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Diffstat (limited to 'dom/media/webaudio/ThreeDPoint.h')
-rw-r--r-- | dom/media/webaudio/ThreeDPoint.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/dom/media/webaudio/ThreeDPoint.h b/dom/media/webaudio/ThreeDPoint.h new file mode 100644 index 000000000..b6d51e69a --- /dev/null +++ b/dom/media/webaudio/ThreeDPoint.h @@ -0,0 +1,89 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef ThreeDPoint_h_ +#define ThreeDPoint_h_ + +#include <cmath> +#include <algorithm> + +namespace mozilla { + +namespace dom { + +struct ThreeDPoint final +{ + ThreeDPoint() + : x(0.) + , y(0.) + , z(0.) + { + } + ThreeDPoint(double aX, double aY, double aZ) + : x(aX) + , y(aY) + , z(aZ) + { + } + + double Magnitude() const + { + return sqrt(x * x + y * y + z * z); + } + + void Normalize() + { + // Normalize with the maximum norm first to avoid overflow and underflow. + double invMax = 1 / MaxNorm(); + x *= invMax; + y *= invMax; + z *= invMax; + + double invDistance = 1 / Magnitude(); + x *= invDistance; + y *= invDistance; + z *= invDistance; + } + + ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const + { + return ThreeDPoint(y * rhs.z - z * rhs.y, + z * rhs.x - x * rhs.z, + x * rhs.y - y * rhs.x); + } + + double DotProduct(const ThreeDPoint& rhs) + { + return x * rhs.x + y * rhs.y + z * rhs.z; + } + + bool IsZero() const + { + return x == 0 && y == 0 && z == 0; + } + + // For comparing two vectors of close to unit magnitude. + bool FuzzyEqual(const ThreeDPoint& other); + + double x, y, z; + +private: + double MaxNorm() const + { + return std::max(fabs(x), std::max(fabs(y), fabs(z))); + } +}; + +ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs); +ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs); +ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs); +bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs); + +} // namespace dom +} // namespace mozilla + +#endif + |