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Diffstat (limited to 'dom/media/webaudio/AudioNodeEngine.h')
-rw-r--r-- | dom/media/webaudio/AudioNodeEngine.h | 410 |
1 files changed, 410 insertions, 0 deletions
diff --git a/dom/media/webaudio/AudioNodeEngine.h b/dom/media/webaudio/AudioNodeEngine.h new file mode 100644 index 000000000..d49b5c906 --- /dev/null +++ b/dom/media/webaudio/AudioNodeEngine.h @@ -0,0 +1,410 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef MOZILLA_AUDIONODEENGINE_H_ +#define MOZILLA_AUDIONODEENGINE_H_ + +#include "AudioSegment.h" +#include "mozilla/dom/AudioNode.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/Mutex.h" + +namespace mozilla { + +namespace dom { +struct ThreeDPoint; +class AudioParamTimeline; +class DelayNodeEngine; +struct AudioTimelineEvent; +} // namespace dom + +class AudioBlock; +class AudioNodeStream; + +/** + * This class holds onto a set of immutable channel buffers. The storage + * for the buffers must be malloced, but the buffer pointers and the malloc + * pointers can be different (e.g. if the buffers are contained inside + * some malloced object). + */ +class ThreadSharedFloatArrayBufferList final : public ThreadSharedObject +{ +public: + /** + * Construct with null channel data pointers. + */ + explicit ThreadSharedFloatArrayBufferList(uint32_t aCount) + { + mContents.SetLength(aCount); + } + /** + * Create with buffers suitable for transfer to + * JS_NewArrayBufferWithContents(). The buffer contents are uninitialized + * and so should be set using GetDataForWrite(). + */ + static already_AddRefed<ThreadSharedFloatArrayBufferList> + Create(uint32_t aChannelCount, size_t aLength, const mozilla::fallible_t&); + + struct Storage final + { + Storage() : + mDataToFree(nullptr), + mFree(nullptr), + mSampleData(nullptr) + {} + ~Storage() { + if (mFree) { + mFree(mDataToFree); + } else { MOZ_ASSERT(!mDataToFree); } + } + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const + { + // NB: mSampleData might not be owned, if it is it just points to + // mDataToFree. + return aMallocSizeOf(mDataToFree); + } + void* mDataToFree; + void (*mFree)(void*); + float* mSampleData; + }; + + /** + * This can be called on any thread. + */ + uint32_t GetChannels() const { return mContents.Length(); } + /** + * This can be called on any thread. + */ + const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; } + /** + * This can be called on any thread, but only when the calling thread is the + * only owner. + */ + float* GetDataForWrite(uint32_t aIndex) + { + MOZ_ASSERT(!IsShared()); + return mContents[aIndex].mSampleData; + } + + /** + * Call this only during initialization, before the object is handed to + * any other thread. + */ + void SetData(uint32_t aIndex, void* aDataToFree, void (*aFreeFunc)(void*), float* aData) + { + Storage* s = &mContents[aIndex]; + if (s->mFree) { + s->mFree(s->mDataToFree); + } else { + MOZ_ASSERT(!s->mDataToFree); + } + + s->mDataToFree = aDataToFree; + s->mFree = aFreeFunc; + s->mSampleData = aData; + } + + /** + * Put this object into an error state where there are no channels. + */ + void Clear() { mContents.Clear(); } + + size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const override + { + size_t amount = ThreadSharedObject::SizeOfExcludingThis(aMallocSizeOf); + amount += mContents.ShallowSizeOfExcludingThis(aMallocSizeOf); + for (size_t i = 0; i < mContents.Length(); i++) { + amount += mContents[i].SizeOfExcludingThis(aMallocSizeOf); + } + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override + { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + +private: + AutoTArray<Storage, 2> mContents; +}; + +/** + * aChunk must have been allocated by AllocateAudioBlock. + */ +void WriteZeroesToAudioBlock(AudioBlock* aChunk, uint32_t aStart, + uint32_t aLength); + +/** + * Copy with scale. aScale == 1.0f should be optimized. + */ +void AudioBufferCopyWithScale(const float* aInput, + float aScale, + float* aOutput, + uint32_t aSize); + +/** + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. + */ +void AudioBufferAddWithScale(const float* aInput, + float aScale, + float* aOutput, + uint32_t aSize); + +/** + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. + */ +void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aScale, + float aOutput[WEBAUDIO_BLOCK_SIZE]); + +/** + * Pointwise copy-scaled operation. aScale == 1.0f should be optimized. + * + * Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE. + */ +void AudioBlockCopyChannelWithScale(const float* aInput, + float aScale, + float* aOutput); + +/** + * Vector copy-scaled operation. + */ +void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], + const float aScale[WEBAUDIO_BLOCK_SIZE], + float aOutput[WEBAUDIO_BLOCK_SIZE]); + +/** + * Vector complex multiplication on arbitrary sized buffers. + */ +void BufferComplexMultiply(const float* aInput, + const float* aScale, + float* aOutput, + uint32_t aSize); + +/** + * Vector maximum element magnitude ( max(abs(aInput)) ). + */ +float AudioBufferPeakValue(const float* aInput, uint32_t aSize); + +/** + * In place gain. aScale == 1.0f should be optimized. + */ +void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE], + float aScale); + +/** + * In place gain. aScale == 1.0f should be optimized. + */ +void AudioBufferInPlaceScale(float* aBlock, + float aScale, + uint32_t aSize); + +/** + * Upmix a mono input to a stereo output, scaling the two output channels by two + * different gain value. + * This algorithm is specified in the WebAudio spec. + */ +void +AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aGainL, float aGainR, + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); + +void +AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aGainL[WEBAUDIO_BLOCK_SIZE], + float aGainR[WEBAUDIO_BLOCK_SIZE], + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); +/** + * Pan a stereo source according to right and left gain, and the position + * (whether the listener is on the left of the source or not). + * This algorithm is specified in the WebAudio spec. + */ +void +AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], + const float aInputR[WEBAUDIO_BLOCK_SIZE], + float aGainL, float aGainR, bool aIsOnTheLeft, + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); +void +AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], + const float aInputR[WEBAUDIO_BLOCK_SIZE], + float aGainL[WEBAUDIO_BLOCK_SIZE], + float aGainR[WEBAUDIO_BLOCK_SIZE], + bool aIsOnTheLeft[WEBAUDIO_BLOCK_SIZE], + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); + +/** + * Return the sum of squares of all of the samples in the input. + */ +float +AudioBufferSumOfSquares(const float* aInput, uint32_t aLength); + +/** + * All methods of this class and its subclasses are called on the + * MediaStreamGraph thread. + */ +class AudioNodeEngine +{ +public: + // This should be compatible with AudioNodeStream::OutputChunks. + typedef AutoTArray<AudioBlock, 1> OutputChunks; + + explicit AudioNodeEngine(dom::AudioNode* aNode) + : mNode(aNode) + , mNodeType(aNode ? aNode->NodeType() : nullptr) + , mInputCount(aNode ? aNode->NumberOfInputs() : 1) + , mOutputCount(aNode ? aNode->NumberOfOutputs() : 0) + { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_COUNT_CTOR(AudioNodeEngine); + } + virtual ~AudioNodeEngine() + { + MOZ_ASSERT(!mNode, "The node reference must be already cleared"); + MOZ_COUNT_DTOR(AudioNodeEngine); + } + + virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; } + + virtual void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam) + { + NS_ERROR("Invalid SetStreamTimeParameter index"); + } + virtual void SetDoubleParameter(uint32_t aIndex, double aParam) + { + NS_ERROR("Invalid SetDoubleParameter index"); + } + virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) + { + NS_ERROR("Invalid SetInt32Parameter index"); + } + virtual void RecvTimelineEvent(uint32_t aIndex, + dom::AudioTimelineEvent& aValue) + { + NS_ERROR("Invalid RecvTimelineEvent index"); + } + virtual void SetThreeDPointParameter(uint32_t aIndex, + const dom::ThreeDPoint& aValue) + { + NS_ERROR("Invalid SetThreeDPointParameter index"); + } + virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer) + { + NS_ERROR("SetBuffer called on engine that doesn't support it"); + } + // This consumes the contents of aData. aData will be emptied after this returns. + virtual void SetRawArrayData(nsTArray<float>& aData) + { + NS_ERROR("SetRawArrayData called on an engine that doesn't support it"); + } + + /** + * Produce the next block of audio samples, given input samples aInput + * (the mixed data for input 0). + * aInput is guaranteed to have float sample format (if it has samples at all) + * and to have been resampled to the sampling rate for the stream, and to have + * exactly WEBAUDIO_BLOCK_SIZE samples. + * *aFinished is set to false by the caller. The callee must not set this to + * true unless silent output is produced. If set to true, we'll finish the + * stream, consider this input inactive on any downstream nodes, and not + * call this again. + */ + virtual void ProcessBlock(AudioNodeStream* aStream, + GraphTime aFrom, + const AudioBlock& aInput, + AudioBlock* aOutput, + bool* aFinished); + /** + * Produce the next block of audio samples, before input is provided. + * ProcessBlock() will be called later, and it then should not change + * aOutput. This is used only for DelayNodeEngine in a feedback loop. + */ + virtual void ProduceBlockBeforeInput(AudioNodeStream* aStream, + GraphTime aFrom, + AudioBlock* aOutput) + { + NS_NOTREACHED("ProduceBlockBeforeInput called on wrong engine\n"); + } + + /** + * Produce the next block of audio samples, given input samples in the aInput + * array. There is one input sample per active port in aInput, in order. + * This is the multi-input/output version of ProcessBlock. Only one kind + * of ProcessBlock is called on each node, depending on whether the + * number of inputs and outputs are both 1 or not. + * + * aInput is always guaranteed to not contain more input AudioChunks than the + * maximum number of inputs for the node. It is the responsibility of the + * overrides of this function to make sure they will only add a maximum number + * of AudioChunks to aOutput as advertized by the AudioNode implementation. + * An engine may choose to produce fewer inputs than advertizes by the + * corresponding AudioNode, in which case it will be interpreted as a channel + * of silence. + */ + virtual void ProcessBlocksOnPorts(AudioNodeStream* aStream, + const OutputChunks& aInput, + OutputChunks& aOutput, + bool* aFinished); + + // IsActive() returns true if the engine needs to continue processing an + // unfinished stream even when it has silent or no input connections. This + // includes tail-times and when sources have been scheduled to start. If + // returning false, then the stream can be suspended. + virtual bool IsActive() const { return false; } + + bool HasNode() const + { + MOZ_ASSERT(NS_IsMainThread()); + return !!mNode; + } + + dom::AudioNode* NodeMainThread() const + { + MOZ_ASSERT(NS_IsMainThread()); + return mNode; + } + + void ClearNode() + { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mNode != nullptr); + mNode = nullptr; + } + + uint16_t InputCount() const { return mInputCount; } + uint16_t OutputCount() const { return mOutputCount; } + + virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const + { + // NB: |mNode| is tracked separately so it is excluded here. + return 0; + } + + virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const + { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + void SizeOfIncludingThis(MallocSizeOf aMallocSizeOf, + AudioNodeSizes& aUsage) const + { + aUsage.mEngine = SizeOfIncludingThis(aMallocSizeOf); + aUsage.mNodeType = mNodeType; + } + +private: + dom::AudioNode* mNode; // main thread only + const char* const mNodeType; + const uint16_t mInputCount; + const uint16_t mOutputCount; +}; + +} // namespace mozilla + +#endif /* MOZILLA_AUDIONODEENGINE_H_ */ |