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+/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
+ *
+ * Copyright © 2012 Khronos Group
+ */
+
+// WebGL IDL definitions scraped from the Khronos specification:
+// https://www.khronos.org/registry/webgl/specs/latest/
+//
+// This IDL depends on the typed array specification defined at:
+// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
+
+typedef unsigned long GLenum;
+typedef boolean GLboolean;
+typedef unsigned long GLbitfield;
+typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
+typedef short GLshort;
+typedef long GLint;
+typedef long GLsizei;
+typedef long long GLintptr;
+typedef long long GLsizeiptr;
+// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
+typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
+typedef unsigned short GLushort;
+typedef unsigned long GLuint;
+typedef unrestricted float GLfloat;
+typedef unrestricted float GLclampf;
+typedef unsigned long long GLuint64EXT;
+
+dictionary WebGLContextAttributes {
+ // boolean alpha = true;
+ // We deviate from the spec here.
+ // If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha")
+ GLboolean alpha;
+ GLboolean depth = true;
+ GLboolean stencil = false;
+ GLboolean antialias = true;
+ GLboolean premultipliedAlpha = true;
+ GLboolean preserveDrawingBuffer = false;
+ GLboolean failIfMajorPerformanceCaveat = false;
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLBuffer {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLFramebuffer {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLProgram {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLRenderbuffer {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLShader {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLTexture {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLUniformLocation {
+};
+
+interface WebGLVertexArrayObject {
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLActiveInfo {
+ readonly attribute GLint size;
+ readonly attribute GLenum type;
+ readonly attribute DOMString name;
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLShaderPrecisionFormat {
+ readonly attribute GLint rangeMin;
+ readonly attribute GLint rangeMax;
+ readonly attribute GLint precision;
+};
+
+typedef (Float32Array or sequence<GLfloat>) Float32List;
+typedef (Int32Array or sequence<GLint>) Int32List;
+
+// Shared interface for the things that WebGLRenderingContext and
+// WebGL2RenderingContext have in common. This doesn't have all the things they
+// have in common, because we don't support splitting multiple overloads of the
+// same method across separate interfaces and pulling them in with "implements".
+[Exposed=(Window, Worker), NoInterfaceObject]
+interface WebGLRenderingContextBase {
+ /* ClearBufferMask */
+ const GLenum DEPTH_BUFFER_BIT = 0x00000100;
+ const GLenum STENCIL_BUFFER_BIT = 0x00000400;
+ const GLenum COLOR_BUFFER_BIT = 0x00004000;
+
+ /* BeginMode */
+ const GLenum POINTS = 0x0000;
+ const GLenum LINES = 0x0001;
+ const GLenum LINE_LOOP = 0x0002;
+ const GLenum LINE_STRIP = 0x0003;
+ const GLenum TRIANGLES = 0x0004;
+ const GLenum TRIANGLE_STRIP = 0x0005;
+ const GLenum TRIANGLE_FAN = 0x0006;
+
+ /* AlphaFunction (not supported in ES20) */
+ /* NEVER */
+ /* LESS */
+ /* EQUAL */
+ /* LEQUAL */
+ /* GREATER */
+ /* NOTEQUAL */
+ /* GEQUAL */
+ /* ALWAYS */
+
+ /* BlendingFactorDest */
+ const GLenum ZERO = 0;
+ const GLenum ONE = 1;
+ const GLenum SRC_COLOR = 0x0300;
+ const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
+ const GLenum SRC_ALPHA = 0x0302;
+ const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
+ const GLenum DST_ALPHA = 0x0304;
+ const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
+
+ /* BlendingFactorSrc */
+ /* ZERO */
+ /* ONE */
+ const GLenum DST_COLOR = 0x0306;
+ const GLenum ONE_MINUS_DST_COLOR = 0x0307;
+ const GLenum SRC_ALPHA_SATURATE = 0x0308;
+ /* SRC_ALPHA */
+ /* ONE_MINUS_SRC_ALPHA */
+ /* DST_ALPHA */
+ /* ONE_MINUS_DST_ALPHA */
+
+ /* BlendEquationSeparate */
+ const GLenum FUNC_ADD = 0x8006;
+ const GLenum BLEND_EQUATION = 0x8009;
+ const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
+ const GLenum BLEND_EQUATION_ALPHA = 0x883D;
+
+ /* BlendSubtract */
+ const GLenum FUNC_SUBTRACT = 0x800A;
+ const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
+
+ /* Separate Blend Functions */
+ const GLenum BLEND_DST_RGB = 0x80C8;
+ const GLenum BLEND_SRC_RGB = 0x80C9;
+ const GLenum BLEND_DST_ALPHA = 0x80CA;
+ const GLenum BLEND_SRC_ALPHA = 0x80CB;
+ const GLenum CONSTANT_COLOR = 0x8001;
+ const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ const GLenum CONSTANT_ALPHA = 0x8003;
+ const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+ const GLenum BLEND_COLOR = 0x8005;
+
+ /* Buffer Objects */
+ const GLenum ARRAY_BUFFER = 0x8892;
+ const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
+ const GLenum ARRAY_BUFFER_BINDING = 0x8894;
+ const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+
+ const GLenum STREAM_DRAW = 0x88E0;
+ const GLenum STATIC_DRAW = 0x88E4;
+ const GLenum DYNAMIC_DRAW = 0x88E8;
+
+ const GLenum BUFFER_SIZE = 0x8764;
+ const GLenum BUFFER_USAGE = 0x8765;
+
+ const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
+
+ /* CullFaceMode */
+ const GLenum FRONT = 0x0404;
+ const GLenum BACK = 0x0405;
+ const GLenum FRONT_AND_BACK = 0x0408;
+
+ /* DepthFunction */
+ /* NEVER */
+ /* LESS */
+ /* EQUAL */
+ /* LEQUAL */
+ /* GREATER */
+ /* NOTEQUAL */
+ /* GEQUAL */
+ /* ALWAYS */
+
+ /* EnableCap */
+ /* TEXTURE_2D */
+ const GLenum CULL_FACE = 0x0B44;
+ const GLenum BLEND = 0x0BE2;
+ const GLenum DITHER = 0x0BD0;
+ const GLenum STENCIL_TEST = 0x0B90;
+ const GLenum DEPTH_TEST = 0x0B71;
+ const GLenum SCISSOR_TEST = 0x0C11;
+ const GLenum POLYGON_OFFSET_FILL = 0x8037;
+ const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ const GLenum SAMPLE_COVERAGE = 0x80A0;
+
+ /* ErrorCode */
+ const GLenum NO_ERROR = 0;
+ const GLenum INVALID_ENUM = 0x0500;
+ const GLenum INVALID_VALUE = 0x0501;
+ const GLenum INVALID_OPERATION = 0x0502;
+ const GLenum OUT_OF_MEMORY = 0x0505;
+
+ /* FrontFaceDirection */
+ const GLenum CW = 0x0900;
+ const GLenum CCW = 0x0901;
+
+ /* GetPName */
+ const GLenum LINE_WIDTH = 0x0B21;
+ const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
+ const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ const GLenum CULL_FACE_MODE = 0x0B45;
+ const GLenum FRONT_FACE = 0x0B46;
+ const GLenum DEPTH_RANGE = 0x0B70;
+ const GLenum DEPTH_WRITEMASK = 0x0B72;
+ const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
+ const GLenum DEPTH_FUNC = 0x0B74;
+ const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
+ const GLenum STENCIL_FUNC = 0x0B92;
+ const GLenum STENCIL_FAIL = 0x0B94;
+ const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ const GLenum STENCIL_REF = 0x0B97;
+ const GLenum STENCIL_VALUE_MASK = 0x0B93;
+ const GLenum STENCIL_WRITEMASK = 0x0B98;
+ const GLenum STENCIL_BACK_FUNC = 0x8800;
+ const GLenum STENCIL_BACK_FAIL = 0x8801;
+ const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
+ const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
+ const GLenum STENCIL_BACK_REF = 0x8CA3;
+ const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
+ const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
+ const GLenum VIEWPORT = 0x0BA2;
+ const GLenum SCISSOR_BOX = 0x0C10;
+ /* SCISSOR_TEST */
+ const GLenum COLOR_CLEAR_VALUE = 0x0C22;
+ const GLenum COLOR_WRITEMASK = 0x0C23;
+ const GLenum UNPACK_ALIGNMENT = 0x0CF5;
+ const GLenum PACK_ALIGNMENT = 0x0D05;
+ const GLenum MAX_TEXTURE_SIZE = 0x0D33;
+ const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
+ const GLenum SUBPIXEL_BITS = 0x0D50;
+ const GLenum RED_BITS = 0x0D52;
+ const GLenum GREEN_BITS = 0x0D53;
+ const GLenum BLUE_BITS = 0x0D54;
+ const GLenum ALPHA_BITS = 0x0D55;
+ const GLenum DEPTH_BITS = 0x0D56;
+ const GLenum STENCIL_BITS = 0x0D57;
+ const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
+ /* POLYGON_OFFSET_FILL */
+ const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
+ const GLenum TEXTURE_BINDING_2D = 0x8069;
+ const GLenum SAMPLE_BUFFERS = 0x80A8;
+ const GLenum SAMPLES = 0x80A9;
+ const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
+ const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
+
+ /* GetTextureParameter */
+ /* TEXTURE_MAG_FILTER */
+ /* TEXTURE_MIN_FILTER */
+ /* TEXTURE_WRAP_S */
+ /* TEXTURE_WRAP_T */
+
+ const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+
+ /* HintMode */
+ const GLenum DONT_CARE = 0x1100;
+ const GLenum FASTEST = 0x1101;
+ const GLenum NICEST = 0x1102;
+
+ /* HintTarget */
+ const GLenum GENERATE_MIPMAP_HINT = 0x8192;
+
+ /* DataType */
+ const GLenum BYTE = 0x1400;
+ const GLenum UNSIGNED_BYTE = 0x1401;
+ const GLenum SHORT = 0x1402;
+ const GLenum UNSIGNED_SHORT = 0x1403;
+ const GLenum INT = 0x1404;
+ const GLenum UNSIGNED_INT = 0x1405;
+ const GLenum FLOAT = 0x1406;
+
+ /* PixelFormat */
+ const GLenum DEPTH_COMPONENT = 0x1902;
+ const GLenum ALPHA = 0x1906;
+ const GLenum RGB = 0x1907;
+ const GLenum RGBA = 0x1908;
+ const GLenum LUMINANCE = 0x1909;
+ const GLenum LUMINANCE_ALPHA = 0x190A;
+
+ /* PixelType */
+ /* UNSIGNED_BYTE */
+ const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+ const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+ const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
+
+ /* Shaders */
+ const GLenum FRAGMENT_SHADER = 0x8B30;
+ const GLenum VERTEX_SHADER = 0x8B31;
+ const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
+ const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+ const GLenum MAX_VARYING_VECTORS = 0x8DFC;
+ const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
+ const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+ const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+ const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+ const GLenum SHADER_TYPE = 0x8B4F;
+ const GLenum DELETE_STATUS = 0x8B80;
+ const GLenum LINK_STATUS = 0x8B82;
+ const GLenum VALIDATE_STATUS = 0x8B83;
+ const GLenum ATTACHED_SHADERS = 0x8B85;
+ const GLenum ACTIVE_UNIFORMS = 0x8B86;
+ const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
+ const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
+ const GLenum CURRENT_PROGRAM = 0x8B8D;
+
+ /* StencilFunction */
+ const GLenum NEVER = 0x0200;
+ const GLenum LESS = 0x0201;
+ const GLenum EQUAL = 0x0202;
+ const GLenum LEQUAL = 0x0203;
+ const GLenum GREATER = 0x0204;
+ const GLenum NOTEQUAL = 0x0205;
+ const GLenum GEQUAL = 0x0206;
+ const GLenum ALWAYS = 0x0207;
+
+ /* StencilOp */
+ /* ZERO */
+ const GLenum KEEP = 0x1E00;
+ const GLenum REPLACE = 0x1E01;
+ const GLenum INCR = 0x1E02;
+ const GLenum DECR = 0x1E03;
+ const GLenum INVERT = 0x150A;
+ const GLenum INCR_WRAP = 0x8507;
+ const GLenum DECR_WRAP = 0x8508;
+
+ /* StringName */
+ const GLenum VENDOR = 0x1F00;
+ const GLenum RENDERER = 0x1F01;
+ const GLenum VERSION = 0x1F02;
+
+ /* TextureMagFilter */
+ const GLenum NEAREST = 0x2600;
+ const GLenum LINEAR = 0x2601;
+
+ /* TextureMinFilter */
+ /* NEAREST */
+ /* LINEAR */
+ const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
+ const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
+ const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
+ const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
+
+ /* TextureParameterName */
+ const GLenum TEXTURE_MAG_FILTER = 0x2800;
+ const GLenum TEXTURE_MIN_FILTER = 0x2801;
+ const GLenum TEXTURE_WRAP_S = 0x2802;
+ const GLenum TEXTURE_WRAP_T = 0x2803;
+
+ /* TextureTarget */
+ const GLenum TEXTURE_2D = 0x0DE1;
+ const GLenum TEXTURE = 0x1702;
+
+ const GLenum TEXTURE_CUBE_MAP = 0x8513;
+ const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
+ const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
+ const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
+ const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
+ const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
+ const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
+ const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
+ const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+
+ /* TextureUnit */
+ const GLenum TEXTURE0 = 0x84C0;
+ const GLenum TEXTURE1 = 0x84C1;
+ const GLenum TEXTURE2 = 0x84C2;
+ const GLenum TEXTURE3 = 0x84C3;
+ const GLenum TEXTURE4 = 0x84C4;
+ const GLenum TEXTURE5 = 0x84C5;
+ const GLenum TEXTURE6 = 0x84C6;
+ const GLenum TEXTURE7 = 0x84C7;
+ const GLenum TEXTURE8 = 0x84C8;
+ const GLenum TEXTURE9 = 0x84C9;
+ const GLenum TEXTURE10 = 0x84CA;
+ const GLenum TEXTURE11 = 0x84CB;
+ const GLenum TEXTURE12 = 0x84CC;
+ const GLenum TEXTURE13 = 0x84CD;
+ const GLenum TEXTURE14 = 0x84CE;
+ const GLenum TEXTURE15 = 0x84CF;
+ const GLenum TEXTURE16 = 0x84D0;
+ const GLenum TEXTURE17 = 0x84D1;
+ const GLenum TEXTURE18 = 0x84D2;
+ const GLenum TEXTURE19 = 0x84D3;
+ const GLenum TEXTURE20 = 0x84D4;
+ const GLenum TEXTURE21 = 0x84D5;
+ const GLenum TEXTURE22 = 0x84D6;
+ const GLenum TEXTURE23 = 0x84D7;
+ const GLenum TEXTURE24 = 0x84D8;
+ const GLenum TEXTURE25 = 0x84D9;
+ const GLenum TEXTURE26 = 0x84DA;
+ const GLenum TEXTURE27 = 0x84DB;
+ const GLenum TEXTURE28 = 0x84DC;
+ const GLenum TEXTURE29 = 0x84DD;
+ const GLenum TEXTURE30 = 0x84DE;
+ const GLenum TEXTURE31 = 0x84DF;
+ const GLenum ACTIVE_TEXTURE = 0x84E0;
+
+ /* TextureWrapMode */
+ const GLenum REPEAT = 0x2901;
+ const GLenum CLAMP_TO_EDGE = 0x812F;
+ const GLenum MIRRORED_REPEAT = 0x8370;
+
+ /* Uniform Types */
+ const GLenum FLOAT_VEC2 = 0x8B50;
+ const GLenum FLOAT_VEC3 = 0x8B51;
+ const GLenum FLOAT_VEC4 = 0x8B52;
+ const GLenum INT_VEC2 = 0x8B53;
+ const GLenum INT_VEC3 = 0x8B54;
+ const GLenum INT_VEC4 = 0x8B55;
+ const GLenum BOOL = 0x8B56;
+ const GLenum BOOL_VEC2 = 0x8B57;
+ const GLenum BOOL_VEC3 = 0x8B58;
+ const GLenum BOOL_VEC4 = 0x8B59;
+ const GLenum FLOAT_MAT2 = 0x8B5A;
+ const GLenum FLOAT_MAT3 = 0x8B5B;
+ const GLenum FLOAT_MAT4 = 0x8B5C;
+ const GLenum SAMPLER_2D = 0x8B5E;
+ const GLenum SAMPLER_CUBE = 0x8B60;
+
+ /* Vertex Arrays */
+ const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
+ const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
+ const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
+ const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
+ const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
+ const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
+ const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
+
+ /* Read Format */
+ const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
+ const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
+
+ /* Shader Source */
+ const GLenum COMPILE_STATUS = 0x8B81;
+
+ /* Shader Precision-Specified Types */
+ const GLenum LOW_FLOAT = 0x8DF0;
+ const GLenum MEDIUM_FLOAT = 0x8DF1;
+ const GLenum HIGH_FLOAT = 0x8DF2;
+ const GLenum LOW_INT = 0x8DF3;
+ const GLenum MEDIUM_INT = 0x8DF4;
+ const GLenum HIGH_INT = 0x8DF5;
+
+ /* Framebuffer Object. */
+ const GLenum FRAMEBUFFER = 0x8D40;
+ const GLenum RENDERBUFFER = 0x8D41;
+
+ const GLenum RGBA4 = 0x8056;
+ const GLenum RGB5_A1 = 0x8057;
+ const GLenum RGB565 = 0x8D62;
+ const GLenum DEPTH_COMPONENT16 = 0x81A5;
+ const GLenum STENCIL_INDEX = 0x1901;
+ const GLenum STENCIL_INDEX8 = 0x8D48;
+ const GLenum DEPTH_STENCIL = 0x84F9;
+
+ const GLenum RENDERBUFFER_WIDTH = 0x8D42;
+ const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
+ const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
+ const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
+ const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
+ const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
+ const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
+ const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
+ const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
+
+ const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
+ const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
+ const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
+ const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+
+ const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
+ const GLenum DEPTH_ATTACHMENT = 0x8D00;
+ const GLenum STENCIL_ATTACHMENT = 0x8D20;
+ const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
+
+ const GLenum NONE = 0;
+
+ const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
+ const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
+ const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
+ const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
+ const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
+
+ const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
+ const GLenum RENDERBUFFER_BINDING = 0x8CA7;
+ const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
+
+ const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+
+ /* WebGL-specific enums */
+ const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
+ const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
+ const GLenum CONTEXT_LOST_WEBGL = 0x9242;
+ const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
+ const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
+
+ // The canvas might actually be null in some cases, apparently.
+ readonly attribute (HTMLCanvasElement or OffscreenCanvas)? canvas;
+ readonly attribute GLsizei drawingBufferWidth;
+ readonly attribute GLsizei drawingBufferHeight;
+
+ [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
+ [WebGLHandlesContextLoss] boolean isContextLost();
+
+ [NeedsCallerType]
+ sequence<DOMString>? getSupportedExtensions();
+
+ [Throws, NeedsCallerType]
+ object? getExtension(DOMString name);
+
+ void activeTexture(GLenum texture);
+ void attachShader(WebGLProgram program, WebGLShader shader);
+ void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
+ void bindBuffer(GLenum target, WebGLBuffer? buffer);
+ void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
+ void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
+ void bindTexture(GLenum target, WebGLTexture? texture);
+ void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void blendEquation(GLenum mode);
+ void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void blendFunc(GLenum sfactor, GLenum dfactor);
+ void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
+ GLenum srcAlpha, GLenum dstAlpha);
+
+ [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
+ void clear(GLbitfield mask);
+ void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void clearDepth(GLclampf depth);
+ void clearStencil(GLint s);
+ void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void compileShader(WebGLShader shader);
+
+ void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border);
+ void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+ WebGLBuffer? createBuffer();
+ WebGLFramebuffer? createFramebuffer();
+ WebGLProgram? createProgram();
+ WebGLRenderbuffer? createRenderbuffer();
+ WebGLShader? createShader(GLenum type);
+ WebGLTexture? createTexture();
+
+ void cullFace(GLenum mode);
+
+ void deleteBuffer(WebGLBuffer? buffer);
+ void deleteFramebuffer(WebGLFramebuffer? framebuffer);
+ void deleteProgram(WebGLProgram? program);
+ void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
+ void deleteShader(WebGLShader? shader);
+ void deleteTexture(WebGLTexture? texture);
+
+ void depthFunc(GLenum func);
+ void depthMask(GLboolean flag);
+ void depthRange(GLclampf zNear, GLclampf zFar);
+ void detachShader(WebGLProgram program, WebGLShader shader);
+ void disable(GLenum cap);
+ void disableVertexAttribArray(GLuint index);
+ void drawArrays(GLenum mode, GLint first, GLsizei count);
+ void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
+
+ void enable(GLenum cap);
+ void enableVertexAttribArray(GLuint index);
+ void finish();
+ void flush();
+ void framebufferRenderbuffer(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ WebGLRenderbuffer? renderbuffer);
+ void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
+ WebGLTexture? texture, GLint level);
+ void frontFace(GLenum mode);
+
+ void generateMipmap(GLenum target);
+
+ [NewObject]
+ WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
+ [NewObject]
+ WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
+
+ sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
+
+ [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
+
+ any getBufferParameter(GLenum target, GLenum pname);
+ [Throws]
+ any getParameter(GLenum pname);
+
+ [WebGLHandlesContextLoss] GLenum getError();
+
+ [Throws]
+ any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
+ GLenum pname);
+ any getProgramParameter(WebGLProgram program, GLenum pname);
+ DOMString? getProgramInfoLog(WebGLProgram program);
+ any getRenderbufferParameter(GLenum target, GLenum pname);
+ any getShaderParameter(WebGLShader shader, GLenum pname);
+
+ [NewObject]
+ WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
+
+ DOMString? getShaderInfoLog(WebGLShader shader);
+
+ DOMString? getShaderSource(WebGLShader shader);
+
+ any getTexParameter(GLenum target, GLenum pname);
+
+ any getUniform(WebGLProgram program, WebGLUniformLocation location);
+
+ [NewObject]
+ WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
+
+ [Throws]
+ any getVertexAttrib(GLuint index, GLenum pname);
+
+ [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
+
+ void hint(GLenum target, GLenum mode);
+ [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
+ [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
+ [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
+ [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
+ [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
+ [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
+ [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
+ void lineWidth(GLfloat width);
+ void linkProgram(WebGLProgram program);
+ void pixelStorei(GLenum pname, GLint param);
+ void polygonOffset(GLfloat factor, GLfloat units);
+
+ void renderbufferStorage(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height);
+ void sampleCoverage(GLclampf value, GLboolean invert);
+ void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ void shaderSource(WebGLShader shader, DOMString source);
+
+ void stencilFunc(GLenum func, GLint ref, GLuint mask);
+ void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void stencilMask(GLuint mask);
+ void stencilMaskSeparate(GLenum face, GLuint mask);
+ void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+ void texParameterf(GLenum target, GLenum pname, GLfloat param);
+ void texParameteri(GLenum target, GLenum pname, GLint param);
+
+ void uniform1f(WebGLUniformLocation? location, GLfloat x);
+ void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
+ void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
+ void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ void uniform1i(WebGLUniformLocation? location, GLint x);
+ void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
+ void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
+ void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
+
+ void useProgram(WebGLProgram? program);
+ void validateProgram(WebGLProgram program);
+
+ void vertexAttrib1f(GLuint indx, GLfloat x);
+ void vertexAttrib1fv(GLuint indx, Float32List values);
+ void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ void vertexAttrib2fv(GLuint indx, Float32List values);
+ void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void vertexAttrib3fv(GLuint indx, Float32List values);
+ void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void vertexAttrib4fv(GLuint indx, Float32List values);
+ void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, GLintptr offset);
+
+ void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+};
+
+[Exposed=(Window,Worker),
+ Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
+interface WebGLRenderingContext {
+ // bufferData has WebGL2 overloads.
+ void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
+ void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
+ void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
+ // bufferSubData has WebGL2 overloads.
+ void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer data);
+ void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
+
+ // compressedTexImage2D has WebGL2 overloads.
+ void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ ArrayBufferView data);
+ // compressedTexSubImage2D has WebGL2 overloads.
+ void compressedTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ ArrayBufferView data);
+
+ // readPixels has WebGL2 overloads.
+ [Throws]
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, ArrayBufferView? pixels);
+
+ // texImage2D has WebGL2 overloads.
+ // Overloads must share [Throws].
+ [Throws] // Can't actually throw.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, ArrayBufferView? pixels);
+ [Throws] // Can't actually throw.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, ImageBitmap pixels);
+ [Throws] // Can't actually throw.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, ImageData pixels);
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
+
+ // texSubImage2D has WebGL2 overloads.
+ [Throws] // Can't actually throw.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, ArrayBufferView? pixels);
+ [Throws] // Can't actually throw.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, ImageBitmap pixels);
+ [Throws] // Can't actually throw.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, ImageData pixels);
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
+
+ // uniform*fv have WebGL2 overloads, or rather extensions, that are not
+ // distinguishable from the WebGL1 versions when called with two arguments.
+ void uniform1fv(WebGLUniformLocation? location, Float32List data);
+ void uniform2fv(WebGLUniformLocation? location, Float32List data);
+ void uniform3fv(WebGLUniformLocation? location, Float32List data);
+ void uniform4fv(WebGLUniformLocation? location, Float32List data);
+
+ // uniform*iv have WebGL2 overloads, or rather extensions, that are not
+ // distinguishable from the WebGL1 versions when called with two arguments.
+ void uniform1iv(WebGLUniformLocation? location, Int32List data);
+ void uniform2iv(WebGLUniformLocation? location, Int32List data);
+ void uniform3iv(WebGLUniformLocation? location, Int32List data);
+ void uniform4iv(WebGLUniformLocation? location, Int32List data);
+
+ // uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are
+ // not distinguishable from the WebGL1 versions when called with two
+ // arguments.
+ void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
+ void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
+ void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
+};
+
+WebGLRenderingContext implements WebGLRenderingContextBase;
+
+// For OffscreenCanvas
+// Reference: https://wiki.whatwg.org/wiki/OffscreenCanvas
+[Exposed=(Window,Worker)]
+partial interface WebGLRenderingContext {
+ [Func="mozilla::dom::OffscreenCanvas::PrefEnabled"]
+ void commit();
+};
+
+////////////////////////////////////////
+// specific extension interfaces
+
+[NoInterfaceObject]
+interface WEBGL_compressed_texture_s3tc
+{
+ const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
+ const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
+ const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
+ const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
+};
+
+[NoInterfaceObject]
+interface WEBGL_compressed_texture_atc
+{
+ const GLenum COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
+ const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
+ const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
+};
+
+[NoInterfaceObject]
+interface WEBGL_compressed_texture_etc
+{
+ const GLenum COMPRESSED_R11_EAC = 0x9270;
+ const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
+ const GLenum COMPRESSED_RG11_EAC = 0x9272;
+ const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
+ const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
+ const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
+ const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
+ const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
+ const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
+ const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
+};
+
+[NoInterfaceObject]
+interface WEBGL_compressed_texture_etc1
+{
+ const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
+};
+
+[NoInterfaceObject]
+interface WEBGL_compressed_texture_pvrtc
+{
+ const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
+ const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
+ const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
+ const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
+};
+
+[NoInterfaceObject]
+interface WEBGL_debug_renderer_info
+{
+ const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
+ const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
+};
+
+[NoInterfaceObject]
+interface WEBGL_debug_shaders
+{
+ DOMString getTranslatedShaderSource(WebGLShader shader);
+};
+
+[NoInterfaceObject]
+interface WEBGL_depth_texture
+{
+ const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
+};
+
+[NoInterfaceObject]
+interface OES_element_index_uint
+{
+};
+
+[NoInterfaceObject]
+interface EXT_frag_depth
+{
+};
+
+[NoInterfaceObject]
+interface WEBGL_lose_context {
+ void loseContext();
+ void restoreContext();
+};
+
+[NoInterfaceObject]
+interface EXT_texture_filter_anisotropic
+{
+ const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
+ const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
+};
+
+[NoInterfaceObject]
+interface EXT_sRGB
+{
+ const GLenum SRGB_EXT = 0x8C40;
+ const GLenum SRGB_ALPHA_EXT = 0x8C42;
+ const GLenum SRGB8_ALPHA8_EXT = 0x8C43;
+ const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
+};
+
+[NoInterfaceObject]
+interface OES_standard_derivatives {
+ const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
+};
+
+[NoInterfaceObject]
+interface OES_texture_float
+{
+};
+
+[NoInterfaceObject]
+interface WEBGL_draw_buffers {
+ const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
+ const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
+ const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
+ const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
+ const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
+ const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
+ const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
+ const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
+ const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
+ const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
+ const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
+ const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
+ const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
+ const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
+ const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
+ const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
+
+ const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
+ const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
+ const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
+ const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
+ const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
+ const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
+ const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
+ const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
+ const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
+ const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
+ const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
+ const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
+ const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
+ const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
+ const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
+ const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
+
+ const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
+ const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
+
+ void drawBuffersWEBGL(sequence<GLenum> buffers);
+};
+
+[NoInterfaceObject]
+interface OES_texture_float_linear
+{
+};
+
+[NoInterfaceObject]
+interface EXT_shader_texture_lod
+{
+};
+
+[NoInterfaceObject]
+interface OES_texture_half_float
+{
+ const GLenum HALF_FLOAT_OES = 0x8D61;
+};
+
+[NoInterfaceObject]
+interface OES_texture_half_float_linear
+{
+};
+
+[NoInterfaceObject]
+interface WEBGL_color_buffer_float
+{
+ const GLenum RGBA32F_EXT = 0x8814;
+ const GLenum RGB32F_EXT = 0x8815;
+ const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
+ const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
+};
+
+[NoInterfaceObject]
+interface EXT_color_buffer_half_float
+{
+ const GLenum RGBA16F_EXT = 0x881A;
+ const GLenum RGB16F_EXT = 0x881B;
+ const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
+ const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
+};
+
+[NoInterfaceObject]
+interface OES_vertex_array_object {
+ const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
+
+ WebGLVertexArrayObject? createVertexArrayOES();
+ void deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject);
+ [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject);
+ void bindVertexArrayOES(WebGLVertexArrayObject? arrayObject);
+};
+
+[NoInterfaceObject]
+interface ANGLE_instanced_arrays {
+ const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
+
+ void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+ void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
+ void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
+};
+
+[NoInterfaceObject]
+interface EXT_blend_minmax {
+ const GLenum MIN_EXT = 0x8007;
+ const GLenum MAX_EXT = 0x8008;
+};
+
+interface WebGLQuery {
+};
+
+[NoInterfaceObject]
+interface EXT_disjoint_timer_query {
+ const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
+ const GLenum CURRENT_QUERY_EXT = 0x8865;
+ const GLenum QUERY_RESULT_EXT = 0x8866;
+ const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
+ const GLenum TIME_ELAPSED_EXT = 0x88BF;
+ const GLenum TIMESTAMP_EXT = 0x8E28;
+ const GLenum GPU_DISJOINT_EXT = 0x8FBB;
+
+ WebGLQuery? createQueryEXT();
+ void deleteQueryEXT(WebGLQuery? query);
+ [WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query);
+ void beginQueryEXT(GLenum target, WebGLQuery query);
+ void endQueryEXT(GLenum target);
+ void queryCounterEXT(WebGLQuery query, GLenum target);
+ any getQueryEXT(GLenum target, GLenum pname);
+ any getQueryObjectEXT(WebGLQuery query, GLenum pname);
+};