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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef Reverb_h
+#define Reverb_h
+
+#include "ReverbConvolver.h"
+#include "nsAutoPtr.h"
+#include "nsTArray.h"
+#include "AudioBlock.h"
+#include "mozilla/MemoryReporting.h"
+
+namespace mozilla {
+class ThreadSharedFloatArrayBufferList;
+} // namespace mozilla
+
+namespace WebCore {
+
+// Multi-channel convolution reverb with channel matrixing - one or more ReverbConvolver objects are used internally.
+
+class Reverb {
+public:
+ enum { MaxFrameSize = 256 };
+
+ // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread).
+ Reverb(mozilla::ThreadSharedFloatArrayBufferList* impulseResponseBuffer,
+ size_t impulseResponseBufferLength, size_t maxFFTSize,
+ size_t numberOfChannels, bool useBackgroundThreads, bool normalize,
+ float sampleRate);
+
+ void process(const mozilla::AudioBlock* sourceBus,
+ mozilla::AudioBlock* destinationBus);
+
+ size_t impulseResponseLength() const { return m_impulseResponseLength; }
+
+ size_t sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
+
+private:
+ void initialize(const nsTArray<const float*>& impulseResponseBuffer,
+ size_t impulseResponseBufferLength, size_t maxFFTSize,
+ size_t numberOfChannels, bool useBackgroundThreads);
+
+ size_t m_impulseResponseLength;
+
+ nsTArray<nsAutoPtr<ReverbConvolver> > m_convolvers;
+
+ // For "True" stereo processing
+ mozilla::AudioBlock m_tempBuffer;
+};
+
+} // namespace WebCore
+
+#endif // Reverb_h