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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
+// that a GL context holds.
+
+#ifndef LIBANGLE_COMPILER_H_
+#define LIBANGLE_COMPILER_H_
+
+#include "libANGLE/Error.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace rx
+{
+class CompilerImpl;
+class GLImplFactory;
+}
+
+namespace gl
+{
+class ContextState;
+
+class Compiler final : angle::NonCopyable
+{
+ public:
+ Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
+ ~Compiler();
+
+ Error release();
+
+ ShHandle getCompilerHandle(GLenum type);
+ ShShaderOutput getShaderOutputType() const { return mOutputType; }
+
+ private:
+ rx::CompilerImpl *mImplementation;
+ ShShaderSpec mSpec;
+ ShShaderOutput mOutputType;
+ ShBuiltInResources mResources;
+
+ ShHandle mFragmentCompiler;
+ ShHandle mVertexCompiler;
+ ShHandle mComputeCompiler;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_COMPILER_H_