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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_SVGANIMATEDPOINTLIST_H__
+#define MOZILLA_SVGANIMATEDPOINTLIST_H__
+
+#include "mozilla/Attributes.h"
+#include "nsAutoPtr.h"
+#include "nsISMILAttr.h"
+#include "SVGPointList.h"
+
+class nsSMILValue;
+class nsSVGElement;
+
+namespace mozilla {
+
+namespace dom {
+class SVGAnimationElement;
+} // namespace dom
+
+/**
+ * Class SVGAnimatedPointList
+ *
+ * Despite the fact that no SVGAnimatedPointList interface or objects exist
+ * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we
+ * nevertheless have this internal class. (Note that there is an
+ * SVGAnimatedPoints interface, but that's quite different to
+ * SVGAnimatedLengthList since it is inherited by elements, as opposed to
+ * elements having members of that type.) The reason that we have this class is
+ * to provide a single locked down point of entry to the SVGPointList objects,
+ * which helps ensure that the DOM wrappers for SVGPointList objects' are
+ * always kept in sync. This is vitally important (see the comment in
+ * DOMSVGPointList::InternalListWillChangeTo) and frees consumers from having
+ * to know or worry about wrappers (or forget about them!) for the most part.
+ */
+class SVGAnimatedPointList
+{
+ // friends so that they can get write access to mBaseVal and mAnimVal
+ friend class DOMSVGPoint;
+ friend class DOMSVGPointList;
+
+public:
+ SVGAnimatedPointList() {}
+
+ /**
+ * Because it's so important that mBaseVal and its DOMSVGPointList wrapper
+ * (if any) be kept in sync (see the comment in
+ * DOMSVGPointList::InternalListWillChangeTo), this method returns a const
+ * reference. Only our friend classes may get mutable references to mBaseVal.
+ */
+ const SVGPointList& GetBaseValue() const {
+ return mBaseVal;
+ }
+
+ nsresult SetBaseValueString(const nsAString& aValue);
+
+ void ClearBaseValue();
+
+ /**
+ * const! See comment for GetBaseValue!
+ */
+ const SVGPointList& GetAnimValue() const {
+ return mAnimVal ? *mAnimVal : mBaseVal;
+ }
+
+ nsresult SetAnimValue(const SVGPointList& aValue,
+ nsSVGElement *aElement);
+
+ void ClearAnimValue(nsSVGElement *aElement);
+
+ /**
+ * Needed for correct DOM wrapper construction since GetAnimValue may
+ * actually return the baseVal!
+ */
+ void *GetBaseValKey() const {
+ return (void*)&mBaseVal;
+ }
+ void *GetAnimValKey() const {
+ return (void*)&mAnimVal;
+ }
+
+ bool IsAnimating() const {
+ return !!mAnimVal;
+ }
+
+ /// Callers own the returned nsISMILAttr
+ nsISMILAttr* ToSMILAttr(nsSVGElement* aElement);
+
+private:
+
+ // mAnimVal is a pointer to allow us to determine if we're being animated or
+ // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
+ // if we're animating is not an option, since that would break animation *to*
+ // the empty string (<set to="">).
+
+ SVGPointList mBaseVal;
+ nsAutoPtr<SVGPointList> mAnimVal;
+
+ struct SMILAnimatedPointList : public nsISMILAttr
+ {
+ public:
+ SMILAnimatedPointList(SVGAnimatedPointList* aVal,
+ nsSVGElement* aElement)
+ : mVal(aVal)
+ , mElement(aElement)
+ {}
+
+ // These will stay alive because a nsISMILAttr only lives as long
+ // as the Compositing step, and DOM elements don't get a chance to
+ // die during that.
+ SVGAnimatedPointList *mVal;
+ nsSVGElement *mElement;
+
+ // nsISMILAttr methods
+ virtual nsresult ValueFromString(const nsAString& aStr,
+ const dom::SVGAnimationElement* aSrcElement,
+ nsSMILValue& aValue,
+ bool& aPreventCachingOfSandwich) const override;
+ virtual nsSMILValue GetBaseValue() const override;
+ virtual void ClearAnimValue() override;
+ virtual nsresult SetAnimValue(const nsSMILValue& aValue) override;
+ };
+};
+
+} // namespace mozilla
+
+#endif // MOZILLA_SVGANIMATEDPOINTLIST_H__