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Diffstat (limited to 'gfx/2d/Point.h')
-rw-r--r-- | gfx/2d/Point.h | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/gfx/2d/Point.h b/gfx/2d/Point.h new file mode 100644 index 000000000..f66967622 --- /dev/null +++ b/gfx/2d/Point.h @@ -0,0 +1,343 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_POINT_H_ +#define MOZILLA_GFX_POINT_H_ + +#include "mozilla/Attributes.h" +#include "Types.h" +#include "Coord.h" +#include "BaseCoord.h" +#include "BasePoint.h" +#include "BasePoint3D.h" +#include "BasePoint4D.h" +#include "BaseSize.h" +#include "mozilla/TypeTraits.h" + +#include <cmath> + +namespace mozilla { + +template <typename> struct IsPixel; + +namespace gfx { + +// This should only be used by the typedefs below. +struct UnknownUnits {}; + +} // namespace gfx + +template<> struct IsPixel<gfx::UnknownUnits> : TrueType {}; + +namespace gfx { + +/// Use this for parameters of functions to allow implicit conversions to +/// integer types but not floating point types. +/// We use this wrapper to prevent IntSize and IntPoint's constructors to +/// take foating point values as parameters, and not require their constructors +/// to have implementations for each permutation of integer types. +template<typename T> +struct IntParam { + constexpr MOZ_IMPLICIT IntParam(char val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned char val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(short val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned short val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(int val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned int val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(long long val) : value(val) {} + constexpr MOZ_IMPLICIT IntParam(unsigned long long val) : value(val) {} + template<typename Unit> + constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {} + + // Disable the evil ones! + MOZ_IMPLICIT IntParam(float val) = delete; + MOZ_IMPLICIT IntParam(double val) = delete; + + T value; +}; + +template<class units, class> struct PointTyped; +template<class units, class> struct SizeTyped; + +template<class units> +struct IntPointTyped : + public BasePoint< int32_t, IntPointTyped<units>, IntCoordTyped<units> >, + public units { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef IntParam<int32_t> ToInt; + typedef IntCoordTyped<units> Coord; + typedef BasePoint< int32_t, IntPointTyped<units>, IntCoordTyped<units> > Super; + + constexpr IntPointTyped() : Super() {} + constexpr IntPointTyped(ToInt aX, ToInt aY) : Super(Coord(aX.value), Coord(aY.value)) {} + + static IntPointTyped<units> Round(float aX, float aY) { + return IntPointTyped(int32_t(floorf(aX + 0.5)), int32_t(floorf(aY + 0.5))); + } + + static IntPointTyped<units> Ceil(float aX, float aY) { + return IntPointTyped(int32_t(ceil(aX)), int32_t(ceil(aY))); + } + + static IntPointTyped<units> Floor(float aX, float aY) { + return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY))); + } + + static IntPointTyped<units> Truncate(float aX, float aY) { + return IntPointTyped(int32_t(aX), int32_t(aY)); + } + + static IntPointTyped<units> Round(const PointTyped<units, float>& aPoint); + static IntPointTyped<units> Ceil(const PointTyped<units, float>& aPoint); + static IntPointTyped<units> Floor(const PointTyped<units, float>& aPoint); + static IntPointTyped<units> Truncate(const PointTyped<units, float>& aPoint); + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static IntPointTyped<units> FromUnknownPoint(const IntPointTyped<UnknownUnits>& aPoint) { + return IntPointTyped<units>(aPoint.x, aPoint.y); + } + + IntPointTyped<UnknownUnits> ToUnknownPoint() const { + return IntPointTyped<UnknownUnits>(this->x, this->y); + } +}; +typedef IntPointTyped<UnknownUnits> IntPoint; + +template<class units, class F = Float> +struct PointTyped : + public BasePoint< F, PointTyped<units, F>, CoordTyped<units, F> >, + public units { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef CoordTyped<units, F> Coord; + typedef BasePoint< F, PointTyped<units, F>, CoordTyped<units, F> > Super; + + constexpr PointTyped() : Super() {} + constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {} + // The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to + // avoid ambiguities because Coord is implicitly convertible to Float. + constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {} + constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {} + constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {} + constexpr MOZ_IMPLICIT PointTyped(const IntPointTyped<units>& point) : Super(F(point.x), F(point.y)) {} + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static PointTyped<units, F> FromUnknownPoint(const PointTyped<UnknownUnits, F>& aPoint) { + return PointTyped<units, F>(aPoint.x, aPoint.y); + } + + PointTyped<UnknownUnits, F> ToUnknownPoint() const { + return PointTyped<UnknownUnits, F>(this->x, this->y); + } +}; +typedef PointTyped<UnknownUnits> Point; +typedef PointTyped<UnknownUnits, double> PointDouble; + +template<class units> +IntPointTyped<units> RoundedToInt(const PointTyped<units>& aPoint) { + return IntPointTyped<units>::Round(aPoint.x, aPoint.y); +} + +template<class units> +IntPointTyped<units> TruncatedToInt(const PointTyped<units>& aPoint) { + return IntPointTyped<units>::Truncate(aPoint.x, aPoint.y); +} + +template<class units, class F = Float> +struct Point3DTyped : + public BasePoint3D< F, Point3DTyped<units, F> > { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef BasePoint3D< F, Point3DTyped<units, F> > Super; + + Point3DTyped() : Super() {} + Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {} + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static Point3DTyped<units, F> FromUnknownPoint(const Point3DTyped<UnknownUnits, F>& aPoint) { + return Point3DTyped<units, F>(aPoint.x, aPoint.y, aPoint.z); + } + + Point3DTyped<UnknownUnits, F> ToUnknownPoint() const { + return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z); + } +}; +typedef Point3DTyped<UnknownUnits> Point3D; +typedef Point3DTyped<UnknownUnits, double> PointDouble3D; + +template<typename units> +IntPointTyped<units> +IntPointTyped<units>::Round(const PointTyped<units, float>& aPoint) +{ + return IntPointTyped::Round(aPoint.x, aPoint.y); +} + +template<typename units> +IntPointTyped<units> +IntPointTyped<units>::Ceil(const PointTyped<units, float>& aPoint) +{ + return IntPointTyped::Ceil(aPoint.x, aPoint.y); +} + +template<typename units> +IntPointTyped<units> +IntPointTyped<units>::Floor(const PointTyped<units, float>& aPoint) +{ + return IntPointTyped::Floor(aPoint.x, aPoint.y); +} + +template<typename units> +IntPointTyped<units> +IntPointTyped<units>::Truncate(const PointTyped<units, float>& aPoint) +{ + return IntPointTyped::Truncate(aPoint.x, aPoint.y); +} + +template<class units, class F = Float> +struct Point4DTyped : + public BasePoint4D< F, Point4DTyped<units, F> > { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef BasePoint4D< F, Point4DTyped<units, F> > Super; + + Point4DTyped() : Super() {} + Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {} + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static Point4DTyped<units, F> FromUnknownPoint(const Point4DTyped<UnknownUnits, F>& aPoint) { + return Point4DTyped<units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w); + } + + Point4DTyped<UnknownUnits, F> ToUnknownPoint() const { + return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w); + } + + PointTyped<units, F> As2DPoint() { + return PointTyped<units, F>(this->x / this->w, this->y / this->w); + } +}; +typedef Point4DTyped<UnknownUnits> Point4D; +typedef Point4DTyped<UnknownUnits, double> PointDouble4D; + +template<class units> +struct IntSizeTyped : + public BaseSize< int32_t, IntSizeTyped<units> >, + public units { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef IntParam<int32_t> ToInt; + typedef BaseSize< int32_t, IntSizeTyped<units> > Super; + + constexpr IntSizeTyped() : Super() {} + constexpr IntSizeTyped(ToInt aWidth, ToInt aHeight) : Super(aWidth.value, aHeight.value) {} + + static IntSizeTyped<units> Round(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(floorf(aWidth + 0.5)), int32_t(floorf(aHeight + 0.5))); + } + + static IntSizeTyped<units> Truncate(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(aWidth), int32_t(aHeight)); + } + + static IntSizeTyped<units> Ceil(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight))); + } + + static IntSizeTyped<units> Floor(float aWidth, float aHeight) { + return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight))); + } + + static IntSizeTyped<units> Round(const SizeTyped<units, float>& aSize); + static IntSizeTyped<units> Ceil(const SizeTyped<units, float>& aSize); + static IntSizeTyped<units> Floor(const SizeTyped<units, float>& aSize); + static IntSizeTyped<units> Truncate(const SizeTyped<units, float>& aSize); + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static IntSizeTyped<units> FromUnknownSize(const IntSizeTyped<UnknownUnits>& aSize) { + return IntSizeTyped<units>(aSize.width, aSize.height); + } + + IntSizeTyped<UnknownUnits> ToUnknownSize() const { + return IntSizeTyped<UnknownUnits>(this->width, this->height); + } +}; +typedef IntSizeTyped<UnknownUnits> IntSize; + +template<class units, class F = Float> +struct SizeTyped : + public BaseSize< F, SizeTyped<units> >, + public units { + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + typedef BaseSize< F, SizeTyped<units, F> > Super; + + constexpr SizeTyped() : Super() {} + constexpr SizeTyped(F aWidth, F aHeight) : Super(aWidth, aHeight) {} + explicit SizeTyped(const IntSizeTyped<units>& size) : + Super(F(size.width), F(size.height)) {} + + // XXX When all of the code is ported, the following functions to convert to and from + // unknown types should be removed. + + static SizeTyped<units, F> FromUnknownSize(const SizeTyped<UnknownUnits, F>& aSize) { + return SizeTyped<units, F>(aSize.width, aSize.height); + } + + SizeTyped<UnknownUnits, F> ToUnknownSize() const { + return SizeTyped<UnknownUnits, F>(this->width, this->height); + } +}; +typedef SizeTyped<UnknownUnits> Size; +typedef SizeTyped<UnknownUnits, double> SizeDouble; + +template<class units> +IntSizeTyped<units> RoundedToInt(const SizeTyped<units>& aSize) { + return IntSizeTyped<units>(int32_t(floorf(aSize.width + 0.5f)), + int32_t(floorf(aSize.height + 0.5f))); +} + +template<typename units> IntSizeTyped<units> +IntSizeTyped<units>::Round(const SizeTyped<units, float>& aSize) { + return IntSizeTyped::Round(aSize.width, aSize.height); +} + +template<typename units> IntSizeTyped<units> +IntSizeTyped<units>::Ceil(const SizeTyped<units, float>& aSize) { + return IntSizeTyped::Ceil(aSize.width, aSize.height); +} + +template<typename units> IntSizeTyped<units> +IntSizeTyped<units>::Floor(const SizeTyped<units, float>& aSize) { + return IntSizeTyped::Floor(aSize.width, aSize.height); +} + +template<typename units> IntSizeTyped<units> +IntSizeTyped<units>::Truncate(const SizeTyped<units, float>& aSize) { + return IntSizeTyped::Truncate(aSize.width, aSize.height); +} + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_POINT_H_ */ |