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+<!DOCTYPE html>
+<html><head>
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">
+ <title>MSE: |waiting| event when source data is missing</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="mediasource.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test"><script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+runWithMSE(function(ms, el) {
+ el.controls = true;
+ once(ms, 'sourceopen').then(function() {
+ ok(true, "Receive a sourceopen event");
+ var audiosb = ms.addSourceBuffer("audio/mp4");
+ var videosb = ms.addSourceBuffer("video/mp4");
+ fetchAndLoad(audiosb, 'bipbop/bipbop_audio', ['init'], '.mp4')
+ .then(fetchAndLoad.bind(null, audiosb, 'bipbop/bipbop_audio', range(1, 5), '.m4s'))
+ .then(fetchAndLoad.bind(null, audiosb, 'bipbop/bipbop_audio', range(6, 12), '.m4s'))
+ .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', ['init'], '.mp4'))
+ .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 6), '.m4s'))
+ .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(7, 14), '.m4s'))
+ .then(function() {
+ // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
+ // has notified it of available data. Make sure that we get 'playing' before
+ // we starting waiting for 'waiting'.
+ info("Invoking play()");
+ var p = once(el, 'playing');
+ el.play();
+ return p;
+ }).then(function() {
+ ok(true, "Video playing. It should play for a bit, then fire 'waiting'");
+ var p = once(el, 'waiting');
+ el.play();
+ return p;
+ }).then(function() {
+ // currentTime is based on the current video frame, so if the audio ends just before
+ // the next video frame, currentTime can be up to 1 frame's worth earlier than
+ // min(audioEnd, videoEnd).
+ // 0.0465 is the length of the last audio frame.
+ ok(el.currentTime >= (Math.min(audiosb.buffered.end(0), videosb.buffered.end(0)) - 0.0465),
+ "Got a waiting event at " + el.currentTime);
+ info("Loading more data");
+ var p = once(el, 'ended');
+ var loads = Promise.all([fetchAndLoad(audiosb, 'bipbop/bipbop_audio', [5], '.m4s'),
+ fetchAndLoad(videosb, 'bipbop/bipbop_video', [6], '.m4s')]);
+ loads.then(() => ms.endOfStream());
+ return p;
+ }).then(function() {
+ // These fuzz factors are bigger than they should be. We should investigate
+ // and fix them in bug 1137574.
+ isfuzzy(el.duration, 10.1, 0.1, "Video has correct duration: " + el.duration);
+ isfuzzy(el.currentTime, el.duration, 0.1, "Video has correct currentTime.");
+ SimpleTest.finish();
+ });
+ });
+});
+
+</script>
+</pre>
+</body>
+</html>