, outResult);
+}
+
+Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ return mFence->serverWait(flags, timeout);
+}
+
+Error FenceSync::getStatus(GLint *outResult) const
+{
+ return mFence->getStatus(outResult);
+}
+
+}