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Diffstat (limited to 'gfx/2d/HelpersSkia.h')
-rw-r--r-- | gfx/2d/HelpersSkia.h | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/gfx/2d/HelpersSkia.h b/gfx/2d/HelpersSkia.h new file mode 100644 index 000000000..95c67ad05 --- /dev/null +++ b/gfx/2d/HelpersSkia.h @@ -0,0 +1,396 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_HELPERSSKIA_H_ +#define MOZILLA_GFX_HELPERSSKIA_H_ + +#include "2D.h" +#include "skia/include/core/SkCanvas.h" +#include "skia/include/effects/SkDashPathEffect.h" +#include "skia/include/core/SkShader.h" +#ifdef USE_SKIA_GPU +#include "skia/include/gpu/GrTypes.h" +#endif +#include "mozilla/Assertions.h" +#include <vector> +#include "nsDebug.h" + +namespace mozilla { +namespace gfx { + +static inline SkColorType +GfxFormatToSkiaColorType(SurfaceFormat format) +{ + switch (format) + { + case SurfaceFormat::B8G8R8A8: + return kBGRA_8888_SkColorType; + case SurfaceFormat::B8G8R8X8: + // We probably need to do something here. + return kBGRA_8888_SkColorType; + case SurfaceFormat::R5G6B5_UINT16: + return kRGB_565_SkColorType; + case SurfaceFormat::A8: + return kAlpha_8_SkColorType; + default: + return kRGBA_8888_SkColorType; + } +} + +static inline SurfaceFormat +SkiaColorTypeToGfxFormat(SkColorType aColorType, SkAlphaType aAlphaType = kPremul_SkAlphaType) +{ + switch (aColorType) + { + case kBGRA_8888_SkColorType: + return aAlphaType == kOpaque_SkAlphaType ? + SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8; + case kRGB_565_SkColorType: + return SurfaceFormat::R5G6B5_UINT16; + case kAlpha_8_SkColorType: + return SurfaceFormat::A8; + default: + return SurfaceFormat::B8G8R8A8; + } +} + +static inline SkAlphaType +GfxFormatToSkiaAlphaType(SurfaceFormat format) +{ + switch (format) + { + case SurfaceFormat::B8G8R8X8: + case SurfaceFormat::R5G6B5_UINT16: + return kOpaque_SkAlphaType; + default: + return kPremul_SkAlphaType; + } +} + +static inline SkImageInfo +MakeSkiaImageInfo(const IntSize& aSize, SurfaceFormat aFormat) +{ + return SkImageInfo::Make(aSize.width, aSize.height, + GfxFormatToSkiaColorType(aFormat), + GfxFormatToSkiaAlphaType(aFormat)); +} + +#ifdef USE_SKIA_GPU +static inline GrPixelConfig +GfxFormatToGrConfig(SurfaceFormat format) +{ + switch (format) + { + case SurfaceFormat::B8G8R8A8: + return kBGRA_8888_GrPixelConfig; + case SurfaceFormat::B8G8R8X8: + // We probably need to do something here. + return kBGRA_8888_GrPixelConfig; + case SurfaceFormat::R5G6B5_UINT16: + return kRGB_565_GrPixelConfig; + case SurfaceFormat::A8: + return kAlpha_8_GrPixelConfig; + default: + return kRGBA_8888_GrPixelConfig; + } + +} +#endif +static inline void +GfxMatrixToSkiaMatrix(const Matrix& mat, SkMatrix& retval) +{ + retval.setAll(SkFloatToScalar(mat._11), SkFloatToScalar(mat._21), SkFloatToScalar(mat._31), + SkFloatToScalar(mat._12), SkFloatToScalar(mat._22), SkFloatToScalar(mat._32), + 0, 0, SK_Scalar1); +} + +static inline void +GfxMatrixToSkiaMatrix(const Matrix4x4& aMatrix, SkMatrix& aResult) +{ + aResult.setAll(SkFloatToScalar(aMatrix._11), SkFloatToScalar(aMatrix._21), SkFloatToScalar(aMatrix._41), + SkFloatToScalar(aMatrix._12), SkFloatToScalar(aMatrix._22), SkFloatToScalar(aMatrix._42), + SkFloatToScalar(aMatrix._14), SkFloatToScalar(aMatrix._24), SkFloatToScalar(aMatrix._44)); +} + +static inline SkPaint::Cap +CapStyleToSkiaCap(CapStyle aCap) +{ + switch (aCap) + { + case CapStyle::BUTT: + return SkPaint::kButt_Cap; + case CapStyle::ROUND: + return SkPaint::kRound_Cap; + case CapStyle::SQUARE: + return SkPaint::kSquare_Cap; + } + return SkPaint::kDefault_Cap; +} + +static inline SkPaint::Join +JoinStyleToSkiaJoin(JoinStyle aJoin) +{ + switch (aJoin) + { + case JoinStyle::BEVEL: + return SkPaint::kBevel_Join; + case JoinStyle::ROUND: + return SkPaint::kRound_Join; + case JoinStyle::MITER: + case JoinStyle::MITER_OR_BEVEL: + return SkPaint::kMiter_Join; + } + return SkPaint::kDefault_Join; +} + +static inline bool +StrokeOptionsToPaint(SkPaint& aPaint, const StrokeOptions &aOptions) +{ + // Skia renders 0 width strokes with a width of 1 (and in black), + // so we should just skip the draw call entirely. + // Skia does not handle non-finite line widths. + if (!aOptions.mLineWidth || !IsFinite(aOptions.mLineWidth)) { + return false; + } + aPaint.setStrokeWidth(SkFloatToScalar(aOptions.mLineWidth)); + aPaint.setStrokeMiter(SkFloatToScalar(aOptions.mMiterLimit)); + aPaint.setStrokeCap(CapStyleToSkiaCap(aOptions.mLineCap)); + aPaint.setStrokeJoin(JoinStyleToSkiaJoin(aOptions.mLineJoin)); + + if (aOptions.mDashLength > 0) { + // Skia only supports dash arrays that are multiples of 2. + uint32_t dashCount; + + if (aOptions.mDashLength % 2 == 0) { + dashCount = aOptions.mDashLength; + } else { + dashCount = aOptions.mDashLength * 2; + } + + std::vector<SkScalar> pattern; + pattern.resize(dashCount); + + for (uint32_t i = 0; i < dashCount; i++) { + pattern[i] = SkFloatToScalar(aOptions.mDashPattern[i % aOptions.mDashLength]); + } + + sk_sp<SkPathEffect> dash = SkDashPathEffect::Make(&pattern.front(), + dashCount, + SkFloatToScalar(aOptions.mDashOffset)); + aPaint.setPathEffect(dash); + } + + aPaint.setStyle(SkPaint::kStroke_Style); + return true; +} + +static inline SkBlendMode +GfxOpToSkiaOp(CompositionOp op) +{ + switch (op) + { + case CompositionOp::OP_OVER: + return SkBlendMode::kSrcOver; + case CompositionOp::OP_ADD: + return SkBlendMode::kPlus; + case CompositionOp::OP_ATOP: + return SkBlendMode::kSrcATop; + case CompositionOp::OP_OUT: + return SkBlendMode::kSrcOut; + case CompositionOp::OP_IN: + return SkBlendMode::kSrcIn; + case CompositionOp::OP_SOURCE: + return SkBlendMode::kSrc; + case CompositionOp::OP_DEST_IN: + return SkBlendMode::kDstIn; + case CompositionOp::OP_DEST_OUT: + return SkBlendMode::kDstOut; + case CompositionOp::OP_DEST_OVER: + return SkBlendMode::kDstOver; + case CompositionOp::OP_DEST_ATOP: + return SkBlendMode::kDstATop; + case CompositionOp::OP_XOR: + return SkBlendMode::kXor; + case CompositionOp::OP_MULTIPLY: + return SkBlendMode::kMultiply; + case CompositionOp::OP_SCREEN: + return SkBlendMode::kScreen; + case CompositionOp::OP_OVERLAY: + return SkBlendMode::kOverlay; + case CompositionOp::OP_DARKEN: + return SkBlendMode::kDarken; + case CompositionOp::OP_LIGHTEN: + return SkBlendMode::kLighten; + case CompositionOp::OP_COLOR_DODGE: + return SkBlendMode::kColorDodge; + case CompositionOp::OP_COLOR_BURN: + return SkBlendMode::kColorBurn; + case CompositionOp::OP_HARD_LIGHT: + return SkBlendMode::kHardLight; + case CompositionOp::OP_SOFT_LIGHT: + return SkBlendMode::kSoftLight; + case CompositionOp::OP_DIFFERENCE: + return SkBlendMode::kDifference; + case CompositionOp::OP_EXCLUSION: + return SkBlendMode::kExclusion; + case CompositionOp::OP_HUE: + return SkBlendMode::kHue; + case CompositionOp::OP_SATURATION: + return SkBlendMode::kSaturation; + case CompositionOp::OP_COLOR: + return SkBlendMode::kColor; + case CompositionOp::OP_LUMINOSITY: + return SkBlendMode::kLuminosity; + default: + return SkBlendMode::kSrcOver; + } +} + +/* There's quite a bit of inconsistency about + * whether float colors should be rounded with .5f. + * We choose to do it to match cairo which also + * happens to match the Direct3D specs */ +static inline U8CPU ColorFloatToByte(Float color) +{ + //XXX: do a better job converting to int + return U8CPU(color*255.f + .5f); +}; + +static inline SkColor ColorToSkColor(const Color &color, Float aAlpha) +{ + return SkColorSetARGB(ColorFloatToByte(color.a*aAlpha), ColorFloatToByte(color.r), + ColorFloatToByte(color.g), ColorFloatToByte(color.b)); +} + +static inline SkPoint +PointToSkPoint(const Point &aPoint) +{ + return SkPoint::Make(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y)); +} + +static inline SkRect +RectToSkRect(const Rect& aRect) +{ + return SkRect::MakeXYWH(SkFloatToScalar(aRect.x), SkFloatToScalar(aRect.y), + SkFloatToScalar(aRect.width), SkFloatToScalar(aRect.height)); +} + +static inline SkRect +IntRectToSkRect(const IntRect& aRect) +{ + return SkRect::MakeXYWH(SkIntToScalar(aRect.x), SkIntToScalar(aRect.y), + SkIntToScalar(aRect.width), SkIntToScalar(aRect.height)); +} + +static inline SkIRect +RectToSkIRect(const Rect& aRect) +{ + return SkIRect::MakeXYWH(int32_t(aRect.x), int32_t(aRect.y), + int32_t(aRect.width), int32_t(aRect.height)); +} + +static inline SkIRect +IntRectToSkIRect(const IntRect& aRect) +{ + return SkIRect::MakeXYWH(aRect.x, aRect.y, aRect.width, aRect.height); +} + +static inline Point +SkPointToPoint(const SkPoint &aPoint) +{ + return Point(SkScalarToFloat(aPoint.x()), SkScalarToFloat(aPoint.y())); +} + +static inline Rect +SkRectToRect(const SkRect &aRect) +{ + return Rect(SkScalarToFloat(aRect.x()), SkScalarToFloat(aRect.y()), + SkScalarToFloat(aRect.width()), SkScalarToFloat(aRect.height())); +} + +static inline SkShader::TileMode +ExtendModeToTileMode(ExtendMode aMode, Axis aAxis) +{ + switch (aMode) + { + case ExtendMode::CLAMP: + return SkShader::kClamp_TileMode; + case ExtendMode::REPEAT: + return SkShader::kRepeat_TileMode; + case ExtendMode::REFLECT: + return SkShader::kMirror_TileMode; + case ExtendMode::REPEAT_X: + { + return aAxis == Axis::X_AXIS + ? SkShader::kRepeat_TileMode + : SkShader::kClamp_TileMode; + } + case ExtendMode::REPEAT_Y: + { + return aAxis == Axis::Y_AXIS + ? SkShader::kRepeat_TileMode + : SkShader::kClamp_TileMode; + } + } + return SkShader::kClamp_TileMode; +} + +static inline SkPaint::Hinting +GfxHintingToSkiaHinting(FontHinting aHinting) +{ + switch (aHinting) { + case FontHinting::NONE: + return SkPaint::kNo_Hinting; + case FontHinting::LIGHT: + return SkPaint::kSlight_Hinting; + case FontHinting::NORMAL: + return SkPaint::kNormal_Hinting; + case FontHinting::FULL: + return SkPaint::kFull_Hinting; + } + return SkPaint::kNormal_Hinting; +} + +static inline FillRule GetFillRule(SkPath::FillType aFillType) +{ + switch (aFillType) + { + case SkPath::kWinding_FillType: + return FillRule::FILL_WINDING; + case SkPath::kEvenOdd_FillType: + return FillRule::FILL_EVEN_ODD; + case SkPath::kInverseWinding_FillType: + case SkPath::kInverseEvenOdd_FillType: + default: + NS_WARNING("Unsupported fill type\n"); + break; + } + + return FillRule::FILL_EVEN_ODD; +} + +/** + * Returns true if the canvas is backed by pixels. Returns false if the canvas + * wraps an SkPDFDocument, for example. + * + * Note: It is not clear whether the test used to implement this function may + * result in it returning false in some circumstances even when the canvas + * _is_ pixel backed. In other words maybe it is possible for such a canvas to + * have kUnknown_SkPixelGeometry? + */ +static inline bool IsBackedByPixels(const SkCanvas* aCanvas) +{ + SkSurfaceProps props(0, kUnknown_SkPixelGeometry); + if (!aCanvas->getProps(&props) || + props.pixelGeometry() == kUnknown_SkPixelGeometry) { + return false; + } + return true; +} + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_HELPERSSKIA_H_ */ |