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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Config.h: Defines the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.5] section 3.4 page 19.
+
+#ifndef INCLUDE_CONFIG_H_
+#define INCLUDE_CONFIG_H_
+
+#include "libANGLE/AttributeMap.h"
+
+#include "common/angleutils.h"
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+#include <map>
+#include <vector>
+
+namespace egl
+{
+
+struct Config
+{
+ Config();
+
+ GLenum renderTargetFormat; // TODO(geofflang): remove this
+ GLenum depthStencilFormat; // TODO(geofflang): remove this
+
+ EGLint bufferSize; // Depth of the color buffer
+ EGLint redSize; // Bits of Red in the color buffer
+ EGLint greenSize; // Bits of Green in the color buffer
+ EGLint blueSize; // Bits of Blue in the color buffer
+ EGLint luminanceSize; // Bits of Luminance in the color buffer
+ EGLint alphaSize; // Bits of Alpha in the color buffer
+ EGLint alphaMaskSize; // Bits of Alpha Mask in the mask buffer
+ EGLBoolean bindToTextureRGB; // True if bindable to RGB textures.
+ EGLBoolean bindToTextureRGBA; // True if bindable to RGBA textures.
+ EGLenum colorBufferType; // Color buffer type
+ EGLenum configCaveat; // Any caveats for the configuration
+ EGLint configID; // Unique EGLConfig identifier
+ EGLint conformant; // Whether contexts created with this config are conformant
+ EGLint depthSize; // Bits of Z in the depth buffer
+ EGLint level; // Frame buffer level
+ EGLBoolean matchNativePixmap; // Match the native pixmap format
+ EGLint maxPBufferWidth; // Maximum width of pbuffer
+ EGLint maxPBufferHeight; // Maximum height of pbuffer
+ EGLint maxPBufferPixels; // Maximum size of pbuffer
+ EGLint maxSwapInterval; // Maximum swap interval
+ EGLint minSwapInterval; // Minimum swap interval
+ EGLBoolean nativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
+ EGLint nativeVisualID; // Handle of corresponding native visual
+ EGLint nativeVisualType; // Native visual type of the associated visual
+ EGLint renderableType; // Which client rendering APIs are supported.
+ EGLint sampleBuffers; // Number of multisample buffers
+ EGLint samples; // Number of samples per pixel
+ EGLint stencilSize; // Bits of Stencil in the stencil buffer
+ EGLint surfaceType; // Which types of EGL surfaces are supported.
+ EGLenum transparentType; // Type of transparency supported
+ EGLint transparentRedValue; // Transparent red value
+ EGLint transparentGreenValue; // Transparent green value
+ EGLint transparentBlueValue; // Transparent blue value
+ EGLint optimalOrientation; // Optimal window surface orientation
+};
+
+class ConfigSet
+{
+ public:
+ EGLint add(const Config &config);
+ const Config &get(EGLint id) const;
+
+ void clear();
+
+ size_t size() const;
+
+ bool contains(const Config *config) const;
+
+ // Filter configurations based on the table in [EGL 1.5] section 3.4.1.2 page 29
+ std::vector<const Config*> filter(const AttributeMap &attributeMap) const;
+
+ private:
+ typedef std::map<EGLint, const Config> ConfigMap;
+ ConfigMap mConfigs;
+};
+
+}
+
+#endif // INCLUDE_CONFIG_H_