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diff --git a/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.h b/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.h
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+class TIntermNode;
+namespace sh
+{
+
+class TSymbolTable;
+
+using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
+
+void UseInterfaceBlockFields(TIntermNode *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_