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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+ <title>Test for SMIL Restart Behavior </title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<p id="display"></p>
+<div id="content" style="display: none">
+<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"
+ onload="this.pauseAnimations()">
+ <!-- These 3 circles only differ in their animation's "restart" value -->
+ <circle cx="20" cy="20" r="15" fill="blue">
+ <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
+ restart="always" id="always" attributeType="XML"/>
+ </circle>
+ <circle cx="20" cy="60" r="15" fill="blue">
+ <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
+ restart="whenNotActive" id="whenNotActive" attributeType="XML"/>
+ </circle>
+ <circle cx="20" cy="100" r="15" fill="blue">
+ <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
+ restart="never" id="never" attributeType="XML"/>
+ </circle>
+</svg>
+</div>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+<![CDATA[
+/** Test for SMIL Restart Behavior **/
+
+/* Global Variables */
+var svg = document.getElementById("svg");
+var always = document.getElementById("always");
+var whenNotActive = document.getElementById("whenNotActive");
+var never = document.getElementById("never");
+
+SimpleTest.waitForExplicitFinish();
+
+function tryRestart(elem, state, expected) {
+ var restartTime = svg.getCurrentTime();
+ elem.beginElement();
+ var restart = false;
+ try {
+ restart = (elem.getStartTime() === restartTime);
+ } catch (e) {
+ if (e.name != "InvalidStateError" ||
+ e.code != DOMException.INVALID_STATE_ERR)
+ throw e;
+ restart = false;
+ }
+ if (expected) {
+ var msg = elem.id + " can't restart in " + state + " state";
+ ok(restart, msg);
+ } else {
+ var msg = elem.id + " can restart in " + state + " state";
+ ok(!restart, msg);
+ }
+}
+
+function main() {
+ ok(svg.animationsPaused(), "should be paused by <svg> load handler");
+ is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
+
+ // At first everything should be starting at 1s
+ is(always.getStartTime(), 1);
+ is(whenNotActive.getStartTime(), 1);
+ is(never.getStartTime(), 1);
+
+ // Now try to restart everything early, should be allowed by all
+ tryRestart(always, "waiting", true);
+ tryRestart(whenNotActive, "waiting", true);
+ tryRestart(never, "waiting", true);
+
+ // Now skip to half-way
+ var newTime = always.getStartTime() + 0.5 * always.getSimpleDuration();
+ svg.setCurrentTime(newTime);
+
+ // Only 'always' should be able to be restarted
+ tryRestart(always, "active", true);
+ tryRestart(whenNotActive, "active", false);
+ tryRestart(never, "active", false);
+
+ // Now skip to the end
+ newTime = always.getStartTime() + always.getSimpleDuration() + 1;
+ svg.setCurrentTime(newTime);
+
+ // All animations have finished, so 'always' and 'whenNotActive' should be
+ // able to be restarted
+ tryRestart(always, "postactive", true);
+ tryRestart(whenNotActive, "postactive", true);
+ tryRestart(never, "postactive", false);
+
+ SimpleTest.finish();
+}
+
+window.addEventListener("load", main, false);
+]]>
+</script>
+</pre>
+</body>
+</html>