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Diffstat (limited to 'gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h')
-rwxr-xr-x | gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h new file mode 100755 index 000000000..09fc85b0d --- /dev/null +++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h @@ -0,0 +1,35 @@ +// +// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ +#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ + +#include "GLSLANG/ShaderLang.h" + +namespace sh +{ +class BuiltInFunctionEmulator; + +// +// This works around bug in Intel Mac drivers. +// +void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, + sh::GLenum shaderType); + +// +// This works around isnan() bug in Intel Mac drivers +// +void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, + int targetGLSLVersion); + +// +// This function is emulating built-in functions missing from GLSL 1.30 and higher. +// +void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType, + int targetGLSLVersion); +} // namespace sh + +#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |