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Diffstat (limited to 'dom/webidl/DOMMatrix.webidl')
-rw-r--r-- | dom/webidl/DOMMatrix.webidl | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/dom/webidl/DOMMatrix.webidl b/dom/webidl/DOMMatrix.webidl new file mode 100644 index 000000000..6b236ae66 --- /dev/null +++ b/dom/webidl/DOMMatrix.webidl @@ -0,0 +1,148 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * http://dev.w3.org/fxtf/geometry/ + * + * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C + * liability, trademark and document use rules apply. + */ + +[Pref="layout.css.DOMMatrix.enabled"] +interface DOMMatrixReadOnly { + // These attributes are simple aliases for certain elements of the 4x4 matrix + readonly attribute unrestricted double a; + readonly attribute unrestricted double b; + readonly attribute unrestricted double c; + readonly attribute unrestricted double d; + readonly attribute unrestricted double e; + readonly attribute unrestricted double f; + + readonly attribute unrestricted double m11; + readonly attribute unrestricted double m12; + readonly attribute unrestricted double m13; + readonly attribute unrestricted double m14; + readonly attribute unrestricted double m21; + readonly attribute unrestricted double m22; + readonly attribute unrestricted double m23; + readonly attribute unrestricted double m24; + readonly attribute unrestricted double m31; + readonly attribute unrestricted double m32; + readonly attribute unrestricted double m33; + readonly attribute unrestricted double m34; + readonly attribute unrestricted double m41; + readonly attribute unrestricted double m42; + readonly attribute unrestricted double m43; + readonly attribute unrestricted double m44; + + // Immutable transform methods + DOMMatrix translate(unrestricted double tx, + unrestricted double ty, + optional unrestricted double tz = 0); + DOMMatrix scale(unrestricted double scale, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0); + DOMMatrix scale3d(unrestricted double scale, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scaleNonUniform(unrestricted double scaleX, + optional unrestricted double scaleY = 1, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotate(unrestricted double angle, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0); + DOMMatrix rotateFromVector(unrestricted double x, + unrestricted double y); + DOMMatrix rotateAxisAngle(unrestricted double x, + unrestricted double y, + unrestricted double z, + unrestricted double angle); + DOMMatrix skewX(unrestricted double sx); + DOMMatrix skewY(unrestricted double sy); + DOMMatrix multiply(DOMMatrix other); + DOMMatrix flipX(); + DOMMatrix flipY(); + DOMMatrix inverse(); + + // Helper methods + readonly attribute boolean is2D; + readonly attribute boolean identity; + DOMPoint transformPoint(optional DOMPointInit point); + [Throws] Float32Array toFloat32Array(); + [Throws] Float64Array toFloat64Array(); + stringifier; +}; + +[Pref="layout.css.DOMMatrix.enabled", + Constructor, + Constructor(DOMString transformList), + Constructor(DOMMatrixReadOnly other), + Constructor(Float32Array array32), + Constructor(Float64Array array64), + Constructor(sequence<unrestricted double> numberSequence)] +interface DOMMatrix : DOMMatrixReadOnly { + // These attributes are simple aliases for certain elements of the 4x4 matrix + inherit attribute unrestricted double a; + inherit attribute unrestricted double b; + inherit attribute unrestricted double c; + inherit attribute unrestricted double d; + inherit attribute unrestricted double e; + inherit attribute unrestricted double f; + + inherit attribute unrestricted double m11; + inherit attribute unrestricted double m12; + inherit attribute unrestricted double m13; + inherit attribute unrestricted double m14; + inherit attribute unrestricted double m21; + inherit attribute unrestricted double m22; + inherit attribute unrestricted double m23; + inherit attribute unrestricted double m24; + inherit attribute unrestricted double m31; + inherit attribute unrestricted double m32; + inherit attribute unrestricted double m33; + inherit attribute unrestricted double m34; + inherit attribute unrestricted double m41; + inherit attribute unrestricted double m42; + inherit attribute unrestricted double m43; + inherit attribute unrestricted double m44; + + // Mutable transform methods + DOMMatrix multiplySelf(DOMMatrix other); + DOMMatrix preMultiplySelf(DOMMatrix other); + DOMMatrix translateSelf(unrestricted double tx, + unrestricted double ty, + optional unrestricted double tz = 0); + DOMMatrix scaleSelf(unrestricted double scale, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0); + DOMMatrix scale3dSelf(unrestricted double scale, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scaleNonUniformSelf(unrestricted double scaleX, + optional unrestricted double scaleY = 1, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotateSelf(unrestricted double angle, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0); + DOMMatrix rotateFromVectorSelf(unrestricted double x, + unrestricted double y); + DOMMatrix rotateAxisAngleSelf(unrestricted double x, + unrestricted double y, + unrestricted double z, + unrestricted double angle); + DOMMatrix skewXSelf(unrestricted double sx); + DOMMatrix skewYSelf(unrestricted double sy); + DOMMatrix invertSelf(); + [Throws] DOMMatrix setMatrixValue(DOMString transformList); +}; + |