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Diffstat (limited to 'dom/tests/mochitest/general/test_performance_now.html')
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diff --git a/dom/tests/mochitest/general/test_performance_now.html b/dom/tests/mochitest/general/test_performance_now.html new file mode 100644 index 000000000..f062b6ee2 --- /dev/null +++ b/dom/tests/mochitest/general/test_performance_now.html @@ -0,0 +1,66 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Test for High Resolution Timer</title> + <script type="text/javascript" src="/MochiKit/MochiKit.js"></script> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> + <script> + ok(window.performance, "Performance object should exist."); + ok(typeof window.performance.now == 'function', "Performance object should have a 'now' method."); + var n = window.performance.now(), d = Date.now(); + ok(n >= 0, "The value of now() should be equal to or greater than 0."); + ok(window.performance.now() >= n, "The value of now() should monotonically increase."); + SimpleTest.waitForExplicitFinish(); + SimpleTest.requestFlakyTimeout("untriaged"); + + // The spec says performance.now() should have micro-second resolution, but allows 1ms if the platform doesn't support it. + // Our implementation does provide micro-second resolution, except for windows XP combined with some HW properties + // where we can't use QueryPerformanceCounters (see comments at mozilla-central/xpcom/ds/TimeStamp_windows.cpp). + // This XP-low-res case results in about 15ms resolutions, and can be identified when perf.now() returns only integers. + // + // Since setTimeout might return too early/late, our goal is that perf.now() changed within 2ms + // (or 25ms for XP-low-res), rather than specific number of setTimeout(N) invocations. + // See bug 749894 (intermittent failures of this test) + var platformPossiblyLowRes = navigator.oscpu.indexOf("Windows NT 5.1") == 0; // XP only + var allInts = (n % 1) == 0; // Indicator of limited HW resolution. + var checks = 0; + + function checkAfterTimeout() { + checks++; + var d2 = Date.now(); + var n2 = window.performance.now(); + + allInts = allInts && (n2 % 1) == 0; + var lowResCounter = platformPossiblyLowRes && allInts; + + if ( n2 == n && checks < 50 && // 50 is just a failsafe. Our real goals are 2ms or 25ms. + ( (d2 - d) < 2 // The spec allows 1ms resolution. We allow up to measured 2ms to ellapse. + || + lowResCounter && + (d2 - d) < 25 + ) + ) { + setTimeout(checkAfterTimeout, 1); + return; + } + + // Loose spec: 1ms resolution, or 15ms resolution for the XP-low-res case. + // We shouldn't test that dt is actually within 2/25ms since the iterations break if it isn't, and timeout could be late. + ok(n2 > n, "Loose - the value of now() should increase within 2ms (or 25ms if low-res counter) (delta now(): " + (n2 - n) + " ms)."); + + // Strict spec: if it's not the XP-low-res case, while the spec allows 1ms resolution, it prefers microseconds, which we provide. + // Since the fastest setTimeout return which I observed was ~500 microseconds, a microseconds counter should change in 1 iteretion. + ok(n2 > n && (lowResCounter || checks == 1), + "Strict - [if high-res counter] the value of now() should increase after one setTimeout (hi-res: " + (!lowResCounter) + + ", iters: " + checks + + ", dt: " + (d2 - d) + + ", now(): " + n2 + ")."); + SimpleTest.finish(); + }; + setTimeout(checkAfterTimeout, 1); + </script> +</body> +</html> |