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-rwxr-xr-xgfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h35
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diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
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+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+class BuiltInFunctionEmulator;
+
+//
+// This works around bug in Intel Mac drivers.
+//
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType);
+
+//
+// This works around isnan() bug in Intel Mac drivers
+//
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+
+//
+// This function is emulating built-in functions missing from GLSL 1.30 and higher.
+//
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+ int targetGLSLVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_