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diff --git a/dom/media/webaudio/test/test_mixingRules.html b/dom/media/webaudio/test/test_mixingRules.html new file mode 100644 index 000000000..0bdcff87e --- /dev/null +++ b/dom/media/webaudio/test/test_mixingRules.html @@ -0,0 +1,401 @@ +<!DOCTYPE html> +<html> +<head> + <title>Testcase for AudioNode channel up-mix/down-mix rules</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="webaudio.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> + +<body> + +<script> + +// This test is based on http://src.chromium.org/viewvc/blink/trunk/LayoutTests/webaudio/audionode-channel-rules.html + +var context = null; +var sp = null; +var renderNumberOfChannels = 8; +var singleTestFrameLength = 8; +var testBuffers; + +// A list of connections to an AudioNode input, each of which is to be used in one or more specific test cases. +// Each element in the list is a string, with the number of connections corresponding to the length of the string, +// and each character in the string is from '1' to '8' representing a 1 to 8 channel connection (from an AudioNode output). +// For example, the string "128" means 3 connections, having 1, 2, and 8 channels respectively. +var connectionsList = []; +for (var i = 1; i <= 8; ++i) { + connectionsList.push(i.toString()); + for (var j = 1; j <= 8; ++j) { + connectionsList.push(i.toString() + j.toString()); + } +} + +// A list of mixing rules, each of which will be tested against all of the connections in connectionsList. +var mixingRulesList = [ + {channelCount: 1, channelCountMode: "max", channelInterpretation: "speakers"}, + {channelCount: 2, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 3, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 5, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 6, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 7, channelCountMode: "clamped-max", channelInterpretation: "speakers"}, + {channelCount: 2, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 3, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 4, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 5, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 6, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 7, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 8, channelCountMode: "explicit", channelInterpretation: "speakers"}, + {channelCount: 1, channelCountMode: "max", channelInterpretation: "discrete"}, + {channelCount: 2, channelCountMode: "clamped-max", channelInterpretation: "discrete"}, + {channelCount: 3, channelCountMode: "clamped-max", channelInterpretation: "discrete"}, + {channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "discrete"}, + {channelCount: 5, channelCountMode: "clamped-max", channelInterpretation: "discrete"}, + {channelCount: 6, channelCountMode: "clamped-max", channelInterpretation: "discrete"}, + {channelCount: 3, channelCountMode: "explicit", channelInterpretation: "discrete"}, + {channelCount: 4, channelCountMode: "explicit", channelInterpretation: "discrete"}, + {channelCount: 5, channelCountMode: "explicit", channelInterpretation: "discrete"}, + {channelCount: 6, channelCountMode: "explicit", channelInterpretation: "discrete"}, + {channelCount: 7, channelCountMode: "explicit", channelInterpretation: "discrete"}, + {channelCount: 8, channelCountMode: "explicit", channelInterpretation: "discrete"}, +]; + +var numberOfTests = mixingRulesList.length * connectionsList.length; + +// Create an n-channel buffer, with all sample data zero except for a shifted impulse. +// The impulse position depends on the channel index. +// For example, for a 4-channel buffer: +// channel0: 1 0 0 0 0 0 0 0 +// channel1: 0 1 0 0 0 0 0 0 +// channel2: 0 0 1 0 0 0 0 0 +// channel3: 0 0 0 1 0 0 0 0 +function createTestBuffer(numberOfChannels) { + var buffer = context.createBuffer(numberOfChannels, singleTestFrameLength, context.sampleRate); + for (var i = 0; i < numberOfChannels; ++i) { + var data = buffer.getChannelData(i); + data[i] = 1; + } + return buffer; +} + +// Discrete channel interpretation mixing: +// https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix +// up-mix by filling channels until they run out then ignore remaining dest channels. +// down-mix by filling as many channels as possible, then dropping remaining source channels. +function discreteSum(sourceBuffer, destBuffer) { + if (sourceBuffer.length != destBuffer.length) { + is(sourceBuffer.length, destBuffer.length, "source and destination buffers should have the same length"); + } + + var numberOfChannels = Math.min(sourceBuffer.numberOfChannels, destBuffer.numberOfChannels); + var length = sourceBuffer.length; + + for (var c = 0; c < numberOfChannels; ++c) { + var source = sourceBuffer.getChannelData(c); + var dest = destBuffer.getChannelData(c); + for (var i = 0; i < length; ++i) { + dest[i] += source[i]; + } + } +} + +// Speaker channel interpretation mixing: +// https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix +function speakersSum(sourceBuffer, destBuffer) +{ + var numberOfSourceChannels = sourceBuffer.numberOfChannels; + var numberOfDestinationChannels = destBuffer.numberOfChannels; + var length = destBuffer.length; + + if ((numberOfDestinationChannels == 2 && numberOfSourceChannels == 1) || + (numberOfDestinationChannels == 4 && numberOfSourceChannels == 1)) { + // Handle mono -> stereo/Quad case (summing mono channel into both left and right). + var source = sourceBuffer.getChannelData(0); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + + for (var i = 0; i < length; ++i) { + destL[i] += source[i]; + destR[i] += source[i]; + } + } else if ((numberOfDestinationChannels == 4 && numberOfSourceChannels == 2) || + (numberOfDestinationChannels == 6 && numberOfSourceChannels == 2)) { + // Handle stereo -> Quad/5.1 case (summing left and right channels into the output's left and right). + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + + for (var i = 0; i < length; ++i) { + destL[i] += sourceL[i]; + destR[i] += sourceR[i]; + } + } else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 2) { + // Handle stereo -> mono case. output += 0.5 * (input.L + input.R). + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var dest = destBuffer.getChannelData(0); + + for (var i = 0; i < length; ++i) { + dest[i] += 0.5 * (sourceL[i] + sourceR[i]); + } + } else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 4) { + // Handle Quad -> mono case. output += 0.25 * (input.L + input.R + input.SL + input.SR). + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceSL = sourceBuffer.getChannelData(2); + var sourceSR = sourceBuffer.getChannelData(3); + var dest = destBuffer.getChannelData(0); + + for (var i = 0; i < length; ++i) { + dest[i] += 0.25 * (sourceL[i] + sourceR[i] + sourceSL[i] + sourceSR[i]); + } + } else if (numberOfDestinationChannels == 2 && numberOfSourceChannels == 4) { + // Handle Quad -> stereo case. outputLeft += 0.5 * (input.L + input.SL), + // outputRight += 0.5 * (input.R + input.SR). + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceSL = sourceBuffer.getChannelData(2); + var sourceSR = sourceBuffer.getChannelData(3); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + + for (var i = 0; i < length; ++i) { + destL[i] += 0.5 * (sourceL[i] + sourceSL[i]); + destR[i] += 0.5 * (sourceR[i] + sourceSR[i]); + } + } else if (numberOfDestinationChannels == 6 && numberOfSourceChannels == 4) { + // Handle Quad -> 5.1 case. outputLeft += (inputL, inputR, 0, 0, inputSL, inputSR) + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceSL = sourceBuffer.getChannelData(2); + var sourceSR = sourceBuffer.getChannelData(3); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + var destSL = destBuffer.getChannelData(4); + var destSR = destBuffer.getChannelData(5); + + for (var i = 0; i < length; ++i) { + destL[i] += sourceL[i]; + destR[i] += sourceR[i]; + destSL[i] += sourceSL[i]; + destSR[i] += sourceSR[i]; + } + } else if (numberOfDestinationChannels == 6 && numberOfSourceChannels == 1) { + // Handle mono -> 5.1 case, sum mono channel into center. + var source = sourceBuffer.getChannelData(0); + var dest = destBuffer.getChannelData(2); + + for (var i = 0; i < length; ++i) { + dest[i] += source[i]; + } + } else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 6) { + // Handle 5.1 -> mono. + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceC = sourceBuffer.getChannelData(2); + // skip LFE for now, according to current spec. + var sourceSL = sourceBuffer.getChannelData(4); + var sourceSR = sourceBuffer.getChannelData(5); + var dest = destBuffer.getChannelData(0); + + for (var i = 0; i < length; ++i) { + dest[i] += 0.7071 * (sourceL[i] + sourceR[i]) + sourceC[i] + 0.5 * (sourceSL[i] + sourceSR[i]); + } + } else if (numberOfDestinationChannels == 2 && numberOfSourceChannels == 6) { + // Handle 5.1 -> stereo. + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceC = sourceBuffer.getChannelData(2); + // skip LFE for now, according to current spec. + var sourceSL = sourceBuffer.getChannelData(4); + var sourceSR = sourceBuffer.getChannelData(5); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + + for (var i = 0; i < length; ++i) { + destL[i] += sourceL[i] + 0.7071 * (sourceC[i] + sourceSL[i]); + destR[i] += sourceR[i] + 0.7071 * (sourceC[i] + sourceSR[i]); + } + } else if (numberOfDestinationChannels == 4 && numberOfSourceChannels == 6) { + // Handle 5.1 -> Quad. + var sourceL = sourceBuffer.getChannelData(0); + var sourceR = sourceBuffer.getChannelData(1); + var sourceC = sourceBuffer.getChannelData(2); + // skip LFE for now, according to current spec. + var sourceSL = sourceBuffer.getChannelData(4); + var sourceSR = sourceBuffer.getChannelData(5); + var destL = destBuffer.getChannelData(0); + var destR = destBuffer.getChannelData(1); + var destSL = destBuffer.getChannelData(2); + var destSR = destBuffer.getChannelData(3); + + for (var i = 0; i < length; ++i) { + destL[i] += sourceL[i] + 0.7071 * sourceC[i]; + destR[i] += sourceR[i] + 0.7071 * sourceC[i]; + destSL[i] += sourceSL[i]; + destSR[i] += sourceSR[i]; + } + } else { + // Fallback for unknown combinations. + discreteSum(sourceBuffer, destBuffer); + } +} + +function scheduleTest(testNumber, connections, channelCount, channelCountMode, channelInterpretation) { + var mixNode = context.createGain(); + mixNode.channelCount = channelCount; + mixNode.channelCountMode = channelCountMode; + mixNode.channelInterpretation = channelInterpretation; + mixNode.connect(sp); + + for (var i = 0; i < connections.length; ++i) { + var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0); + + var source = context.createBufferSource(); + // Get a buffer with the right number of channels, converting from 1-based to 0-based index. + var buffer = testBuffers[connectionNumberOfChannels - 1]; + source.buffer = buffer; + source.connect(mixNode); + + // Start at the right offset. + var sampleFrameOffset = testNumber * singleTestFrameLength; + var time = sampleFrameOffset / context.sampleRate; + source.start(time); + } +} + +function computeNumberOfChannels(connections, channelCount, channelCountMode) { + if (channelCountMode == "explicit") + return channelCount; + + var computedNumberOfChannels = 1; // Must have at least one channel. + + // Compute "computedNumberOfChannels" based on all the connections. + for (var i = 0; i < connections.length; ++i) { + var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0); + computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels); + } + + if (channelCountMode == "clamped-max") + computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount); + + return computedNumberOfChannels; +} + +function checkTestResult(renderedBuffer, testNumber, connections, channelCount, channelCountMode, channelInterpretation) { + var computedNumberOfChannels = computeNumberOfChannels(connections, channelCount, channelCountMode); + + // Create a zero-initialized silent AudioBuffer with computedNumberOfChannels. + var destBuffer = context.createBuffer(computedNumberOfChannels, singleTestFrameLength, context.sampleRate); + + // Mix all of the connections into the destination buffer. + for (var i = 0; i < connections.length; ++i) { + var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0); + var sourceBuffer = testBuffers[connectionNumberOfChannels - 1]; // convert from 1-based to 0-based index + + if (channelInterpretation == "speakers") { + speakersSum(sourceBuffer, destBuffer); + } else if (channelInterpretation == "discrete") { + discreteSum(sourceBuffer, destBuffer); + } else { + ok(false, "Invalid channel interpretation!"); + } + } + + // Validate that destBuffer matches the rendered output. + // We need to check the rendered output at a specific sample-frame-offset corresponding + // to the specific test case we're checking for based on testNumber. + + var sampleFrameOffset = testNumber * singleTestFrameLength; + for (var c = 0; c < renderNumberOfChannels; ++c) { + var renderedData = renderedBuffer.getChannelData(c); + for (var frame = 0; frame < singleTestFrameLength; ++frame) { + var renderedValue = renderedData[frame + sampleFrameOffset]; + + var expectedValue = 0; + if (c < destBuffer.numberOfChannels) { + var expectedData = destBuffer.getChannelData(c); + expectedValue = expectedData[frame]; + } + + if (Math.abs(renderedValue - expectedValue) > 1e-4) { + var s = "connections: " + connections + ", " + channelCountMode; + + // channelCount is ignored in "max" mode. + if (channelCountMode == "clamped-max" || channelCountMode == "explicit") { + s += "(" + channelCount + ")"; + } + + s += ", " + channelInterpretation + ". "; + + var message = s + "rendered: " + renderedValue + " expected: " + expectedValue + " channel: " + c + " frame: " + frame; + is(renderedValue, expectedValue, message); + } + } + } +} + +function checkResult(event) { + var buffer = event.inputBuffer; + + // Sanity check result. + ok(buffer.length != numberOfTests * singleTestFrameLength || + buffer.numberOfChannels != renderNumberOfChannels, "Sanity check"); + + // Check all the tests. + var testNumber = 0; + for (var m = 0; m < mixingRulesList.length; ++m) { + var mixingRules = mixingRulesList[m]; + for (var i = 0; i < connectionsList.length; ++i, ++testNumber) { + checkTestResult(buffer, testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation); + } + } + + sp.onaudioprocess = null; + SimpleTest.finish(); +} + +SimpleTest.waitForExplicitFinish(); +function runTest() { + // Create 8-channel offline audio context. + // Each test will render 8 sample-frames starting at sample-frame position testNumber * 8. + var totalFrameLength = numberOfTests * singleTestFrameLength; + context = new AudioContext(); + var nextPowerOfTwo = 256; + while (nextPowerOfTwo < totalFrameLength) { + nextPowerOfTwo *= 2; + } + sp = context.createScriptProcessor(nextPowerOfTwo, renderNumberOfChannels); + + // Set destination to discrete mixing. + sp.channelCount = renderNumberOfChannels; + sp.channelCountMode = "explicit"; + sp.channelInterpretation = "discrete"; + + // Create test buffers from 1 to 8 channels. + testBuffers = new Array(); + for (var i = 0; i < renderNumberOfChannels; ++i) { + testBuffers[i] = createTestBuffer(i + 1); + } + + // Schedule all the tests. + var testNumber = 0; + for (var m = 0; m < mixingRulesList.length; ++m) { + var mixingRules = mixingRulesList[m]; + for (var i = 0; i < connectionsList.length; ++i, ++testNumber) { + scheduleTest(testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation); + } + } + + // Render then check results. + sp.onaudioprocess = checkResult; +} + +runTest(); + +</script> + +</body> +</html> |