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-rw-r--r--dom/media/webaudio/AudioNodeEngineSSE2.cpp315
1 files changed, 315 insertions, 0 deletions
diff --git a/dom/media/webaudio/AudioNodeEngineSSE2.cpp b/dom/media/webaudio/AudioNodeEngineSSE2.cpp
new file mode 100644
index 000000000..a03323239
--- /dev/null
+++ b/dom/media/webaudio/AudioNodeEngineSSE2.cpp
@@ -0,0 +1,315 @@
+/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* this source code form is subject to the terms of the mozilla public
+ * license, v. 2.0. if a copy of the mpl was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "AudioNodeEngineSSE2.h"
+#include "AlignmentUtils.h"
+#include <emmintrin.h>
+
+
+namespace mozilla {
+void
+AudioBufferAddWithScale_SSE(const float* aInput,
+ float aScale,
+ float* aOutput,
+ uint32_t aSize)
+{
+ __m128 vin0, vin1, vin2, vin3,
+ vscaled0, vscaled1, vscaled2, vscaled3,
+ vout0, vout1, vout2, vout3,
+ vgain;
+
+ ASSERT_ALIGNED16(aInput);
+ ASSERT_ALIGNED16(aOutput);
+ ASSERT_MULTIPLE16(aSize);
+
+ vgain = _mm_load1_ps(&aScale);
+
+ for (unsigned i = 0; i < aSize; i+=16) {
+ vin0 = _mm_load_ps(&aInput[i]);
+ vin1 = _mm_load_ps(&aInput[i + 4]);
+ vin2 = _mm_load_ps(&aInput[i + 8]);
+ vin3 = _mm_load_ps(&aInput[i + 12]);
+
+ vscaled0 = _mm_mul_ps(vin0, vgain);
+ vscaled1 = _mm_mul_ps(vin1, vgain);
+ vscaled2 = _mm_mul_ps(vin2, vgain);
+ vscaled3 = _mm_mul_ps(vin3, vgain);
+
+ vin0 = _mm_load_ps(&aOutput[i]);
+ vin1 = _mm_load_ps(&aOutput[i + 4]);
+ vin2 = _mm_load_ps(&aOutput[i + 8]);
+ vin3 = _mm_load_ps(&aOutput[i + 12]);
+
+ vout0 = _mm_add_ps(vin0, vscaled0);
+ vout1 = _mm_add_ps(vin1, vscaled1);
+ vout2 = _mm_add_ps(vin2, vscaled2);
+ vout3 = _mm_add_ps(vin3, vscaled3);
+
+ _mm_store_ps(&aOutput[i], vout0);
+ _mm_store_ps(&aOutput[i + 4], vout1);
+ _mm_store_ps(&aOutput[i + 8], vout2);
+ _mm_store_ps(&aOutput[i + 12], vout3);
+ }
+}
+
+void
+AudioBlockCopyChannelWithScale_SSE(const float* aInput,
+ float aScale,
+ float* aOutput)
+{
+ __m128 vin0, vin1, vin2, vin3,
+ vout0, vout1, vout2, vout3;
+
+ ASSERT_ALIGNED16(aInput);
+ ASSERT_ALIGNED16(aOutput);
+
+ __m128 vgain = _mm_load1_ps(&aScale);
+
+ for (unsigned i = 0 ; i < WEBAUDIO_BLOCK_SIZE; i+=16) {
+ vin0 = _mm_load_ps(&aInput[i]);
+ vin1 = _mm_load_ps(&aInput[i + 4]);
+ vin2 = _mm_load_ps(&aInput[i + 8]);
+ vin3 = _mm_load_ps(&aInput[i + 12]);
+ vout0 = _mm_mul_ps(vin0, vgain);
+ vout1 = _mm_mul_ps(vin1, vgain);
+ vout2 = _mm_mul_ps(vin2, vgain);
+ vout3 = _mm_mul_ps(vin3, vgain);
+ _mm_store_ps(&aOutput[i], vout0);
+ _mm_store_ps(&aOutput[i + 4], vout1);
+ _mm_store_ps(&aOutput[i + 8], vout2);
+ _mm_store_ps(&aOutput[i + 12], vout3);
+ }
+}
+
+void
+AudioBlockCopyChannelWithScale_SSE(const float aInput[WEBAUDIO_BLOCK_SIZE],
+ const float aScale[WEBAUDIO_BLOCK_SIZE],
+ float aOutput[WEBAUDIO_BLOCK_SIZE])
+{
+ __m128 vin0, vin1, vin2, vin3,
+ vscaled0, vscaled1, vscaled2, vscaled3,
+ vout0, vout1, vout2, vout3;
+
+ ASSERT_ALIGNED16(aInput);
+ ASSERT_ALIGNED16(aScale);
+ ASSERT_ALIGNED16(aOutput);
+
+ for (unsigned i = 0 ; i < WEBAUDIO_BLOCK_SIZE; i+=16) {
+ vscaled0 = _mm_load_ps(&aScale[i]);
+ vscaled1 = _mm_load_ps(&aScale[i+4]);
+ vscaled2 = _mm_load_ps(&aScale[i+8]);
+ vscaled3 = _mm_load_ps(&aScale[i+12]);
+
+ vin0 = _mm_load_ps(&aInput[i]);
+ vin1 = _mm_load_ps(&aInput[i + 4]);
+ vin2 = _mm_load_ps(&aInput[i + 8]);
+ vin3 = _mm_load_ps(&aInput[i + 12]);
+
+ vout0 = _mm_mul_ps(vin0, vscaled0);
+ vout1 = _mm_mul_ps(vin1, vscaled1);
+ vout2 = _mm_mul_ps(vin2, vscaled2);
+ vout3 = _mm_mul_ps(vin3, vscaled3);
+
+ _mm_store_ps(&aOutput[i], vout0);
+ _mm_store_ps(&aOutput[i + 4], vout1);
+ _mm_store_ps(&aOutput[i + 8], vout2);
+ _mm_store_ps(&aOutput[i + 12], vout3);
+ }
+}
+
+void
+AudioBufferInPlaceScale_SSE(float* aBlock,
+ float aScale,
+ uint32_t aSize)
+{
+ __m128 vout0, vout1, vout2, vout3,
+ vin0, vin1, vin2, vin3;
+
+ ASSERT_ALIGNED16(aBlock);
+ ASSERT_MULTIPLE16(aSize);
+
+ __m128 vgain = _mm_load1_ps(&aScale);
+
+ for (unsigned i = 0; i < aSize; i+=16) {
+ vin0 = _mm_load_ps(&aBlock[i]);
+ vin1 = _mm_load_ps(&aBlock[i + 4]);
+ vin2 = _mm_load_ps(&aBlock[i + 8]);
+ vin3 = _mm_load_ps(&aBlock[i + 12]);
+ vout0 = _mm_mul_ps(vin0, vgain);
+ vout1 = _mm_mul_ps(vin1, vgain);
+ vout2 = _mm_mul_ps(vin2, vgain);
+ vout3 = _mm_mul_ps(vin3, vgain);
+ _mm_store_ps(&aBlock[i], vout0);
+ _mm_store_ps(&aBlock[i + 4], vout1);
+ _mm_store_ps(&aBlock[i + 8], vout2);
+ _mm_store_ps(&aBlock[i + 12], vout3);
+ }
+}
+
+void
+AudioBlockPanStereoToStereo_SSE(const float aInputL[WEBAUDIO_BLOCK_SIZE],
+ const float aInputR[WEBAUDIO_BLOCK_SIZE],
+ float aGainL, float aGainR, bool aIsOnTheLeft,
+ float aOutputL[WEBAUDIO_BLOCK_SIZE],
+ float aOutputR[WEBAUDIO_BLOCK_SIZE])
+{
+ __m128 vinl0, vinr0, vinl1, vinr1,
+ vout0, vout1,
+ vscaled0, vscaled1,
+ vgainl, vgainr;
+
+ ASSERT_ALIGNED16(aInputL);
+ ASSERT_ALIGNED16(aInputR);
+ ASSERT_ALIGNED16(aOutputL);
+ ASSERT_ALIGNED16(aOutputR);
+
+ vgainl = _mm_load1_ps(&aGainL);
+ vgainr = _mm_load1_ps(&aGainR);
+
+ if (aIsOnTheLeft) {
+ for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; i+=8) {
+ vinl0 = _mm_load_ps(&aInputL[i]);
+ vinr0 = _mm_load_ps(&aInputR[i]);
+ vinl1 = _mm_load_ps(&aInputL[i+4]);
+ vinr1 = _mm_load_ps(&aInputR[i+4]);
+
+ /* left channel : aOutputL = aInputL + aInputR * gainL */
+ vscaled0 = _mm_mul_ps(vinr0, vgainl);
+ vscaled1 = _mm_mul_ps(vinr1, vgainl);
+ vout0 = _mm_add_ps(vscaled0, vinl0);
+ vout1 = _mm_add_ps(vscaled1, vinl1);
+ _mm_store_ps(&aOutputL[i], vout0);
+ _mm_store_ps(&aOutputL[i+4], vout1);
+
+ /* right channel : aOutputR = aInputR * gainR */
+ vscaled0 = _mm_mul_ps(vinr0, vgainr);
+ vscaled1 = _mm_mul_ps(vinr1, vgainr);
+ _mm_store_ps(&aOutputR[i], vscaled0);
+ _mm_store_ps(&aOutputR[i+4], vscaled1);
+ }
+ } else {
+ for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; i+=8) {
+ vinl0 = _mm_load_ps(&aInputL[i]);
+ vinr0 = _mm_load_ps(&aInputR[i]);
+ vinl1 = _mm_load_ps(&aInputL[i+4]);
+ vinr1 = _mm_load_ps(&aInputR[i+4]);
+
+ /* left channel : aInputL * gainL */
+ vscaled0 = _mm_mul_ps(vinl0, vgainl);
+ vscaled1 = _mm_mul_ps(vinl1, vgainl);
+ _mm_store_ps(&aOutputL[i], vscaled0);
+ _mm_store_ps(&aOutputL[i+4], vscaled1);
+
+ /* right channel: aOutputR = aInputR + aInputL * gainR */
+ vscaled0 = _mm_mul_ps(vinl0, vgainr);
+ vscaled1 = _mm_mul_ps(vinl1, vgainr);
+ vout0 = _mm_add_ps(vscaled0, vinr0);
+ vout1 = _mm_add_ps(vscaled1, vinr1);
+ _mm_store_ps(&aOutputR[i], vout0);
+ _mm_store_ps(&aOutputR[i+4], vout1);
+ }
+ }
+}
+
+void BufferComplexMultiply_SSE(const float* aInput,
+ const float* aScale,
+ float* aOutput,
+ uint32_t aSize)
+{
+ unsigned i;
+ __m128 in0, in1, in2, in3,
+ outreal0, outreal1, outreal2, outreal3,
+ outimag0, outimag1, outimag2, outimag3;
+
+ ASSERT_ALIGNED16(aInput);
+ ASSERT_ALIGNED16(aScale);
+ ASSERT_ALIGNED16(aOutput);
+ ASSERT_MULTIPLE16(aSize);
+
+ for (i = 0; i < aSize * 2; i += 16) {
+ in0 = _mm_load_ps(&aInput[i]);
+ in1 = _mm_load_ps(&aInput[i + 4]);
+ in2 = _mm_load_ps(&aInput[i + 8]);
+ in3 = _mm_load_ps(&aInput[i + 12]);
+
+ outreal0 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(2, 0, 2, 0));
+ outimag0 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(3, 1, 3, 1));
+ outreal2 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(2, 0, 2, 0));
+ outimag2 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(3, 1, 3, 1));
+
+ in0 = _mm_load_ps(&aScale[i]);
+ in1 = _mm_load_ps(&aScale[i + 4]);
+ in2 = _mm_load_ps(&aScale[i + 8]);
+ in3 = _mm_load_ps(&aScale[i + 12]);
+
+ outreal1 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(2, 0, 2, 0));
+ outimag1 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(3, 1, 3, 1));
+ outreal3 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(2, 0, 2, 0));
+ outimag3 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(3, 1, 3, 1));
+
+ in0 = _mm_sub_ps(_mm_mul_ps(outreal0, outreal1),
+ _mm_mul_ps(outimag0, outimag1));
+ in1 = _mm_add_ps(_mm_mul_ps(outreal0, outimag1),
+ _mm_mul_ps(outimag0, outreal1));
+ in2 = _mm_sub_ps(_mm_mul_ps(outreal2, outreal3),
+ _mm_mul_ps(outimag2, outimag3));
+ in3 = _mm_add_ps(_mm_mul_ps(outreal2, outimag3),
+ _mm_mul_ps(outimag2, outreal3));
+
+ outreal0 = _mm_unpacklo_ps(in0, in1);
+ outreal1 = _mm_unpackhi_ps(in0, in1);
+ outreal2 = _mm_unpacklo_ps(in2, in3);
+ outreal3 = _mm_unpackhi_ps(in2, in3);
+
+ _mm_store_ps(&aOutput[i], outreal0);
+ _mm_store_ps(&aOutput[i + 4], outreal1);
+ _mm_store_ps(&aOutput[i + 8], outreal2);
+ _mm_store_ps(&aOutput[i + 12], outreal3);
+ }
+}
+
+float
+AudioBufferSumOfSquares_SSE(const float* aInput, uint32_t aLength)
+{
+ unsigned i;
+ __m128 in0, in1, in2, in3,
+ acc0, acc1, acc2, acc3;
+ float out[4];
+
+ ASSERT_ALIGNED16(aInput);
+ ASSERT_MULTIPLE16(aLength);
+
+ acc0 = _mm_setzero_ps();
+ acc1 = _mm_setzero_ps();
+ acc2 = _mm_setzero_ps();
+ acc3 = _mm_setzero_ps();
+
+ for (i = 0; i < aLength; i+=16) {
+ in0 = _mm_load_ps(&aInput[i]);
+ in1 = _mm_load_ps(&aInput[i + 4]);
+ in2 = _mm_load_ps(&aInput[i + 8]);
+ in3 = _mm_load_ps(&aInput[i + 12]);
+
+ in0 = _mm_mul_ps(in0, in0);
+ in1 = _mm_mul_ps(in1, in1);
+ in2 = _mm_mul_ps(in2, in2);
+ in3 = _mm_mul_ps(in3, in3);
+
+ acc0 = _mm_add_ps(acc0, in0);
+ acc1 = _mm_add_ps(acc1, in1);
+ acc2 = _mm_add_ps(acc2, in2);
+ acc3 = _mm_add_ps(acc3, in3);
+ }
+
+ acc0 = _mm_add_ps(acc0, acc1);
+ acc0 = _mm_add_ps(acc0, acc2);
+ acc0 = _mm_add_ps(acc0, acc3);
+
+ _mm_store_ps(out, acc0);
+
+ return out[0] + out[1] + out[2] + out[3];
+}
+
+}