summaryrefslogtreecommitdiffstats
path: root/dom/svg/SVGAnimatedTransformList.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'dom/svg/SVGAnimatedTransformList.cpp')
-rw-r--r--dom/svg/SVGAnimatedTransformList.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/dom/svg/SVGAnimatedTransformList.cpp b/dom/svg/SVGAnimatedTransformList.cpp
new file mode 100644
index 000000000..1e4451a98
--- /dev/null
+++ b/dom/svg/SVGAnimatedTransformList.cpp
@@ -0,0 +1,138 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/SVGAnimatedTransformList.h"
+#include "DOMSVGTransformList.h"
+#include "nsSVGAnimatedTransformList.h"
+#include "nsSVGAttrTearoffTable.h"
+#include "mozilla/dom/SVGAnimatedTransformListBinding.h"
+
+namespace mozilla {
+namespace dom {
+
+static
+ nsSVGAttrTearoffTable<nsSVGAnimatedTransformList, SVGAnimatedTransformList>
+ sSVGAnimatedTransformListTearoffTable;
+
+NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(SVGAnimatedTransformList, mElement)
+
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(SVGAnimatedTransformList, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(SVGAnimatedTransformList, Release)
+
+JSObject*
+SVGAnimatedTransformList::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+{
+ return SVGAnimatedTransformListBinding::Wrap(aCx, this, aGivenProto);
+}
+
+//----------------------------------------------------------------------
+already_AddRefed<DOMSVGTransformList>
+SVGAnimatedTransformList::BaseVal()
+{
+ if (!mBaseVal) {
+ mBaseVal = new DOMSVGTransformList(this, InternalAList().GetBaseValue());
+ }
+ RefPtr<DOMSVGTransformList> baseVal = mBaseVal;
+ return baseVal.forget();
+}
+
+already_AddRefed<DOMSVGTransformList>
+SVGAnimatedTransformList::AnimVal()
+{
+ if (!mAnimVal) {
+ mAnimVal = new DOMSVGTransformList(this, InternalAList().GetAnimValue());
+ }
+ RefPtr<DOMSVGTransformList> animVal = mAnimVal;
+ return animVal.forget();
+}
+
+/* static */ already_AddRefed<SVGAnimatedTransformList>
+SVGAnimatedTransformList::GetDOMWrapper(nsSVGAnimatedTransformList *aList,
+ nsSVGElement *aElement)
+{
+ RefPtr<SVGAnimatedTransformList> wrapper =
+ sSVGAnimatedTransformListTearoffTable.GetTearoff(aList);
+ if (!wrapper) {
+ wrapper = new SVGAnimatedTransformList(aElement);
+ sSVGAnimatedTransformListTearoffTable.AddTearoff(aList, wrapper);
+ }
+ return wrapper.forget();
+}
+
+/* static */ SVGAnimatedTransformList*
+SVGAnimatedTransformList::GetDOMWrapperIfExists(
+ nsSVGAnimatedTransformList *aList)
+{
+ return sSVGAnimatedTransformListTearoffTable.GetTearoff(aList);
+}
+
+SVGAnimatedTransformList::~SVGAnimatedTransformList()
+{
+ // Script no longer has any references to us, to our base/animVal objects, or
+ // to any of their list items.
+ sSVGAnimatedTransformListTearoffTable.RemoveTearoff(&InternalAList());
+}
+
+void
+SVGAnimatedTransformList::InternalBaseValListWillChangeLengthTo(
+ uint32_t aNewLength)
+{
+ // When the number of items in our internal counterpart's baseVal changes,
+ // we MUST keep our baseVal in sync. If we don't, script will either see a
+ // list that is too short and be unable to access indexes that should be
+ // valid, or else, MUCH WORSE, script will see a list that is too long and be
+ // able to access "items" at indexes that are out of bounds (read/write to
+ // bad memory)!!
+
+ RefPtr<SVGAnimatedTransformList> kungFuDeathGrip;
+ if (mBaseVal) {
+ if (aNewLength < mBaseVal->LengthNoFlush()) {
+ // InternalListLengthWillChange might clear last reference to |this|.
+ // Retain a temporary reference to keep from dying before returning.
+ kungFuDeathGrip = this;
+ }
+ mBaseVal->InternalListLengthWillChange(aNewLength);
+ }
+
+ // If our attribute is not animating, then our animVal mirrors our baseVal
+ // and we must sync its length too. (If our attribute is animating, then the
+ // SMIL engine takes care of calling InternalAnimValListWillChangeLengthTo()
+ // if necessary.)
+
+ if (!IsAnimating()) {
+ InternalAnimValListWillChangeLengthTo(aNewLength);
+ }
+}
+
+void
+SVGAnimatedTransformList::InternalAnimValListWillChangeLengthTo(
+ uint32_t aNewLength)
+{
+ if (mAnimVal) {
+ mAnimVal->InternalListLengthWillChange(aNewLength);
+ }
+}
+
+bool
+SVGAnimatedTransformList::IsAnimating() const
+{
+ return InternalAList().IsAnimating();
+}
+
+nsSVGAnimatedTransformList&
+SVGAnimatedTransformList::InternalAList()
+{
+ return *mElement->GetAnimatedTransformList();
+}
+
+const nsSVGAnimatedTransformList&
+SVGAnimatedTransformList::InternalAList() const
+{
+ return *mElement->GetAnimatedTransformList();
+}
+
+} // namespace dom
+} // namespace mozilla