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-rw-r--r--dom/media/webaudio/ThreeDPoint.h89
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diff --git a/dom/media/webaudio/ThreeDPoint.h b/dom/media/webaudio/ThreeDPoint.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef ThreeDPoint_h_
+#define ThreeDPoint_h_
+
+#include <cmath>
+#include <algorithm>
+
+namespace mozilla {
+
+namespace dom {
+
+struct ThreeDPoint final
+{
+ ThreeDPoint()
+ : x(0.)
+ , y(0.)
+ , z(0.)
+ {
+ }
+ ThreeDPoint(double aX, double aY, double aZ)
+ : x(aX)
+ , y(aY)
+ , z(aZ)
+ {
+ }
+
+ double Magnitude() const
+ {
+ return sqrt(x * x + y * y + z * z);
+ }
+
+ void Normalize()
+ {
+ // Normalize with the maximum norm first to avoid overflow and underflow.
+ double invMax = 1 / MaxNorm();
+ x *= invMax;
+ y *= invMax;
+ z *= invMax;
+
+ double invDistance = 1 / Magnitude();
+ x *= invDistance;
+ y *= invDistance;
+ z *= invDistance;
+ }
+
+ ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const
+ {
+ return ThreeDPoint(y * rhs.z - z * rhs.y,
+ z * rhs.x - x * rhs.z,
+ x * rhs.y - y * rhs.x);
+ }
+
+ double DotProduct(const ThreeDPoint& rhs)
+ {
+ return x * rhs.x + y * rhs.y + z * rhs.z;
+ }
+
+ bool IsZero() const
+ {
+ return x == 0 && y == 0 && z == 0;
+ }
+
+ // For comparing two vectors of close to unit magnitude.
+ bool FuzzyEqual(const ThreeDPoint& other);
+
+ double x, y, z;
+
+private:
+ double MaxNorm() const
+ {
+ return std::max(fabs(x), std::max(fabs(y), fabs(z)));
+ }
+};
+
+ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs);
+bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
+
+} // namespace dom
+} // namespace mozilla
+
+#endif
+