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diff --git a/gfx/angle/src/compiler/translator/Pragma.h b/gfx/angle/src/compiler/translator/Pragma.h
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+++ b/gfx/angle/src/compiler/translator/Pragma.h
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+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_PRAGMA_H_
+#define COMPILER_TRANSLATOR_PRAGMA_H_
+
+struct TPragma
+{
+ struct STDGL
+ {
+ STDGL() : invariantAll(false) { }
+
+ bool invariantAll;
+ };
+
+
+ // By default optimization is turned on and debug is turned off.
+ // Precision emulation is turned on by default, but has no effect unless
+ // the extension is enabled.
+ TPragma() : optimize(true), debug(false), debugShaderPrecision(true) { }
+ TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) { }
+
+ bool optimize;
+ bool debug;
+ bool debugShaderPrecision;
+ STDGL stdgl;
+};
+
+#endif // COMPILER_TRANSLATOR_PRAGMA_H_