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Diffstat (limited to 'gfx/2d/2D.h')
-rw-r--r-- | gfx/2d/2D.h | 1526 |
1 files changed, 1526 insertions, 0 deletions
diff --git a/gfx/2d/2D.h b/gfx/2d/2D.h new file mode 100644 index 000000000..c1fba3463 --- /dev/null +++ b/gfx/2d/2D.h @@ -0,0 +1,1526 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef _MOZILLA_GFX_2D_H +#define _MOZILLA_GFX_2D_H + +#include "Types.h" +#include "Point.h" +#include "Rect.h" +#include "Matrix.h" +#include "Quaternion.h" +#include "UserData.h" + +// GenericRefCountedBase allows us to hold on to refcounted objects of any type +// (contrary to RefCounted<T> which requires knowing the type T) and, in particular, +// without having a dependency on that type. This is used for DrawTargetSkia +// to be able to hold on to a GLContext. +#include "mozilla/GenericRefCounted.h" + +// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T** +// outparams using the &-operator. But it will have to do as there's no easy +// solution. +#include "mozilla/RefPtr.h" + +#include "mozilla/DebugOnly.h" + +#ifdef MOZ_ENABLE_FREETYPE +#include <string> +#endif + +#include "gfxPrefs.h" + +struct _cairo_surface; +typedef _cairo_surface cairo_surface_t; + +struct _cairo_scaled_font; +typedef _cairo_scaled_font cairo_scaled_font_t; + +struct _FcPattern; +typedef _FcPattern FcPattern; + +struct ID3D11Texture2D; +struct ID3D11Device; +struct ID2D1Device; +struct IDWriteFactory; +struct IDWriteRenderingParams; +struct IDWriteFontFace; + +class GrContext; +class SkCanvas; +struct gfxFontStyle; + +struct CGContext; +typedef struct CGContext *CGContextRef; + +namespace mozilla { + +namespace gfx { + +class SourceSurface; +class DataSourceSurface; +class DrawTarget; +class DrawEventRecorder; +class FilterNode; +class LogForwarder; + +struct NativeSurface { + NativeSurfaceType mType; + SurfaceFormat mFormat; + gfx::IntSize mSize; + void *mSurface; +}; + +struct NativeFont { + NativeFontType mType; + void *mFont; +}; + +/** + * This structure is used to send draw options that are universal to all drawing + * operations. + */ +struct DrawOptions { + /// For constructor parameter description, see member data documentation. + explicit DrawOptions(Float aAlpha = 1.0f, + CompositionOp aCompositionOp = CompositionOp::OP_OVER, + AntialiasMode aAntialiasMode = AntialiasMode::DEFAULT) + : mAlpha(aAlpha) + , mCompositionOp(aCompositionOp) + , mAntialiasMode(aAntialiasMode) + {} + + Float mAlpha; /**< Alpha value by which the mask generated by this + operation is multiplied. */ + CompositionOp mCompositionOp; /**< The operator that indicates how the source and + destination patterns are blended. */ + AntialiasMode mAntialiasMode; /**< The AntiAlias mode used for this drawing + operation. */ +}; + +/** + * This structure is used to send stroke options that are used in stroking + * operations. + */ +struct StrokeOptions { + /// For constructor parameter description, see member data documentation. + explicit StrokeOptions(Float aLineWidth = 1.0f, + JoinStyle aLineJoin = JoinStyle::MITER_OR_BEVEL, + CapStyle aLineCap = CapStyle::BUTT, + Float aMiterLimit = 10.0f, + size_t aDashLength = 0, + const Float* aDashPattern = 0, + Float aDashOffset = 0.f) + : mLineWidth(aLineWidth) + , mMiterLimit(aMiterLimit) + , mDashPattern(aDashLength > 0 ? aDashPattern : 0) + , mDashLength(aDashLength) + , mDashOffset(aDashOffset) + , mLineJoin(aLineJoin) + , mLineCap(aLineCap) + { + MOZ_ASSERT(aDashLength == 0 || aDashPattern); + } + + Float mLineWidth; //!< Width of the stroke in userspace. + Float mMiterLimit; //!< Miter limit in units of linewidth + const Float* mDashPattern; /**< Series of on/off userspace lengths defining dash. + Owned by the caller; must live at least as long as + this StrokeOptions. + mDashPattern != null <=> mDashLength > 0. */ + size_t mDashLength; //!< Number of on/off lengths in mDashPattern. + Float mDashOffset; /**< Userspace offset within mDashPattern at which + stroking begins. */ + JoinStyle mLineJoin; //!< Join style used for joining lines. + CapStyle mLineCap; //!< Cap style used for capping lines. +}; + +/** + * This structure supplies additional options for calls to DrawSurface. + */ +struct DrawSurfaceOptions { + /// For constructor parameter description, see member data documentation. + explicit DrawSurfaceOptions(SamplingFilter aSamplingFilter = SamplingFilter::LINEAR, + SamplingBounds aSamplingBounds = SamplingBounds::UNBOUNDED) + : mSamplingFilter(aSamplingFilter) + , mSamplingBounds(aSamplingBounds) + { } + + SamplingFilter mSamplingFilter; /**< SamplingFilter used when resampling source surface + region to the destination region. */ + SamplingBounds mSamplingBounds; /**< This indicates whether the implementation is + allowed to sample pixels outside the source + rectangle as specified in DrawSurface on + the surface. */ + +}; + +/** + * This class is used to store gradient stops, it can only be used with a + * matching DrawTarget. Not adhering to this condition will make a draw call + * fail. + */ +class GradientStops : public RefCounted<GradientStops> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStops) + virtual ~GradientStops() {} + + virtual BackendType GetBackendType() const = 0; + virtual bool IsValid() const { return true; } + +protected: + GradientStops() {} +}; + +/** + * This is the base class for 'patterns'. Patterns describe the pixels used as + * the source for a masked composition operation that is done by the different + * drawing commands. These objects are not backend specific, however for + * example the gradient stops on a gradient pattern can be backend specific. + */ +class Pattern +{ +public: + virtual ~Pattern() {} + + virtual PatternType GetType() const = 0; + +protected: + Pattern() {} +}; + +class ColorPattern : public Pattern +{ +public: + // Explicit because consumers should generally use ToDeviceColor when + // creating a ColorPattern. + explicit ColorPattern(const Color &aColor) + : mColor(aColor) + {} + + virtual PatternType GetType() const override + { + return PatternType::COLOR; + } + + Color mColor; +}; + +/** + * This class is used for Linear Gradient Patterns, the gradient stops are + * stored in a separate object and are backend dependent. This class itself + * may be used on the stack. + */ +class LinearGradientPattern : public Pattern +{ +public: + /// For constructor parameter description, see member data documentation. + LinearGradientPattern(const Point &aBegin, + const Point &aEnd, + GradientStops *aStops, + const Matrix &aMatrix = Matrix()) + : mBegin(aBegin) + , mEnd(aEnd) + , mStops(aStops) + , mMatrix(aMatrix) + { + } + + virtual PatternType GetType() const override + { + return PatternType::LINEAR_GRADIENT; + } + + Point mBegin; //!< Start of the linear gradient + Point mEnd; /**< End of the linear gradient - NOTE: In the case + of a zero length gradient it will act as the + color of the last stop. */ + RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this + should match the backend type of the draw + target this pattern will be used with. */ + Matrix mMatrix; /**< A matrix that transforms the pattern into + user space */ +}; + +/** + * This class is used for Radial Gradient Patterns, the gradient stops are + * stored in a separate object and are backend dependent. This class itself + * may be used on the stack. + */ +class RadialGradientPattern : public Pattern +{ +public: + /// For constructor parameter description, see member data documentation. + RadialGradientPattern(const Point &aCenter1, + const Point &aCenter2, + Float aRadius1, + Float aRadius2, + GradientStops *aStops, + const Matrix &aMatrix = Matrix()) + : mCenter1(aCenter1) + , mCenter2(aCenter2) + , mRadius1(aRadius1) + , mRadius2(aRadius2) + , mStops(aStops) + , mMatrix(aMatrix) + { + } + + virtual PatternType GetType() const override + { + return PatternType::RADIAL_GRADIENT; + } + + Point mCenter1; //!< Center of the inner (focal) circle. + Point mCenter2; //!< Center of the outer circle. + Float mRadius1; //!< Radius of the inner (focal) circle. + Float mRadius2; //!< Radius of the outer circle. + RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this + should match the backend type of the draw target + this pattern will be used with. */ + Matrix mMatrix; //!< A matrix that transforms the pattern into user space +}; + +/** + * This class is used for Surface Patterns, they wrap a surface and a + * repetition mode for the surface. This may be used on the stack. + */ +class SurfacePattern : public Pattern +{ +public: + /// For constructor parameter description, see member data documentation. + SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode, + const Matrix &aMatrix = Matrix(), + SamplingFilter aSamplingFilter = SamplingFilter::GOOD, + const IntRect &aSamplingRect = IntRect()) + : mSurface(aSourceSurface) + , mExtendMode(aExtendMode) + , mSamplingFilter(aSamplingFilter) + , mMatrix(aMatrix) + , mSamplingRect(aSamplingRect) + {} + + virtual PatternType GetType() const override + { + return PatternType::SURFACE; + } + + RefPtr<SourceSurface> mSurface; //!< Surface to use for drawing + ExtendMode mExtendMode; /**< This determines how the image is extended + outside the bounds of the image */ + SamplingFilter mSamplingFilter; //!< Resampling filter for resampling the image. + Matrix mMatrix; //!< Transforms the pattern into user space + + IntRect mSamplingRect; /**< Rect that must not be sampled outside of, + or an empty rect if none has been specified. */ +}; + +class StoredPattern; +class DrawTargetCaptureImpl; + +/** + * This is the base class for source surfaces. These objects are surfaces + * which may be used as a source in a SurfacePattern or a DrawSurface call. + * They cannot be drawn to directly. + * + * Although SourceSurface has thread-safe refcount, some SourceSurface cannot + * be used on random threads at the same time. Only DataSourceSurface can be + * used on random threads now. This will be fixed in the future. Eventually + * all SourceSurface should be thread-safe. + */ +class SourceSurface : public external::AtomicRefCounted<SourceSurface> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurface) + virtual ~SourceSurface() {} + + virtual SurfaceType GetType() const = 0; + virtual IntSize GetSize() const = 0; + virtual SurfaceFormat GetFormat() const = 0; + + /** This returns false if some event has made this source surface invalid for + * usage with current DrawTargets. For example in the case of Direct2D this + * could return false if we have switched devices since this surface was + * created. + */ + virtual bool IsValid() const { return true; } + + /** + * This function will get a DataSourceSurface for this surface, a + * DataSourceSurface's data can be accessed directly. + */ + virtual already_AddRefed<DataSourceSurface> GetDataSurface() = 0; + + /** Tries to get this SourceSurface's native surface. This will fail if aType + * is not the type of this SourceSurface's native surface. + */ + virtual void *GetNativeSurface(NativeSurfaceType aType) { + return nullptr; + } + + void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) { + mUserData.Add(key, userData, destroy); + } + void *GetUserData(UserDataKey *key) { + return mUserData.Get(key); + } + +protected: + friend class DrawTargetCaptureImpl; + friend class StoredPattern; + + // This is for internal use, it ensures the SourceSurface's data remains + // valid during the lifetime of the SourceSurface. + // @todo XXX - We need something better here :(. But we may be able to get rid + // of CreateWrappingDataSourceSurface in the future. + virtual void GuaranteePersistance() {} + + UserData mUserData; +}; + +class DataSourceSurface : public SourceSurface +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurface, override) + DataSourceSurface() + : mIsMapped(false) + { + } + +#ifdef DEBUG + virtual ~DataSourceSurface() + { + MOZ_ASSERT(!mIsMapped, "Someone forgot to call Unmap()"); + } +#endif + + struct MappedSurface { + uint8_t *mData; + int32_t mStride; + }; + + enum MapType { + READ, + WRITE, + READ_WRITE + }; + + /** + * This is a scoped version of Map(). Map() is called in the constructor and + * Unmap() in the destructor. Use this for automatic unmapping of your data + * surfaces. + * + * Use IsMapped() to verify whether Map() succeeded or not. + */ + class ScopedMap { + public: + explicit ScopedMap(DataSourceSurface* aSurface, MapType aType) + : mSurface(aSurface) + , mIsMapped(aSurface->Map(aType, &mMap)) {} + + virtual ~ScopedMap() + { + if (mIsMapped) { + mSurface->Unmap(); + } + } + + uint8_t* GetData() const + { + MOZ_ASSERT(mIsMapped); + return mMap.mData; + } + + int32_t GetStride() const + { + MOZ_ASSERT(mIsMapped); + return mMap.mStride; + } + + const MappedSurface* GetMappedSurface() const + { + MOZ_ASSERT(mIsMapped); + return &mMap; + } + + bool IsMapped() const { return mIsMapped; } + + private: + RefPtr<DataSourceSurface> mSurface; + MappedSurface mMap; + bool mIsMapped; + }; + + virtual SurfaceType GetType() const override { return SurfaceType::DATA; } + /** @deprecated + * Get the raw bitmap data of the surface. + * Can return null if there was OOM allocating surface data. + */ + virtual uint8_t *GetData() = 0; + + /** @deprecated + * Stride of the surface, distance in bytes between the start of the image + * data belonging to row y and row y+1. This may be negative. + * Can return 0 if there was OOM allocating surface data. + */ + virtual int32_t Stride() = 0; + + /** + * The caller is responsible for ensuring aMappedSurface is not null. + */ + virtual bool Map(MapType, MappedSurface *aMappedSurface) + { + aMappedSurface->mData = GetData(); + aMappedSurface->mStride = Stride(); + mIsMapped = !!aMappedSurface->mData; + return mIsMapped; + } + + virtual void Unmap() + { + MOZ_ASSERT(mIsMapped); + mIsMapped = false; + } + + /** + * Returns a DataSourceSurface with the same data as this one, but + * guaranteed to have surface->GetType() == SurfaceType::DATA. + */ + virtual already_AddRefed<DataSourceSurface> GetDataSurface() override; + +protected: + bool mIsMapped; +}; + +/** This is an abstract object that accepts path segments. */ +class PathSink : public RefCounted<PathSink> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathSink) + virtual ~PathSink() {} + + /** Move the current point in the path, any figure currently being drawn will + * be considered closed during fill operations, however when stroking the + * closing line segment will not be drawn. + */ + virtual void MoveTo(const Point &aPoint) = 0; + /** Add a linesegment to the current figure */ + virtual void LineTo(const Point &aPoint) = 0; + /** Add a cubic bezier curve to the current figure */ + virtual void BezierTo(const Point &aCP1, + const Point &aCP2, + const Point &aCP3) = 0; + /** Add a quadratic bezier curve to the current figure */ + virtual void QuadraticBezierTo(const Point &aCP1, + const Point &aCP2) = 0; + /** Close the current figure, this will essentially generate a line segment + * from the current point to the starting point for the current figure + */ + virtual void Close() = 0; + /** Add an arc to the current figure */ + virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle, + float aEndAngle, bool aAntiClockwise = false) = 0; + /** Point the current subpath is at - or where the next subpath will start + * if there is no active subpath. + */ + virtual Point CurrentPoint() const = 0; +}; + +class PathBuilder; +class FlattenedPath; + +/** The path class is used to create (sets of) figures of any shape that can be + * filled or stroked to a DrawTarget + */ +class Path : public RefCounted<Path> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(Path) + virtual ~Path(); + + virtual BackendType GetBackendType() const = 0; + + /** This returns a PathBuilder object that contains a copy of the contents of + * this path and is still writable. + */ + inline already_AddRefed<PathBuilder> CopyToBuilder() const { + return CopyToBuilder(GetFillRule()); + } + inline already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform) const { + return TransformedCopyToBuilder(aTransform, GetFillRule()); + } + /** This returns a PathBuilder object that contains a copy of the contents of + * this path, converted to use the specified FillRule, and still writable. + */ + virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule) const = 0; + virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform, + FillRule aFillRule) const = 0; + + /** This function checks if a point lies within a path. It allows passing a + * transform that will transform the path to the coordinate space in which + * aPoint is given. + */ + virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0; + + + /** This function checks if a point lies within the stroke of a path using the + * specified strokeoptions. It allows passing a transform that will transform + * the path to the coordinate space in which aPoint is given. + */ + virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions, + const Point &aPoint, + const Matrix &aTransform) const = 0; + + /** This functions gets the bounds of this path. These bounds are not + * guaranteed to be tight. A transform may be specified that gives the bounds + * after application of the transform. + */ + virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0; + + /** This function gets the bounds of the stroke of this path using the + * specified strokeoptions. These bounds are not guaranteed to be tight. + * A transform may be specified that gives the bounds after application of + * the transform. + */ + virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, + const Matrix &aTransform = Matrix()) const = 0; + + /** Take the contents of this path and stream it to another sink, this works + * regardless of the backend that might be used for the destination sink. + */ + virtual void StreamToSink(PathSink *aSink) const = 0; + + /** This gets the fillrule this path's builder was created with. This is not + * mutable. + */ + virtual FillRule GetFillRule() const = 0; + + virtual Float ComputeLength(); + + virtual Point ComputePointAtLength(Float aLength, + Point* aTangent = nullptr); + +protected: + Path(); + void EnsureFlattenedPath(); + + RefPtr<FlattenedPath> mFlattenedPath; +}; + +/** The PathBuilder class allows path creation. Once finish is called on the + * pathbuilder it may no longer be written to. + */ +class PathBuilder : public PathSink +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilder) + /** Finish writing to the path and return a Path object that can be used for + * drawing. Future use of the builder results in a crash! + */ + virtual already_AddRefed<Path> Finish() = 0; + + virtual BackendType GetBackendType() const = 0; +}; + +struct Glyph +{ + uint32_t mIndex; + Point mPosition; +}; + +/** This class functions as a glyph buffer that can be drawn to a DrawTarget. + * @todo XXX - This should probably contain the guts of gfxTextRun in the future as + * roc suggested. But for now it's a simple container for a glyph vector. + */ +struct GlyphBuffer +{ + const Glyph *mGlyphs; //!< A pointer to a buffer of glyphs. Managed by the caller. + uint32_t mNumGlyphs; //!< Number of glyphs mGlyphs points to. +}; + +struct GlyphMetrics +{ + // Horizontal distance from the origin to the leftmost side of the bounding + // box of the drawn glyph. This can be negative! + Float mXBearing; + // Horizontal distance from the origin of this glyph to the origin of the + // next glyph. + Float mXAdvance; + // Vertical distance from the origin to the topmost side of the bounding box + // of the drawn glyph. + Float mYBearing; + // Vertical distance from the origin of this glyph to the origin of the next + // glyph, this is used when drawing vertically and will typically be 0. + Float mYAdvance; + // Width of the glyph's black box. + Float mWidth; + // Height of the glyph's black box. + Float mHeight; +}; + +/** This class is an abstraction of a backend/platform specific font object + * at a particular size. It is passed into text drawing calls to describe + * the font used for the drawing call. + */ +class ScaledFont : public RefCounted<ScaledFont> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(ScaledFont) + virtual ~ScaledFont() {} + + typedef void (*FontFileDataOutput)(const uint8_t *aData, uint32_t aLength, uint32_t aIndex, Float aGlyphSize, void *aBaton); + typedef void (*FontInstanceDataOutput)(const uint8_t* aData, uint32_t aLength, void* aBaton); + typedef void (*FontDescriptorOutput)(const uint8_t *aData, uint32_t aLength, Float aFontSize, void *aBaton); + + virtual FontType GetType() const = 0; + virtual AntialiasMode GetDefaultAAMode() { + if (gfxPrefs::DisableAllTextAA()) { + return AntialiasMode::NONE; + } + + return AntialiasMode::DEFAULT; + } + + /** This allows getting a path that describes the outline of a set of glyphs. + * A target is passed in so that the guarantee is made the returned path + * can be used with any DrawTarget that has the same backend as the one + * passed in. + */ + virtual already_AddRefed<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0; + + /** This copies the path describing the glyphs into a PathBuilder. We use this + * API rather than a generic API to append paths because it allows easier + * implementation in some backends, and more efficient implementation in + * others. + */ + virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder, const Matrix *aTransformHint = nullptr) = 0; + + /* This gets the metrics of a set of glyphs for the current font face. + */ + virtual void GetGlyphDesignMetrics(const uint16_t* aGlyphIndices, uint32_t aNumGlyphs, GlyphMetrics* aGlyphMetrics) = 0; + + virtual bool GetFontFileData(FontFileDataOutput, void *) { return false; } + + virtual bool GetFontInstanceData(FontInstanceDataOutput, void *) { return false; } + + virtual bool GetFontDescriptor(FontDescriptorOutput, void *) { return false; } + + void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) { + mUserData.Add(key, userData, destroy); + } + void *GetUserData(UserDataKey *key) { + return mUserData.Get(key); + } + +protected: + ScaledFont() {} + + UserData mUserData; +}; + +/** + * Derived classes hold a native font resource from which to create + * ScaledFonts. + */ +class NativeFontResource : public RefCounted<NativeFontResource> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(NativeFontResource) + + /** + * Creates a ScaledFont using the font corresponding to the index and + * the given glyph size. + * + * @param aIndex index for the font within the resource. + * @param aGlyphSize the size of ScaledFont required. + * @param aInstanceData pointer to read-only buffer of any available instance data. + * @param aInstanceDataLength the size of the instance data. + * @return an already_addrefed ScaledFont, containing nullptr if failed. + */ + virtual already_AddRefed<ScaledFont> + CreateScaledFont(uint32_t aIndex, Float aGlyphSize, + const uint8_t* aInstanceData, uint32_t aInstanceDataLength) = 0; + + virtual ~NativeFontResource() {}; +}; + +/** This class is designed to allow passing additional glyph rendering + * parameters to the glyph drawing functions. This is an empty wrapper class + * merely used to allow holding on to and passing around platform specific + * parameters. This is because different platforms have unique rendering + * parameters. + */ +class GlyphRenderingOptions : public RefCounted<GlyphRenderingOptions> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphRenderingOptions) + virtual ~GlyphRenderingOptions() {} + + virtual FontType GetType() const = 0; + +protected: + GlyphRenderingOptions() {} +}; + +class DrawTargetCapture; + +/** This is the main class used for all the drawing. It is created through the + * factory and accepts drawing commands. The results of drawing to a target + * may be used either through a Snapshot or by flushing the target and directly + * accessing the backing store a DrawTarget was created with. + */ +class DrawTarget : public RefCounted<DrawTarget> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTarget) + DrawTarget() : mTransformDirty(false), mPermitSubpixelAA(false) {} + virtual ~DrawTarget() {} + + virtual bool IsValid() const { return true; }; + virtual DrawTargetType GetType() const = 0; + + virtual BackendType GetBackendType() const = 0; + + virtual bool IsRecording() const { return false; } + + /** + * Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget. + * Multiple calls to Snapshot() without any drawing operations in between will + * normally return the same SourceSurface object. + */ + virtual already_AddRefed<SourceSurface> Snapshot() = 0; + virtual IntSize GetSize() = 0; + + /** + * If possible returns the bits to this DrawTarget for direct manipulation. While + * the bits is locked any modifications to this DrawTarget is forbidden. + * Release takes the original data pointer for safety. + */ + virtual bool LockBits(uint8_t** aData, IntSize* aSize, + int32_t* aStride, SurfaceFormat* aFormat, + IntPoint* aOrigin = nullptr) { return false; } + virtual void ReleaseBits(uint8_t* aData) {} + + /** Ensure that the DrawTarget backend has flushed all drawing operations to + * this draw target. This must be called before using the backing surface of + * this draw target outside of GFX 2D code. + */ + virtual void Flush() = 0; + + /** + * Realize a DrawTargetCapture onto the draw target. + * + * @param aSource Capture DrawTarget to draw + * @param aTransform Transform to apply when replaying commands + */ + virtual void DrawCapturedDT(DrawTargetCapture *aCaptureDT, + const Matrix& aTransform); + + /** + * Draw a surface to the draw target. Possibly doing partial drawing or + * applying scaling. No sampling happens outside the source. + * + * @param aSurface Source surface to draw + * @param aDest Destination rectangle that this drawing operation should draw to + * @param aSource Source rectangle in aSurface coordinates, this area of aSurface + * will be stretched to the size of aDest. + * @param aOptions General draw options that are applied to the operation + * @param aSurfOptions DrawSurface options that are applied + */ + virtual void DrawSurface(SourceSurface *aSurface, + const Rect &aDest, + const Rect &aSource, + const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Draw the output of a FilterNode to the DrawTarget. + * + * @param aNode FilterNode to draw + * @param aSourceRect Source rectangle in FilterNode space to draw + * @param aDestPoint Destination point on the DrawTarget to draw the + * SourceRectangle of the filter output to + */ + virtual void DrawFilter(FilterNode *aNode, + const Rect &aSourceRect, + const Point &aDestPoint, + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Blend a surface to the draw target with a shadow. The shadow is drawn as a + * gaussian blur using a specified sigma. The shadow is clipped to the size + * of the input surface, so the input surface should contain a transparent + * border the size of the approximate coverage of the blur (3 * aSigma). + * NOTE: This function works in device space! + * + * @param aSurface Source surface to draw. + * @param aDest Destination point that this drawing operation should draw to. + * @param aColor Color of the drawn shadow + * @param aOffset Offset of the shadow + * @param aSigma Sigma used for the guassian filter kernel + * @param aOperator Composition operator used + */ + virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, + const Point &aDest, + const Color &aColor, + const Point &aOffset, + Float aSigma, + CompositionOp aOperator) = 0; + + /** + * Clear a rectangle on the draw target to transparent black. This will + * respect the clipping region and transform. + * + * @param aRect Rectangle to clear + */ + virtual void ClearRect(const Rect &aRect) = 0; + + /** + * This is essentially a 'memcpy' between two surfaces. It moves a pixel + * aligned area from the source surface unscaled directly onto the + * drawtarget. This ignores both transform and clip. + * + * @param aSurface Surface to copy from + * @param aSourceRect Source rectangle to be copied + * @param aDest Destination point to copy the surface to + */ + virtual void CopySurface(SourceSurface *aSurface, + const IntRect &aSourceRect, + const IntPoint &aDestination) = 0; + + /** @see CopySurface + * Same as CopySurface, except uses itself as the source. + * + * Some backends may be able to optimize this better + * than just taking a snapshot and using CopySurface. + */ + virtual void CopyRect(const IntRect &aSourceRect, + const IntPoint &aDestination) + { + RefPtr<SourceSurface> source = Snapshot(); + CopySurface(source, aSourceRect, aDestination); + } + + /** + * Fill a rectangle on the DrawTarget with a certain source pattern. + * + * @param aRect Rectangle that forms the mask of this filling operation + * @param aPattern Pattern that forms the source of this filling operation + * @param aOptions Options that are applied to this operation + */ + virtual void FillRect(const Rect &aRect, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Stroke a rectangle on the DrawTarget with a certain source pattern. + * + * @param aRect Rectangle that forms the mask of this stroking operation + * @param aPattern Pattern that forms the source of this stroking operation + * @param aOptions Options that are applied to this operation + */ + virtual void StrokeRect(const Rect &aRect, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Stroke a line on the DrawTarget with a certain source pattern. + * + * @param aStart Starting point of the line + * @param aEnd End point of the line + * @param aPattern Pattern that forms the source of this stroking operation + * @param aOptions Options that are applied to this operation + */ + virtual void StrokeLine(const Point &aStart, + const Point &aEnd, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Stroke a path on the draw target with a certain source pattern. + * + * @param aPath Path that is to be stroked + * @param aPattern Pattern that should be used for the stroke + * @param aStrokeOptions Stroke options used for this operation + * @param aOptions Draw options used for this operation + */ + virtual void Stroke(const Path *aPath, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Fill a path on the draw target with a certain source pattern. + * + * @param aPath Path that is to be filled + * @param aPattern Pattern that should be used for the fill + * @param aOptions Draw options used for this operation + */ + virtual void Fill(const Path *aPath, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Fill a series of clyphs on the draw target with a certain source pattern. + */ + virtual void FillGlyphs(ScaledFont *aFont, + const GlyphBuffer &aBuffer, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions(), + const GlyphRenderingOptions *aRenderingOptions = nullptr) = 0; + + /** + * This takes a source pattern and a mask, and composites the source pattern + * onto the destination surface using the alpha channel of the mask pattern + * as a mask for the operation. + * + * @param aSource Source pattern + * @param aMask Mask pattern + * @param aOptions Drawing options + */ + virtual void Mask(const Pattern &aSource, + const Pattern &aMask, + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * This takes a source pattern and a mask, and composites the source pattern + * onto the destination surface using the alpha channel of the mask source. + * The operation is bound by the extents of the mask. + * + * @param aSource Source pattern + * @param aMask Mask surface + * @param aOffset a transformed offset that the surface is masked at + * @param aOptions Drawing options + */ + virtual void MaskSurface(const Pattern &aSource, + SourceSurface *aMask, + Point aOffset, + const DrawOptions &aOptions = DrawOptions()) = 0; + + /** + * Draw aSurface using the 3D transform aMatrix. The DrawTarget's transform + * and clip are applied after the 3D transform. + * + * If the transform fails (i.e. because aMatrix is singular), false is returned and nothing is drawn. + */ + virtual bool Draw3DTransformedSurface(SourceSurface* aSurface, + const Matrix4x4& aMatrix); + + /** + * Push a clip to the DrawTarget. + * + * @param aPath The path to clip to + */ + virtual void PushClip(const Path *aPath) = 0; + + /** + * Push an axis-aligned rectangular clip to the DrawTarget. This rectangle + * is specified in user space. + * + * @param aRect The rect to clip to + */ + virtual void PushClipRect(const Rect &aRect) = 0; + + /** + * Push a clip region specifed by the union of axis-aligned rectangular + * clips to the DrawTarget. These rectangles are specified in device space. + * This must be balanced by a corresponding call to PopClip within a layer. + * + * @param aRects The rects to clip to + * @param aCount The number of rectangles + */ + virtual void PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount); + + /** Pop a clip from the DrawTarget. A pop without a corresponding push will + * be ignored. + */ + virtual void PopClip() = 0; + + /** + * Push a 'layer' to the DrawTarget, a layer is a temporary surface that all + * drawing will be redirected to, this is used for example to support group + * opacity or the masking of groups. Clips must be balanced within a layer, + * i.e. between a matching PushLayer/PopLayer pair there must be as many + * PushClip(Rect) calls as there are PopClip calls. + * + * @param aOpaque Whether the layer will be opaque + * @param aOpacity Opacity of the layer + * @param aMask Mask applied to the layer + * @param aMaskTransform Transform applied to the layer mask + * @param aBounds Optional bounds in device space to which the layer is + * limited in size. + * @param aCopyBackground Whether to copy the background into the layer, this + * is only supported when aOpaque is true. + */ + virtual void PushLayer(bool aOpaque, Float aOpacity, + SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds = IntRect(), + bool aCopyBackground = false) { MOZ_CRASH("GFX: PushLayer"); } + + /** + * This balances a call to PushLayer and proceeds to blend the layer back + * onto the background. This blend will blend the temporary surface back + * onto the target in device space using POINT sampling and operator over. + */ + virtual void PopLayer() { MOZ_CRASH("GFX: PopLayer"); } + + /** + * Create a SourceSurface optimized for use with this DrawTarget from + * existing bitmap data in memory. + * + * The SourceSurface does not take ownership of aData, and may be freed at any time. + */ + virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData, + const IntSize &aSize, + int32_t aStride, + SurfaceFormat aFormat) const = 0; + + /** + * Create a SourceSurface optimized for use with this DrawTarget from an + * arbitrary SourceSurface type supported by this backend. This may return + * aSourceSurface or some other existing surface. + */ + virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const = 0; + virtual already_AddRefed<SourceSurface> OptimizeSourceSurfaceForUnknownAlpha(SourceSurface *aSurface) const { + return OptimizeSourceSurface(aSurface); + } + + /** + * Create a SourceSurface for a type of NativeSurface. This may fail if the + * draw target does not know how to deal with the type of NativeSurface passed + * in. If this succeeds, the SourceSurface takes the ownersip of the NativeSurface. + */ + virtual already_AddRefed<SourceSurface> + CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0; + + /** + * Create a DrawTarget whose snapshot is optimized for use with this DrawTarget. + */ + virtual already_AddRefed<DrawTarget> + CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0; + + /** + * Create a DrawTarget that captures the drawing commands and can be replayed + * onto a compatible DrawTarget afterwards. + * + * @param aSize Size of the area this DT will capture. + */ + virtual already_AddRefed<DrawTargetCapture> CreateCaptureDT(const IntSize& aSize); + + /** + * Create a draw target optimized for drawing a shadow. + * + * Note that aSigma is the blur radius that must be used when we draw the + * shadow. Also note that this doesn't affect the size of the allocated + * surface, the caller is still responsible for including the shadow area in + * its size. + */ + virtual already_AddRefed<DrawTarget> + CreateShadowDrawTarget(const IntSize &aSize, SurfaceFormat aFormat, + float aSigma) const + { + return CreateSimilarDrawTarget(aSize, aFormat); + } + + /** + * Create a path builder with the specified fillmode. + * + * We need the fill mode up front because of Direct2D. + * ID2D1SimplifiedGeometrySink requires the fill mode + * to be set before calling BeginFigure(). + */ + virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const = 0; + + /** + * Create a GradientStops object that holds information about a set of + * gradient stops, this object is required for linear or radial gradient + * patterns to represent the color stops in the gradient. + * + * @param aStops An array of gradient stops + * @param aNumStops Number of stops in the array aStops + * @param aExtendNone This describes how to extend the stop color outside of the + * gradient area. + */ + virtual already_AddRefed<GradientStops> + CreateGradientStops(GradientStop *aStops, + uint32_t aNumStops, + ExtendMode aExtendMode = ExtendMode::CLAMP) const = 0; + + /** + * Create a FilterNode object that can be used to apply a filter to various + * inputs. + * + * @param aType Type of filter node to be created. + */ + virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) = 0; + + Matrix GetTransform() const { return mTransform; } + + /* + * Get the metrics of a glyph, including any additional spacing that is taken + * during rasterization to this backends (for example because of antialiasing + * filters. + * + * aScaledFont The scaled font used when drawing. + * aGlyphIndices An array of indices for the glyphs whose the metrics are wanted + * aNumGlyphs The amount of elements in aGlyphIndices + * aGlyphMetrics The glyph metrics + */ + virtual void GetGlyphRasterizationMetrics(ScaledFont *aScaledFont, const uint16_t* aGlyphIndices, + uint32_t aNumGlyphs, GlyphMetrics* aGlyphMetrics) + { + aScaledFont->GetGlyphDesignMetrics(aGlyphIndices, aNumGlyphs, aGlyphMetrics); + } + + /** + * Set a transform on the surface, this transform is applied at drawing time + * to both the mask and source of the operation. + * + * Performance note: For some backends it is expensive to change the current + * transform (because transforms affect a lot of the parts of the pipeline, + * so new transform change can result in a pipeline flush). To get around + * this, DrawTarget implementations buffer transform changes and try to only + * set the current transform on the backend when required. That tracking has + * its own performance impact though, and ideally callers would be smart + * enough not to require it. At a future date this method may stop this + * doing transform buffering so, if you're a consumer, please try to be smart + * about calling this method as little as possible. For example, instead of + * concatenating a translation onto the current transform then calling + * FillRect, try to integrate the translation into FillRect's aRect + * argument's x/y offset. + */ + virtual void SetTransform(const Matrix &aTransform) + { mTransform = aTransform; mTransformDirty = true; } + + inline void ConcatTransform(const Matrix &aTransform) + { SetTransform(aTransform * Matrix(GetTransform())); } + + SurfaceFormat GetFormat() const { return mFormat; } + + /** Tries to get a native surface for a DrawTarget, this may fail if the + * draw target cannot convert to this surface type. + */ + virtual void *GetNativeSurface(NativeSurfaceType aType) { return nullptr; } + + virtual bool IsDualDrawTarget() const { return false; } + virtual bool IsTiledDrawTarget() const { return false; } + virtual bool SupportsRegionClipping() const { return true; } + + void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) { + mUserData.Add(key, userData, destroy); + } + void *GetUserData(UserDataKey *key) const { + return mUserData.Get(key); + } + void *RemoveUserData(UserDataKey *key) { + return mUserData.Remove(key); + } + + /** Within this rectangle all pixels will be opaque by the time the result of + * this DrawTarget is first used for drawing. Either by the underlying surface + * being used as an input to external drawing, or Snapshot() being called. + * This rectangle is specified in device space. + */ + void SetOpaqueRect(const IntRect &aRect) { + mOpaqueRect = aRect; + } + + const IntRect &GetOpaqueRect() const { + return mOpaqueRect; + } + + virtual bool IsCurrentGroupOpaque() { + return GetFormat() == SurfaceFormat::B8G8R8X8; + } + + virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) { + mPermitSubpixelAA = aPermitSubpixelAA; + } + + bool GetPermitSubpixelAA() { + return mPermitSubpixelAA; + } + + /** + * Ensures that no snapshot is still pointing to this DrawTarget's surface data. + * + * This can be useful if the DrawTarget is wrapped around data that it does not + * own, and for some reason the owner of the data has to make it temporarily + * unavailable without the DrawTarget knowing about it. + * This can cause costly surface copies, so it should not be used without a + * a good reason. + */ + virtual void DetachAllSnapshots() = 0; + +#ifdef USE_SKIA_GPU + virtual bool InitWithGrContext(GrContext* aGrContext, + const IntSize &aSize, + SurfaceFormat aFormat) + { + MOZ_CRASH("GFX: InitWithGrContext"); + } +#endif + +protected: + UserData mUserData; + Matrix mTransform; + IntRect mOpaqueRect; + bool mTransformDirty : 1; + bool mPermitSubpixelAA : 1; + + SurfaceFormat mFormat; +}; + +class DrawTargetCapture : public DrawTarget +{ +}; + +class DrawEventRecorder : public RefCounted<DrawEventRecorder> +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawEventRecorder) + virtual ~DrawEventRecorder() { } +}; + +struct Tile +{ + RefPtr<DrawTarget> mDrawTarget; + IntPoint mTileOrigin; +}; + +struct TileSet +{ + Tile* mTiles; + size_t mTileCount; +}; + +struct Config { + LogForwarder* mLogForwarder; + int32_t mMaxTextureSize; + int32_t mMaxAllocSize; + + Config() + : mLogForwarder(nullptr) + , mMaxTextureSize(8192) + , mMaxAllocSize(52000000) + {} +}; + +class GFX2D_API Factory +{ +public: + static void Init(const Config& aConfig); + static void ShutDown(); + + static bool HasSSE2(); + + /** + * Returns false if any of the following are true: + * + * - the width/height of |sz| are less than or equal to zero + * - the width/height of |sz| are greater than |limit| + * - the number of bytes that need to be allocated for the surface is too + * big to fit in an int32_t, or bigger than |allocLimit|, if specifed + * + * To calculate the number of bytes that need to be allocated for the surface + * this function makes the conservative assumption that there need to be + * 4 bytes-per-pixel, and the stride alignment is 16 bytes. + * + * The reason for using int32_t rather than uint32_t is again to be + * conservative; some code has in the past and may in the future use signed + * integers to store buffer lengths etc. + */ + static bool CheckSurfaceSize(const IntSize &sz, + int32_t limit = 0, + int32_t allocLimit = 0); + + /** + * Make sure that the given buffer size doesn't exceed the allocation limit. + */ + static bool CheckBufferSize(int32_t bufSize); + + /** Make sure the given dimension satisfies the CheckSurfaceSize and is + * within 8k limit. The 8k value is chosen a bit randomly. + */ + static bool ReasonableSurfaceSize(const IntSize &aSize); + + static bool AllowedSurfaceSize(const IntSize &aSize); + + static already_AddRefed<DrawTarget> CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat* aFormat = nullptr); + + static already_AddRefed<SourceSurface> CreateSourceSurfaceForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat aFormat); + + static already_AddRefed<DrawTarget> + CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat); + + static already_AddRefed<DrawTarget> + CreateRecordingDrawTarget(DrawEventRecorder *aRecorder, DrawTarget *aDT); + + static already_AddRefed<DrawTarget> + CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat, bool aUninitialized = false); + + static already_AddRefed<ScaledFont> + CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize); + +#ifdef MOZ_WIDGET_GTK + static already_AddRefed<ScaledFont> + CreateScaledFontForFontconfigFont(cairo_scaled_font_t* aScaledFont, FcPattern* aPattern, Float aSize); +#endif + + /** + * This creates a NativeFontResource from TrueType data. + * + * @param aData Pointer to the data + * @param aSize Size of the TrueType data + * @param aType Type of NativeFontResource that should be created. + * @return a NativeFontResource of nullptr if failed. + */ + static already_AddRefed<NativeFontResource> + CreateNativeFontResource(uint8_t *aData, uint32_t aSize, FontType aType); + + /** + * This creates a scaled font with an associated cairo_scaled_font_t, and + * must be used when using the Cairo backend. The NativeFont and + * cairo_scaled_font_t* parameters must correspond to the same font. + */ + static already_AddRefed<ScaledFont> + CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont); + + /** + * This creates a simple data source surface for a certain size. It allocates + * new memory for the surface. This memory is freed when the surface is + * destroyed. The caller is responsible for handing the case where nullptr + * is returned. The surface is not zeroed unless requested. + */ + static already_AddRefed<DataSourceSurface> + CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat, bool aZero = false); + + /** + * This creates a simple data source surface for a certain size with a + * specific stride, which must be large enough to fit all pixels. + * It allocates new memory for the surface. This memory is freed when + * the surface is destroyed. The caller is responsible for handling the case + * where nullptr is returned. The surface is not zeroed unless requested. + */ + static already_AddRefed<DataSourceSurface> + CreateDataSourceSurfaceWithStride(const IntSize &aSize, SurfaceFormat aFormat, int32_t aStride, bool aZero = false); + + typedef void (*SourceSurfaceDeallocator)(void* aClosure); + + /** + * This creates a simple data source surface for some existing data. It will + * wrap this data and the data for this source surface. + * + * We can provide a custom destroying function for |aData|. This will be + * called in the surface dtor using |aDeallocator| and the |aClosure|. If + * there are errors during construction(return a nullptr surface), the caller + * is responsible for the deallocation. + * + * If there is no destroying function, the caller is responsible for + * deallocating the aData memory only after destruction of this + * DataSourceSurface. + */ + static already_AddRefed<DataSourceSurface> + CreateWrappingDataSourceSurface(uint8_t *aData, + int32_t aStride, + const IntSize &aSize, + SurfaceFormat aFormat, + SourceSurfaceDeallocator aDeallocator = nullptr, + void* aClosure = nullptr); + + static void + CopyDataSourceSurface(DataSourceSurface* aSource, + DataSourceSurface* aDest); + + + static already_AddRefed<DrawEventRecorder> + CreateEventRecorderForFile(const char *aFilename); + + static void SetGlobalEventRecorder(DrawEventRecorder *aRecorder); + + static uint32_t GetMaxSurfaceSize(BackendType aType); + + static LogForwarder* GetLogForwarder() { return sConfig ? sConfig->mLogForwarder : nullptr; } + +private: + static Config* sConfig; +public: + +#ifdef USE_SKIA_GPU + static already_AddRefed<DrawTarget> + CreateDrawTargetSkiaWithGrContext(GrContext* aGrContext, + const IntSize &aSize, + SurfaceFormat aFormat); +#endif + + static void PurgeAllCaches(); + + static already_AddRefed<DrawTarget> + CreateDualDrawTarget(DrawTarget *targetA, DrawTarget *targetB); + + /* + * This creates a new tiled DrawTarget. When a tiled drawtarget is used the + * drawing is distributed over number of tiles which may each hold an + * individual offset. The tiles in the set must each have the same backend + * and format. + */ + static already_AddRefed<DrawTarget> CreateTiledDrawTarget(const TileSet& aTileSet); + + static bool DoesBackendSupportDataDrawtarget(BackendType aType); + +#ifdef USE_SKIA + static already_AddRefed<DrawTarget> CreateDrawTargetWithSkCanvas(SkCanvas* aCanvas); +#endif + +#ifdef XP_DARWIN + static already_AddRefed<GlyphRenderingOptions> + CreateCGGlyphRenderingOptions(const Color &aFontSmoothingBackgroundColor); +#endif + +#ifdef WIN32 + static already_AddRefed<DrawTarget> CreateDrawTargetForD3D11Texture(ID3D11Texture2D *aTexture, SurfaceFormat aFormat); + + /* + * Attempts to create and install a D2D1 device from the supplied Direct3D11 device. + * Returns true on success, or false on failure and leaves the D2D1/Direct3D11 devices unset. + */ + static bool SetDirect3D11Device(ID3D11Device *aDevice); + static bool SetDWriteFactory(IDWriteFactory *aFactory); + static ID3D11Device *GetDirect3D11Device(); + static ID2D1Device *GetD2D1Device(); + static IDWriteFactory *GetDWriteFactory(); + static bool SupportsD2D1(); + + static already_AddRefed<GlyphRenderingOptions> + CreateDWriteGlyphRenderingOptions(IDWriteRenderingParams *aParams); + + static uint64_t GetD2DVRAMUsageDrawTarget(); + static uint64_t GetD2DVRAMUsageSourceSurface(); + static void D2DCleanup(); + + static already_AddRefed<ScaledFont> + CreateScaledFontForDWriteFont(IDWriteFontFace* aFontFace, + const gfxFontStyle* aStyle, + Float aSize, + bool aUseEmbeddedBitmap, + bool aForceGDIMode); + +private: + static ID2D1Device *mD2D1Device; + static ID3D11Device *mD3D11Device; + static IDWriteFactory *mDWriteFactory; +#endif + + static DrawEventRecorder *mRecorder; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // _MOZILLA_GFX_2D_H |