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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test AudioParam.setValueCurveAtTime twice</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+
+function linearInterpolate(t0, v0, t1, v1, t)
+{
+ return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
+}
+
+var T0 = 0;
+
+var gTest = {
+ length: 2048,
+ numberOfChannels: 1,
+ createGraph: function(context) {
+ var curve2 = new Float32Array(100);
+ for (var i = 0; i < 100; ++i) {
+ curve2[i] = Math.sin(220 * 6 * Math.PI * i / context.sampleRate);
+ }
+
+ var source = context.createConstantSource();
+
+ var gain = context.createGain();
+ gain.gain.setValueCurveAtTime(curve2, T0, this.duration/2);
+ //Set a different curve from the first one
+ gain.gain.setValueCurveAtTime(this.curve, T0, this.duration);
+
+ source.connect(gain);
+
+ source.start(0);
+ return gain;
+ },
+ createExpectedBuffers: function(context) {
+ this.duration = 1024 / context.sampleRate;
+ this.curve = new Float32Array(100);
+ for (var i = 0; i < 100; ++i) {
+ this.curve[i] = Math.sin(440 * 2 * Math.PI * i / context.sampleRate);
+ }
+ var expectedBuffer = context.createBuffer(1, 2048, context.sampleRate);
+ for (var i = 0; i < 2048; ++i) {
+ step = 1024.0/99.0;
+ var current = Math.floor(i / step);
+ var next = current + 1;
+ if (next < this.curve.length) {
+ expectedBuffer.getChannelData(0)[i] = linearInterpolate(current*step, this.curve[current], next*step, this.curve[next], i);
+ } else {
+ expectedBuffer.getChannelData(0)[i] = this.curve[99];
+ }
+ }
+ return expectedBuffer;
+ },
+};
+
+runTest();
+
+</script>
+</pre>
+</body>
+</html>